Valor en RowUpdating

ENFOQUE 1. No necesita el evento TextChanged para obtener el valor del cuadro de texto en gridview.. Puede obtener el valor de la caja de texto en el evento RowUpdating como en el siguiente código. Además, elimine el método de cálculo A y en su lugar use la última línea de código que he dado en el evento RowUpdating. Most likely you need to find the control you want first then grab the text, something like this: Dim tb as TextBox tb = CType(GridView1.SelectedRow.Cells(1).FindControl('ID_Of_Some_textbox'), TextBox) Dim userRoleString As String = tb.Text Lo mas probable es que estés llamando a la instrucción GridView1.DataBind(); antes de que se ejecute el evento GridView2_RowUpdating, lo que causaría que el Grid se vuelva a llenar con los datos iniciales.. Tomando en cuenta que este sea tu problema entonces revisa en los eventos Page_Init y Page_Load de tú página (en caso que los estés utilizando) que no estés actualizando el Grid en ... NOTA: Si sólo va a utilizar esto para conseguir los valores ingresados para actualizar su base de datos es mejor que vincule la cuadrícula de datos y luego use el valor para asegurarse de que definitivamente tiene los mismos valores en la cuadrícula de datos que en la base de datos. debe guardar el valor en la base de datos y vincular nuevamente la cuadrícula a la nueva fuente de datos – Rajaram Shelar 20 nov. 12 2012-11-20 18:08:40 3 respuestas Ordenando: Estoy teniendo problemas para obtener los valores de las variables públicas. archivo y desc puesto en el RowEditing método.. He puesto un punto de quiebre al final de la RowEditing y puedo ver que el archivo y desc Se están estableciendo valores, pero cuando hago clic en Actualizar estos valores en RowUpdating se están estableciendo de nuevo en ''.. El gridDok.Rows [e.RowIndex] .Cells [4 ... Pero cuando presiono el botón ‘Actualizar’ de la plantilla y entra en el ‘RowUpdating’ caso, el valor seleccionado de la dropdownlist es cada vez que el primer valor de que dropdownlist. protected void GridView1_RowUpdating (object sender, GridViewUpdateEventArgs e) {DropDownList emailsListDL = (DropDownList) GridViewAdvertisers. Rows ...

Class method doesn't work when invoked by other class.

2020.07.01 00:11 athalwolf506 Class method doesn't work when invoked by other class.

Hello,
I am learning about python, Selenium for automation and tkinter gui
My application reads data from an excel document and submit the informaiton to a website.
These is the source code for the part that reads from excel:
import openpyxl from openpyxl import load_workbook class Excel_DataParse: def __init__(self): self.data_to_add=[] def abrir_workbook(self): self.wb=load_workbook(filename=self.file_path,data_only=True) def procesar_fila(self,num_fila): print("Procesando linea: "+str(num_fila)) #valores por defecto case_consult=False case_escal=False Week_Rev=False case_reop=False SLA_meet=True case_consult=False case_escal=False case_reop=False case_comments="No" case_es_cons_date="" case_reop_date="" ws=self.ws print(type(ws)) source=ws['D'+str(num_fila)].value status=ws['M'+str(num_fila)].value creation_date=ws['K'+str(num_fila)].value.date().strftime('%m/%d/%Y') if ws['N'+str(num_fila)].value == 'N': SLA_meet=False; case_no=ws['C'+str(num_fila)].value if source=="IPS cloud": #this probably should be moved to the excel_source.py file case_no=str(case_no) while (len(case_no)<8): case_no='0'+case_no case_geo=ws['I'+str(num_fila)].value case_cat=ws['E'+str(num_fila)].value case_pr=ws['G'+str(num_fila)].value case_gr=ws['H'+str(num_fila)].value case_topic=ws['F'+str(num_fila)].value working_date=ws['B'+str(num_fila)].value.date().strftime('%m/%d/%Y') case_min=ws['J'+str(num_fila)].value case_min=case_min*60 case_hour,case_min=divmod(case_min,60) case_min=str(int(case_min)) case_hour=str(int(case_hour)) if status=='consultation': case_consult=True; case_es_cons_date=working_date elif status=='escalated': case_escal=True; case_es_cons_date=working_date if ws['O'+str(num_fila)].value == 'Y': Week_Rev=True; if ws['P'+str(num_fila)].value == 'Y': case_reop=True case_reop_date=working_date if ws['Q'+str(num_fila)].value!=None: case_comments=ws['Q'+str(num_fila)].value t=[source, status, creation_date, SLA_meet, case_no, case_geo, case_cat, case_pr, case_gr,case_topic,\ working_date, case_hour, case_min, Week_Rev,case_consult, case_escal,case_es_cons_date,case_reop, case_reop_date,\ case_comments] self.data_to_add.append(t) def mostrar_item(self,num_fila): i=num_fila-self.p_linea t=self.data_to_add[i] print("Source: "+t[0]) print("Status: "+t[1]) print("Creation Date: "+str(t[2])) if t[3]: print("SLA_meet? Yes") else: print("SLA_meet? No") print("Case Number: "+str(t[4])) print("GEO: "+t[5]) print("Category: "+t[6]) print("Product: "+t[7]) print("Group: "+t[8]) print("Title: "+t[9]) print("Working Date: "+str(t[10])) print("Case hours: "+str(t[11])) print("Case minutes: "+str(t[12])) if t[13]: print("Reviewed on Weekly Meeting? Yes") else: print("Reviewed on Weekly Meeting? No") if t[14]: print("Case Consulted? Yes") print("Consulted date: "+str(t[16])) else: print("Case Consulted? No") if t[15]: print("Case Escalated? Yes") print("Consulted date: "+str(t[16])) else: print("Case Escalated? No") if t[17]: print("Case Reopen? Yes") print("Reopen date: "+str(t[18])) else: print("Case Reopen? No") print("Comments: "+t[19]) def lee_datos(self,file_path,p_linea,u_linea): self.p_linea=p_linea self.file_path=file_path if file_path!="None": self.abrir_workbook() self.ws=self.wb["Time Report"] for i in range(p_linea,u_linea+1): self.procesar_fila(i) else: print("No valid file found") 
This is the GUI:

from tkinter import Tk, Label, Button,Entry from tkinter import filedialog from tkinter import Toplevel from tkinter import StringVar, IntVar import getpass from excel_source import Excel_DataParse class DB_GUI: def __init__(self,master,excel): self.excel=excel self.sykes_uname="" self.sykes_pass="" self.p_line=0 self.u_line=0 self.master=master self.filename="" master.title("A Simple GUI") self.label=Label(master,text="Insertar casos en la base de datos") self.label.pack() self.log_button=Button(master,text="Ingresar login de Sykes", command=lambda:self.login_det_wind(master)) self.log_button.pack() self.excel_button=Button(master,text="Buscar archivo fuente", command=lambda:self.excel_window(master)) self.excel_button.pack() self.load_button=Button(master,text="Cargar datos de excel", command=lambda:Excel_DataParse.lee_datos(self.excel,self.filename,self.p_line,self.u_line)) self.load_button.pack() self.test_button=Button(master,text="Probar", command=lambda:Excel_DataParse.mostrar_item(1084)) self.test_button.pack() self.close_button=Button(master, text="Cerrar", command=master.quit) self.close_button.pack() def close_top(self,window): window.destroy() window.update() def update_entry_val(self,entry1,entry2,window): if((type(entry1) is StringVar) and (type(entry2) is StringVar)): self.sykes_uname=entry1.get() self.sykes_pass=entry2.get() elif((type(entry1) is IntVar) and (type(entry2) is IntVar)): self.p_line=entry1.get() self.u_line=entry2.get() self.close_top(window) def excel_window(self,master): self.prim_linea=IntVar() self.ult_linea=IntVar() exl_wind=Toplevel(master) self.main_label=Label(exl_wind,text="Informacion sobre el archivo fuente") self.main_label.grid(row=0, column=1) self.excel_button=Button(exl_wind,text="Buscar archivo excel", command=self.get_source_file) self.excel_button.grid(row=1, column=1) self.prim_l_label=Label(exl_wind,text="Primera Linea: ") self.prim_l_label.grid(row=2, column=0) self.plinea_entry=Entry(exl_wind,textvariable=self.prim_linea) self.plinea_entry.grid(row=2,column=1) self.prim_l_label=Label(exl_wind,text="Ultima Linea: ") self.prim_l_label.grid(row=3, column=0) self.ulinea_entry=Entry(exl_wind,textvariable=self.ult_linea) self.ulinea_entry.grid(row=3,column=1) self.ok_button=Button(exl_wind,text="Acceptar",command=lambda:self.update_entry_val(self.plinea_entry,self.ulinea_entry,exl_wind)) self.ok_button.grid(row=4, column=2) self.cancel_button=Button(exl_wind,text="Cancelar",command=lambda:self.close_top(exl_wind)) self.cancel_button.grid(row=4, column=0) def login_det_wind(self,master): self.sks_login=StringVar() self.sks_pass=StringVar() log_wind=Toplevel(master) log_wind.title("Sykes Login") self.main_label=Label(log_wind,text="Ingrese su nombre de usuario y contrasena") self.main_label.grid(row=0, column=1) self.uname_label=Label(log_wind,text="Usuario de Sykes:") self.uname_label.grid(row=1,column=0) self.pass_label=Label(log_wind,text="Contraseña:") self.pass_label.grid(row=2,column=0) self.uname_entry=Entry(log_wind,textvariable=self.sks_login,show='*') self.uname_entry.grid(row=1,column=1) self.pass_entry=Entry(log_wind,textvariable=self.sks_pass) self.pass_entry.grid(row=2,column=1) self.ok_button=Button(log_wind,text="Acceptar",command=lambda:self.update_entry_val(self.uname_entry,self.pass_entry,log_wind)) self.ok_button.grid(row=3, column=2) self.cancel_button=Button(log_wind,text="Cancelar",command=lambda:self.close_top(log_wind)) self.cancel_button.grid(row=3, column=0) def get_source_file(self): os_user=getpass.getuser() doc_path="C:\\Users\\"+os_user+"\\Documents" self.filename=filedialog.askopenfilename(initialdir=doc_path,title="Select file",filetypes=(("excel files","*.xlsx"),("csv files","*.csv"),("all files","*.*"))) if not self.filename: self.filename="None" root=Tk() excel_cl=Excel_DataParse() my_gui=DB_GUI(root,excel_cl) root.mainloop() 
When I call the method lee_datos from a direct instance of Excel_DataParse class, works fine.
However when I call lee_datos from the GUI by pressin load_button it returns an error:
'tuple' object has no attribute 'value'
When reading this line :
source=ws['D'+str(num_fila)].value 
from method procesar_fila

Also I would like to point out that this is my first attempt at:
1) Separating python code on different classes
2) Separating python code on differente files
3) Calling a method from one class inside other class
So any particular feedback about my code and how to improve it, would be appreciated, I am specially in doubt about when to use self paramaters.
submitted by athalwolf506 to learnpython [link] [comments]


2020.04.18 20:40 ReamField Gaming Consumer News

Hello!
I make some additions/updates to the reference lists here most weekends and I thought to highlight this weekend's updates ...
Free-to-Play list:
Coming Soon:
Recent Releases:
submitted by ReamField to practicalgaming [link] [comments]


2020.03.12 12:28 Rattlez Season 20 Mega Guide

Season 20 Mega Guide
(Disclaimer: I am in no way a top 10 player, I have never finished a season higher than rank 600 on the 4 player leaderboards. I am however a D3 veteran with extensive knowledge and experience. If you find information you know to be wrong it is most likely me that is misinformed. Feel free to correct any mistakes via the comments - including grammar).

Diablo 3 Seasonal Mega Guide

It’s finally here! After having written a number of guides detailing the leveling process I make use of every season, as well as a few additional steps that cover the question of “I hit 70, what now”? I thought it time to combine all this information in this “mega” guide (slightly click-baity title I’ll admit).
As of now, my plan is to update and repost this guide every season, rather than rewriting basically the same thing every few months. Since this guide is… uhm… pretty damn wordy! I’ll make it easier to navigate with table of content and spend a lot more time on layout.
With that in mind this guide will contain a lot of information, some of it very in-depth, and my general idea is that you simply go to the section of the guide that interests you. In other words my goal with this guide is to make it the “default” place to come for the general strategies and information on playing seasons in Diablo on a somewhat competitive level. With that said I don’t necessarily recommend reading this beast of a post in one go; take it in small steps. Also, before posting any questions keep in mind that I have a Q&A at the very end - I won’t be responding to questions already answered in the guide.
Note: I play on PC. The information in this guide might not be relevant for console or switch users.

Table of content:
Links and Resources
Meta Predictions and builds
Preparing for the Season
Leveling Guide 1-70
Post 70 Progression
Additional Notes (includes list of abbreviations)
Q&A

Links and Resources

Season 20 (PTR) Patch Notes:
I highly recommend you read these for in depth information on the new items / sets and changes to existing items.
D3 Planner (Diablo 3 ressource):
The undisputed most in-depth tool for more or less anything Diablo 3. Unsure if your 20% Cold Damage roll is better than 100% crit damage? Simply copy your Battletag into this brilliant calculator and compare:
D3 planner Kadala drops:
An additional addon to D3 planner. This page covers the possible drops from blood shards.
Diablofans:
After a bumpy road and temporary shut down, Diablofans is back up and fully functioning. This site is a great place for builds, discussions and Diablo news.
Diablo 3 season tracker:
A site that makes it easy to navigate and plan your season journey ahead of time. It’s a simple resource, but very useful. This site keeps up to date and often posts the season journey guide pre season launch.
sVr - streamer and youtuber:
sVr is a Diablo 3 GOD. If you are looking for super in-depth information about D3 make sure to watch his videos and his streams on twitch. For end game, meta information few people come close to sVr's expertise.
Raxxanterax (Youtuber):
Raxxanterax is an up and coming D3 youtuber who does a great job at methodically explaining and breaking down the meta builds for end game. Rax’s videos cover both solo builds and group builds alike. For more in depth knowledge and great guides have a look at his youtube channel!
Bluddshed (Diablo Youtuber and streamer):
Blud is probably my favorite Diablo 3 youtuber; he is laid back, enjoyable to watch but most importantly of all his content mirrors some of the higher-end strategies and meta-builds in the game. If you have questions for the specific playstyle of any builds posted on this guide I recommend you browse through Blud’s videos.
Rhykker (Diablo Youtuber):
If you are new to the game and enjoy playing solo I also recommend giving Rhykker’s channel a once-over. Whereas Blud covers the high-end group builds, Rhykker covers some of the more casual builds, leaving out almost nothing in his extensive tier lists for each season. Also, if you want to learn more about the ins- and outs of Blizzard, Rhykker usually keeps you up to date on everything from job announcements to D4 blog posts.

Meta Predictions

The last couple of season Blizzard have done a great job at creating much more variety in viable builds. Both the Monk, Barb, Wizard, Demon Hunter and Necromancer have strong builds that are able to compete with each other for various roles in the end game.
PTR Builds (Highest Solo Clear + builds):
  • Wizard:
https://www.diablofans.com/builds/106523-season-20-lod-hydra (Group version)

  • Witch Doctor:
https://www.diablofans.com/builds/106524-season-20-mundunugus-barrage (Group Version)

  • Barb:
https://gamestoday.info/pc/diablo/season-19-whirlwind-barbarian-item-guide-for-new-players/ (Slightly altered when season 20 kicks off but basically the same)
Z Barb https://www.icy-veins.com/d3/barbarian-gr-support-build-with-raekor

  • Crusader:
https://www.icy-veins.com/d3/crusader-aegis-of-valor-heavens-fury-build (Slightly altered when season 20 kicks off but basically the same)

  • Monk:
https://www.icy-veins.com/d3/monk-tempest-rush-build-with-patterns-of-justice (Slightly altered when season 20 kicks off but basically the same)
Z Monk: https://www.icy-veins.com/d3/monk-support-build-with-inna

  • Demon Hunter:
https://www.icy-veins.com/d3/demon-hunter-rapid-fire-build-with-lod
Impale DH: https://www.icy-veins.com/d3/demon-hunter-shadow-impale-build

  • Necromancer:
https://www.icy-veins.com/d3/necromancer-skeletal-mage-singularity-build-with-lod
There is a new Trash Clear capable of clearing Gr 150’s for season 20: https://www.youtube.com/watch?v=b-6YRYK4PBw&t=180s

Speed GR Meta:
I belive that we for the 100’s season In a row will see a lot of competitive players doing rat-runs for the first 2000 paragon levels before opting into other builds for the end game 150 clears. https://www.youtube.com/watch?v=KTyXy9J37pY

Preparing for The Season

Before the season kicks off it’s always a good idea to have a general plan of what you want to accomplish. Maybe you want to reach a minimum of 2000 paragon levels or complete the season journey, whatever your goals might be it can be helpful to know pre season kick-off.
Deciding on a role:
I typically create several characters each season. The first character I create is usually a DPS-class that I run as my main. However, starting your season by setting up a dedicated support build for your group is a tactic not to be underestimated. Support characters make or break the speed and efficiency of a group and mastering a support build is a great way to learn the dynamics of playing Diablo on a high level. It is generally stated that support barbarians (zbarb) is the most difficult role to master for high-end GR pushing so if you decide to roll support take some pride in that fact! People will love you! Before the season starts I therefore recommend having already decided on what build to run from the get-go.
Joining a Group
Another big part of D3, and the aspect of the game that makes it so damned enjoyable for me, is it’s competitive multiplayer nature. In Diablo being in a 4 man party is vastly superior to playing on your own both in terms of XP gain (experience gain), speed and item drops. I can therefore only state that joining a group is a must if you want to be as fast and efficient as possible.
A good way to find a group is by joining an active guild. Most guilds have dedicated discord servers and spreadsheets for individuals seeking leveling groups. If you’re not in a guild there is usually also a bunch of people asking for leveling partners in the general chat up to season start.
The best way to find a guild is by asking in the various communities in-game; make sure to clarify what type of guild you are looking for. Example: “I am a moderately skilled player looking for a seasonal guild to run groups with” etc.
If you intend to really push your capabilities it is paramount to have a 4 man party that you play with for at least the first weekend; if everyone rushes into their respective builds you’ll be able to run GR 105’s in 3 minutes within a day or two - especially if your group is set up with meta builds so that you can start speed runs as soon as the relevant gear has been collected.
Now that you have a group and you know what build to play I recommend getting tons of sleep and exercise before season start. If you’re anything like me you’ll be looking like a zombie after the first weekend.

Leveling Guide 1-70

This leveling strategy is not the absolute fastest, but after having done some serious testing I find it the most solid strategy to use at the beginning of a season due to item drops, materials and easy progression. My average time from 1-70 is about 1.5 - 2 hours in a 4 man group with experienced players.
Level 1:
  • Create a new character and rebirth when season goes live. This is faster than creating a new seasonal character.
  • (Optional) Enter game and leave immediately. This is done to be 100% certain that your seasonal character has been recognized by the server. I have heard from several people that this might not be necessary, so really it is up to you.
  • Complete the weekly challenge rift. There are usually guides for these ready for season launch. IT IS VERY IMPORTANT THAT YOU COMPLETE THIS ON YOUR SEASONAL CHARACTER!
  • Exit to main menu, set gamemode to adventure at hard or master difficulty, enter the new instance.
Levels 1-24:
  • Equip the templar-follower’s weapon (and shield if your class allows it).
  • Collect materials (mats) from Challenge Rif Cache and roll blood shards at Kadala (recommended blood shard rolls for each class listed below). Challenge rift cache contains:
475 Blood Shards, 4.6 Million gold, 35 Death’s Breath (DB), 100 Veiled Crystal, 300 Reusable parts, 300 Arcane dust, 15 of each bounty material

  • (Optional) Complete a boss bounty. Magdha, Zoltun Kulle, Belial and Skeleton King are the best options, if these bosses have a bounty attached to them (Kill “boss name”) then complete the bounty for guaranteed rare item drops and bounty XP reward. If they don't have a bounty attached, skip this step.
  • Go to act 3 Ruins of Sescheron and collect Kanai’s Cube (cube). Focus on maintaining a massacre bonus for additional experience whilst you progress to the cube.
  • Fully upgrade blacksmith and craft a level 70 item of the type you wish to upgrade via cube. Extract the legendary power via cube if you get an item with a decent power attached. Here is a video on how it is done: https://youtu.be/JbTiESQvigA?t=167
Blood Shard and item upgrade recommendations
https://preview.redd.it/czl2ft0if9m41.png?width=595&format=png&auto=webp&s=561e35ea0a3f5c959cc065cedc0005016c8b6e50
Note: DH and Necro both have 100% chance for getting a significant multiplier and are therefore the fastest classes for leveling 1-70.
  • (Choose one) Continue to do massacre bonuses until level 24. This gives faster experience, but is difficult to pull off in a 4 man group.
  • (Choose one) Run Nephalem Rifts (rifts) until level 24. This gives more item drops and materials / gold but slower XP. Also note that massacre bonuses are much faster for solo play as maintaining the streak is much easier.
Level 24-40:
  • Check town vendor for +damage rings and amulets. Check blacksmith for weapon upgrade every 5 levels (not a priority).
  • Set difficulty to a level where killing regular mobs (trash / trash mobs) is done in 1-3 hits. If the difficulty becomes too easy reset the game and tune it up!
  • Run rifts for experience, focus on speed. Make sure that 1 party member closes the rift when the Rift Guardian (RG) dies and continue to kill mobs in the 30 second window before the rift closes.
  • Make sure not to waste any valuable time doing anything but killing mobs. When you get an item upgrade equip it in the rift. For leveling gear it’s a good idea to hover your mouse over the items you pick up to see the % increase to stats - this tooltip should be ignored later into the game since the tooltip is not accurate but it does help for quickly deciding on the best items as you level.
  • Equip gear upgrades in the rift and salvage everything else at the blacksmith before entering the next rift. Pick up as many items as possible for the highest amount of materials.
  • Make sure to socket red gems in weapon for flat damage increase (this is much more powerful than green gems whilst your crit chance is low).
  • Leoric's Crown usually drops for most paty members in the first 25 levels in my experience, make sure to add a red gem for more XP. I recommend keeping the crown equipped unless you find a serious upgrade like a powerful legendary item.
  • Note on XP: "XP bonus from items is averaged between the players of the group. So if I'm running a fictional item which gives +100% bonus xp and noone else in the group has any bonus xp on their items, then all 4 of us will get +25% while we are playing together." - u/gerx03
  • At least 1 member should run Leoric’s Crown with a red gem (this will usually drop for at least 1 party member within the first 25 levels) as XP is shared there is no need for everyone to run a Leoric’s.
  • Fully upgrade mystic.
  • At level 40 craft a level 70 yellow two handed weapon at the blacksmith. You want a weapon with a % secondary roll (1.5% chance to fear, stun, freeze etc.). On the other secondary stat roll for “reduced level requirement”, the goal is to get as close to 30 as possible. If you get a roll that reduces level requirement by 23+ keep that weapon. Here is a video on how its done: https://www.youtube.com/watch?v=fE9niRanlWs
Level 40-70:
  • Keep leveling via rifts until at least 1 party member can equip their level 70 weapon.
  • Change difficulty to between Torment 3+ (T3+) and T6. Be aware that you will be able to kill mobs fast, but that mobs will be able to kill you just as fast. Don't overextend the difficulty if playing on Hardcore mode and make sure to use a “cheat death” passive.
  • Continue grinding rifts until 70.

Post 70 Progression:

It’s important to understand why the top players of D3 view the start of a season as a rat race. It's important to be able to get into that same mindset. Basically, the more swiftly one can obtain power (in terms of DPS, paragon levels, primal items etc) the more desirable you become for other groups to play with - making it much easier to join top groups and thus stay ahead of the competition.
If you find other players at your own skill level don't be afraid to add them as friends so you can play with them in the future. This way you’ll gradually build up a community of skilled and active players to play the game with - making group finding much easier and the game much more enjoyable.
Rushing Haedrig’s Gift:
As a fresh level 70 my immediate goals is therefore to power up as fast as possible. This means rushing the free seasonal set for your selected starting class and the main multiplying items for the set (such as Dead Man’s Legacy and Yang’s for an Unhallowed Essence build). I typically choose my starting class based on the sets available; I will also include a tier list for the Haedrig's sets every season below this section.
It takes me about 30-60 minutes to obtain my final Haedrig’s Gift and most beneficial couple of legendaries. Typically the only time consuming challenge here is to complete all bounties - make sure to be in a 4 man group for this or it will take a very long time to get done.
Getting the first gear upgrades:
At the beginning of a season it can be difficult to obtain the gear pieces you need for your build. It’s a good idea to focus on the biggest multiplier items first. By running nephalem rifts on T13+ you’ll be able to farm a boatload of DB’s. Use these in the cube to upgrade yellow items of the item-base you need into legendary items. If you are lucky you'll be able to drop the desired item pretty fast - keep in mind that GR’s are a good way to gain items also.
Furthermore I recommend communication within your group. If you get a decent Legendary that you can’t use link it in group chat; someone else might need it - and this will help the group as a whole gain power much faster.
Reaching Late Game Build:
Once I have a starting build set up (capable of speeding at least T13) I begin focusing my attention on obtaining the items for an end game build, or the build I desire to run for the season (in some cases I skip the Haedrig’s entirely and simply rush for my end game). The nature of this build is determined by what me and my group have decided pre season launch - that is to say, am I going to run Rift Guardian Killer (RGK) for my group? Or maybe I will be Support Barb? In any case I will know this before season start and aim to gear for that specific role ASAP.
Once all the members of my group have reached their desired build (usually after 4-6 hours of hitting 70) we will start focusing our attention on Paragon farming by powering through high GR’s in 3-5 minutes - usually around GR 90-105 at paragon 400-500.
Gear Optimization and Late Game Grind:
From here on out the primary focus is to level Legendary Gems for Augments and additional damage, as well as converting our terrible opening equipment into Ancient Legendary items. Each item slot has a different priority when it comes to upgrading Legendaries to ancients:
  1. Mainhand (Biggest damage boost)
  2. Gloves (Offensive item slot = large damage boost)
  3. Helmet (Offensive item slot)
  4. Remaining set items
  5. Jewelry
After obtaining Legendary gem levels and a few Ancient Legendary items it is time to augment. Usually you want to augment items using gems at a minimum level of 95-100 and the augmentation priority is the opposite of the ancient legendary priority - you want to augment simple item slots (such as cest, boots and shoulders) first. The reason for this is that the simpler the rolls on an item slot are, the smaller the chances of finding a meaningful upgrade are thus allowing your Augments to stay relevant for a longer period of time.
Now that my group has ancient legendary items with a few augments we have more or less arrived at end game. The goal from here on out is to reach around paragon 1500, full augments and push for that 150 GR clear.
Abbreviations:
Rift = Nephalem Rift
GR = Greater Rift
Key / Keys = Greater Rift Keystone
Para = Paragon level
DPS = Damage / Damage Pr. Second
Monk = (you Guessed it) Monk class
DH = Demon Hunter
Wiz = Wizard
Nec / Necro = Necromancer
WD = Witch Doctor
Barb = Barbarian
Crus / Cader = Crusader
BIS = Best in slot
Rat = Necromancer builds that use Skeletal Mages (Nec skill) as main DPS
Z-build (example: Zbarb etc.) = Zero DPS builds / support builds
CDR = Cooldown Reduction
AoE = Area of Effect
CC = Crowd Control
Trash Clear / TK = Builds that specialize in killing large quantities of mobs
RGK = Rft Guardian Killer
WW = Whirlwind (Barb skill)
SGR = Speed Greater Rift (Greater rifts cleared in >3.5 minutes)
Q&A
Why rush so much, why not just take it slow and enjoy the game?
Personally I enjoy the game the most by playing it competitively, scoring high on the leaderboards both in solo and groups is what gives me the biggest sense of achievement within Diablo. With that said I believe that you should play the game in the way you enjoy it the most. However, this guide is primarily focused on players that want to play D3 competitively, who are willing to put a lot of hours in at season start and who want to push their capabilities.
Why don't you craft XP gear, it's much faster?
There are several reasons for this. First, getting hold of the recipes for the bonus XP sets is hard during the leveling process and its not worth the time to clear bounties for them. Second, the amount of XP at low level is very small, so a 3% XP increase from a red gem in Leoric's counts for almost nothing when each mob gives 2 XP points. Third, crafting the gear will force you to wear it, and you’ll find much stronger items as you level, forcing you to run low level gear for bonus XP but making you kill things much slower - the trade off is, again, not worth it.
What items should I run for this and this build?
I don't know, you’ll have to read more about your specific build. However, feel free to ask in the comments.
Can you explain what you mean about upgrading a level 70 weapon and extracting it in cube?
Sure, watch this video: VIDEOLINKMUCH
Why not run massacre bonuses all the way to 70?
Massacre bonuses are faster for solo play. In a group, however, it is difficult to keep up the massacre bonus and the lack of item drops and materials will ultimately set you back once you reach lvl 70.
I don't agree with A, B and C!
That's fair enough. Keep in mind none of this is definitive, all the information is based on my personal experience. If you disagree and think you have a better way of doing things feel free to share in the comments.
Why play those specific builds?
If you want to stay relevant in D3 it's important to follow the meta like so many other games, if you don't the fact is that people will not invite you to groups and you'll have a hard time getting paragon levels.

[[Guide for returning players]](https://www.reddit.com/diablo3/comments/6lei4g/whats_new_26_guide_for_returning_d3_players/) 
submitted by Rattlez to Diablo [link] [comments]


2020.03.12 12:12 Rattlez Season 20 Mega Guide

Season 20 Mega Guide
(Disclaimer: I am in no way a top 10 player, I have never finished a season higher than rank 600 on the 4 player leaderboards. I am however a D3 veteran with extensive knowledge and experience. If you find information you know to be wrong it is most likely me that is misinformed. Feel free to correct any mistakes via the comments - including grammar).

Diablo 3 Seasonal Mega Guide

It’s finally here! After having written a number of guides detailing the leveling process I make use of every season, as well as a few additional steps that cover the question of “I hit 70, what now”? I thought it time to combine all this information in this “mega” guide (slightly click-baity title I’ll admit).
As of now, my plan is to update and repost this guide every season, rather than rewriting basically the same thing every few months. Since this guide is… uhm… pretty damn wordy! I’ll make it easier to navigate with table of content and spend a lot more time on layout.
With that in mind this guide will contain a lot of information, some of it very in-depth, and my general idea is that you simply go to the section of the guide that interests you. In other words my goal with this guide is to make it the “default” place to come for the general strategies and information on playing seasons in Diablo on a somewhat competitive level. With that said I don’t necessarily recommend reading this beast of a post in one go; take it in small steps. Also, before posting any questions keep in mind that I have a Q&A at the very end - I won’t be responding to questions already answered in the guide.
Note: I play on PC. The information in this guide might not be relevant for console or switch users.

Table of content:
Links and Resources
Meta Predictions and builds
Preparing for the Season
Leveling Guide 1-70
Post 70 Progression
Additional Notes (includes list of abbreviations)
Q&A

Links and Resources

Season 20 (PTR) Patch Notes:
I highly recommend you read these for in depth information on the new items / sets and changes to existing items.
D3 Planner (Diablo 3 ressource):
The undisputed most in-depth tool for more or less anything Diablo 3. Unsure if your 20% Cold Damage roll is better than 100% crit damage? Simply copy your Battletag into this brilliant calculator and compare:
D3 planner Kadala drops:
An additional addon to D3 planner. This page covers the possible drops from blood shards.
Diablofans:
After a bumpy road and temporary shut down, Diablofans is back up and fully functioning. This site is a great place for builds, discussions and Diablo news.
Diablo 3 season tracker:
A site that makes it easy to navigate and plan your season journey ahead of time. It’s a simple resource, but very useful. This site keeps up to date and often posts the season journey guide pre season launch.
sVr - streamer and youtuber:
sVr is a Diablo 3 GOD. If you are looking for super in-depth information about D3 make sure to watch his videos and his streams on twitch. For end game, meta information few people come close to sVr's expertise.
Raxxanterax (Youtuber):
Raxxanterax is an up and coming D3 youtuber who does a great job at methodically explaining and breaking down the meta builds for end game. Rax’s videos cover both solo builds and group builds alike. For more in depth knowledge and great guides have a look at his youtube channel!
Bluddshed (Diablo Youtuber and streamer):
Blud is probably my favorite Diablo 3 youtuber; he is laid back, enjoyable to watch but most importantly of all his content mirrors some of the higher-end strategies and meta-builds in the game. If you have questions for the specific playstyle of any builds posted on this guide I recommend you browse through Blud’s videos.
Rhykker (Diablo Youtuber):
If you are new to the game and enjoy playing solo I also recommend giving Rhykker’s channel a once-over. Whereas Blud covers the high-end group builds, Rhykker covers some of the more casual builds, leaving out almost nothing in his extensive tier lists for each season. Also, if you want to learn more about the ins- and outs of Blizzard, Rhykker usually keeps you up to date on everything from job announcements to D4 blog posts.

Meta Predictions

The last couple of season Blizzard have done a great job at creating much more variety in viable builds. Both the Monk, Barb, Wizard, Demon Hunter and Necromancer have strong builds that are able to compete with each other for various roles in the end game.
PTR Builds (Highest Solo Clear + builds):
  • Wizard:
https://www.diablofans.com/builds/106523-season-20-lod-hydra (Group version)

  • Witch Doctor:
https://www.diablofans.com/builds/106524-season-20-mundunugus-barrage (Group Version)

  • Barb:
https://gamestoday.info/pc/diablo/season-19-whirlwind-barbarian-item-guide-for-new-players/ (Slightly altered when season 20 kicks off but basically the same)
Z Barb https://www.icy-veins.com/d3/barbarian-gr-support-build-with-raekor

  • Crusader:
https://www.icy-veins.com/d3/crusader-aegis-of-valor-heavens-fury-build (Slightly altered when season 20 kicks off but basically the same)

  • Monk:
https://www.icy-veins.com/d3/monk-tempest-rush-build-with-patterns-of-justice (Slightly altered when season 20 kicks off but basically the same)
Z Monk: https://www.icy-veins.com/d3/monk-support-build-with-inna

  • Demon Hunter:
https://www.icy-veins.com/d3/demon-hunter-rapid-fire-build-with-lod
Impale DH: https://www.icy-veins.com/d3/demon-hunter-shadow-impale-build

  • Necromancer:
https://www.icy-veins.com/d3/necromancer-skeletal-mage-singularity-build-with-lod
There is a new Trash Clear capable of clearing Gr 150’s for season 20: https://www.youtube.com/watch?v=b-6YRYK4PBw&t=180s

Speed GR Meta:
I belive that we for the 100’s season In a row will see a lot of competitive players doing rat-runs for the first 2000 paragon levels before opting into other builds for the end game 150 clears. https://www.youtube.com/watch?v=KTyXy9J37pY

Preparing for The Season

Before the season kicks off it’s always a good idea to have a general plan of what you want to accomplish. Maybe you want to reach a minimum of 2000 paragon levels or complete the season journey, whatever your goals might be it can be helpful to know pre season kick-off.
Deciding on a role:
I typically create several characters each season. The first character I create is usually a DPS-class that I run as my main. However, starting your season by setting up a dedicated support build for your group is a tactic not to be underestimated. Support characters make or break the speed and efficiency of a group and mastering a support build is a great way to learn the dynamics of playing Diablo on a high level. It is generally stated that support barbarians (zbarb) is the most difficult role to master for high-end GR pushing so if you decide to roll support take some pride in that fact! People will love you! Before the season starts I therefore recommend having already decided on what build to run from the get-go.
Joining a Group
Another big part of D3, and the aspect of the game that makes it so damned enjoyable for me, is it’s competitive multiplayer nature. In Diablo being in a 4 man party is vastly superior to playing on your own both in terms of XP gain (experience gain), speed and item drops. I can therefore only state that joining a group is a must if you want to be as fast and efficient as possible.
A good way to find a group is by joining an active guild. Most guilds have dedicated discord servers and spreadsheets for individuals seeking leveling groups. If you’re not in a guild there is usually also a bunch of people asking for leveling partners in the general chat up to season start.
The best way to find a guild is by asking in the various communities in-game; make sure to clarify what type of guild you are looking for. Example: “I am a moderately skilled player looking for a seasonal guild to run groups with” etc.
If you intend to really push your capabilities it is paramount to have a 4 man party that you play with for at least the first weekend; if everyone rushes into their respective builds you’ll be able to run GR 105’s in 3 minutes within a day or two - especially if your group is set up with meta builds so that you can start speed runs as soon as the relevant gear has been collected.
Now that you have a group and you know what build to play I recommend getting tons of sleep and exercise before season start. If you’re anything like me you’ll be looking like a zombie after the first weekend.

Leveling Guide 1-70

This leveling strategy is not the absolute fastest, but after having done some serious testing I find it the most solid strategy to use at the beginning of a season due to item drops, materials and easy progression. My average time from 1-70 is about 1.5 - 2 hours in a 4 man group with experienced players.
Level 1:
  • Create a new character and rebirth when season goes live. This is faster than creating a new seasonal character.
  • (Optional) Enter game and leave immediately. This is done to be 100% certain that your seasonal character has been recognized by the server. I have heard from several people that this might not be necessary, so really it is up to you.
  • Complete the weekly challenge rift. There are usually guides for these ready for season launch. IT IS VERY IMPORTANT THAT YOU COMPLETE THIS ON YOUR SEASONAL CHARACTER!
  • Exit to main menu, set gamemode to adventure at hard or master difficulty, enter the new instance.
Levels 1-24:
  • Equip the templar-follower’s weapon (and shield if your class allows it).
  • Collect materials (mats) from Challenge Rif Cache and roll blood shards at Kadala (recommended blood shard rolls for each class listed below). Challenge rift cache contains:
475 Blood Shards, 4.6 Million gold, 35 Death’s Breath (DB), 100 Veiled Crystal, 300 Reusable parts, 300 Arcane dust, 15 of each bounty material

  • (Optional) Complete a boss bounty. Magdha, Zoltun Kulle, Belial and Skeleton King are the best options, if these bosses have a bounty attached to them (Kill “boss name”) then complete the bounty for guaranteed rare item drops and bounty XP reward. If they don't have a bounty attached, skip this step.
  • Go to act 3 Ruins of Sescheron and collect Kanai’s Cube (cube). Focus on maintaining a massacre bonus for additional experience whilst you progress to the cube.
  • Fully upgrade blacksmith and craft a level 70 item of the type you wish to upgrade via cube. Extract the legendary power via cube if you get an item with a decent power attached. Here is a video on how it is done: https://youtu.be/JbTiESQvigA?t=167
Blood Shard and item upgrade recommendations
https://preview.redd.it/c4tme007g9m41.png?width=595&format=png&auto=webp&s=9c5e5770199533a44335708793f92e64c9850f51
Note: DH and Necro both have 100% chance for getting a significant multiplier and are therefore the fastest classes for leveling 1-70.
  • (Choose one) Continue to do massacre bonuses until level 24. This gives faster experience, but is difficult to pull off in a 4 man group.
  • (Choose one) Run Nephalem Rifts (rifts) until level 24. This gives more item drops and materials / gold but slower XP. Also note that massacre bonuses are much faster for solo play as maintaining the streak is much easier.
Level 24-40:
  • Check town vendor for +damage rings and amulets. Check blacksmith for weapon upgrade every 5 levels (not a priority).
  • Set difficulty to a level where killing regular mobs (trash / trash mobs) is done in 1-3 hits. If the difficulty becomes too easy reset the game and tune it up!
  • Run rifts for experience, focus on speed. Make sure that 1 party member closes the rift when the Rift Guardian (RG) dies and continue to kill mobs in the 30 second window before the rift closes.
  • Make sure not to waste any valuable time doing anything but killing mobs. When you get an item upgrade equip it in the rift. For leveling gear it’s a good idea to hover your mouse over the items you pick up to see the % increase to stats - this tooltip should be ignored later into the game since the tooltip is not accurate but it does help for quickly deciding on the best items as you level.
  • Equip gear upgrades in the rift and salvage everything else at the blacksmith before entering the next rift. Pick up as many items as possible for the highest amount of materials.
  • Make sure to socket red gems in weapon for flat damage increase (this is much more powerful than green gems whilst your crit chance is low).
  • Leoric's Crown usually drops for most paty members in the first 25 levels in my experience, make sure to add a red gem for more XP. I recommend keeping the crown equipped unless you find a serious upgrade like a powerful legendary item.
  • Note on XP: "XP bonus from items is averaged between the players of the group. So if I'm running a fictional item which gives +100% bonus xp and noone else in the group has any bonus xp on their items, then all 4 of us will get +25% while we are playing together." - u/gerx03
  • At least 1 member should run Leoric’s Crown with a red gem (this will usually drop for at least 1 party member within the first 25 levels) as XP is shared there is no need for everyone to run a Leoric’s.
  • Fully upgrade mystic.
  • At level 40 craft a level 70 yellow two handed weapon at the blacksmith. You want a weapon with a % secondary roll (1.5% chance to fear, stun, freeze etc.). On the other secondary stat roll for “reduced level requirement”, the goal is to get as close to 30 as possible. If you get a roll that reduces level requirement by 23+ keep that weapon. Here is a video on how its done: https://www.youtube.com/watch?v=fE9niRanlWs
Level 40-70:
  • Keep leveling via rifts until at least 1 party member can equip their level 70 weapon.
  • Change difficulty to between Torment 3+ (T3+) and T6. Be aware that you will be able to kill mobs fast, but that mobs will be able to kill you just as fast. Don't overextend the difficulty if playing on Hardcore mode and make sure to use a “cheat death” passive.
  • Continue grinding rifts until 70.

Post 70 Progression:

It’s important to understand why the top players of D3 view the start of a season as a rat race. It's important to be able to get into that same mindset. Basically, the more swiftly one can obtain power (in terms of DPS, paragon levels, primal items etc) the more desirable you become for other groups to play with - making it much easier to join top groups and thus stay ahead of the competition.
If you find other players at your own skill level don't be afraid to add them as friends so you can play with them in the future. This way you’ll gradually build up a community of skilled and active players to play the game with - making group finding much easier and the game much more enjoyable.
Rushing Haedrig’s Gift:
As a fresh level 70 my immediate goals is therefore to power up as fast as possible. This means rushing the free seasonal set for your selected starting class and the main multiplying items for the set (such as Dead Man’s Legacy and Yang’s for an Unhallowed Essence build). I typically choose my starting class based on the sets available; I will also include a tier list for the Haedrig's sets every season below this section.
It takes me about 30-60 minutes to obtain my final Haedrig’s Gift and most beneficial couple of legendaries. Typically the only time consuming challenge here is to complete all bounties - make sure to be in a 4 man group for this or it will take a very long time to get done.
Getting the first gear upgrades:
At the beginning of a season it can be difficult to obtain the gear pieces you need for your build. It’s a good idea to focus on the biggest multiplier items first. By running nephalem rifts on T13+ you’ll be able to farm a boatload of DB’s. Use these in the cube to upgrade yellow items of the item-base you need into legendary items. If you are lucky you'll be able to drop the desired item pretty fast - keep in mind that GR’s are a good way to gain items also.
Furthermore I recommend communication within your group. If you get a decent Legendary that you can’t use link it in group chat; someone else might need it - and this will help the group as a whole gain power much faster.
Reaching Late Game Build:
Once I have a starting build set up (capable of speeding at least T13) I begin focusing my attention on obtaining the items for an end game build, or the build I desire to run for the season (in some cases I skip the Haedrig’s entirely and simply rush for my end game). The nature of this build is determined by what me and my group have decided pre season launch - that is to say, am I going to run Rift Guardian Killer (RGK) for my group? Or maybe I will be Support Barb? In any case I will know this before season start and aim to gear for that specific role ASAP.
Once all the members of my group have reached their desired build (usually after 4-6 hours of hitting 70) we will start focusing our attention on Paragon farming by powering through high GR’s in 3-5 minutes - usually around GR 90-105 at paragon 400-500.
Gear Optimization and Late Game Grind:
From here on out the primary focus is to level Legendary Gems for Augments and additional damage, as well as converting our terrible opening equipment into Ancient Legendary items. Each item slot has a different priority when it comes to upgrading Legendaries to ancients:
  1. Mainhand (Biggest damage boost)
  2. Gloves (Offensive item slot = large damage boost)
  3. Helmet (Offensive item slot)
  4. Remaining set items
  5. Jewelry
After obtaining Legendary gem levels and a few Ancient Legendary items it is time to augment. Usually you want to augment items using gems at a minimum level of 95-100 and the augmentation priority is the opposite of the ancient legendary priority - you want to augment simple item slots (such as cest, boots and shoulders) first. The reason for this is that the simpler the rolls on an item slot are, the smaller the chances of finding a meaningful upgrade are thus allowing your Augments to stay relevant for a longer period of time.
Now that my group has ancient legendary items with a few augments we have more or less arrived at end game. The goal from here on out is to reach around paragon 1500, full augments and push for that 150 GR clear.
Abbreviations:
Rift = Nephalem Rift
GR = Greater Rift
Key / Keys = Greater Rift Keystone
Para = Paragon level
DPS = Damage / Damage Pr. Second
Monk = (you Guessed it) Monk class
DH = Demon Hunter
Wiz = Wizard
Nec / Necro = Necromancer
WD = Witch Doctor
Barb = Barbarian
Crus / Cader = Crusader
BIS = Best in slot
Rat = Necromancer builds that use Skeletal Mages (Nec skill) as main DPS
Z-build (example: Zbarb etc.) = Zero DPS builds / support builds
CDR = Cooldown Reduction
AoE = Area of Effect
CC = Crowd Control
Trash Clear / TK = Builds that specialize in killing large quantities of mobs
RGK = Rft Guardian Killer
WW = Whirlwind (Barb skill)
SGR = Speed Greater Rift (Greater rifts cleared in >3.5 minutes)
Q&A
Why rush so much, why not just take it slow and enjoy the game?
Personally I enjoy the game the most by playing it competitively, scoring high on the leaderboards both in solo and groups is what gives me the biggest sense of achievement within Diablo. With that said I believe that you should play the game in the way you enjoy it the most. However, this guide is primarily focused on players that want to play D3 competitively, who are willing to put a lot of hours in at season start and who want to push their capabilities.
Why don't you craft XP gear, it's much faster?
There are several reasons for this. First, getting hold of the recipes for the bonus XP sets is hard during the leveling process and its not worth the time to clear bounties for them. Second, the amount of XP at low level is very small, so a 3% XP increase from a red gem in Leoric's counts for almost nothing when each mob gives 2 XP points. Third, crafting the gear will force you to wear it, and you’ll find much stronger items as you level, forcing you to run low level gear for bonus XP but making you kill things much slower - the trade off is, again, not worth it.
What items should I run for this and this build?
I don't know, you’ll have to read more about your specific build. However, feel free to ask in the comments.
Can you explain what you mean about upgrading a level 70 weapon and extracting it in cube?
Sure, watch this video: VIDEOLINKMUCH
Why not run massacre bonuses all the way to 70?
Massacre bonuses are faster for solo play. In a group, however, it is difficult to keep up the massacre bonus and the lack of item drops and materials will ultimately set you back once you reach lvl 70.
I don't agree with A, B and C!
That's fair enough. Keep in mind none of this is definitive, all the information is based on my personal experience. If you disagree and think you have a better way of doing things feel free to share in the comments.
Why play those specific builds?
If you want to stay relevant in D3 it's important to follow the meta like so many other games, if you don't the fact is that people will not invite you to groups and you'll have a hard time getting paragon levels.

[[Guide for returning players]](https://www.reddit.com/diablo3/comments/6lei4g/whats_new_26_guide_for_returning_d3_players/) 
submitted by Rattlez to diablo3 [link] [comments]


2019.10.02 08:33 Dogepad 3rd Anniversary

Valkyrie Connect 3rd Anniversary / Halloween Celebration

Heroes

Mistletoe Wielder Mistel -- Range, Human, Grounded
  • Decree, Earth element damage 30% up for 3 turns to 3 allies with highest MATK. 160% Earth MATK damage & Earth Wound, Brainwash for 3 turns to 3 nearest enemies.
    • Decree: 120% Earth MATK damage to 3 nearest enemy. Restore 3% HP to ally with lowest HP & Skill gauge 5% up to self.
    • Brainwash: 120% Earth MATK damage & DEF, MDEF 20% down for 1 turn to lowest HP ally. Bind for 1 turn to all allies.
    • Earth Wound, Brainwash, Bind applies only to Human, Therian, Beasts
  • Passives
    • Mist field resistance 20% up (constant)
    • ATK, MATK 3% up & 8% damage up against Humans to 3 farthest back heroes (constant)
    • Confuse resistance 20% up for 15 turns to all heroes (opener)
Catalyst Morphea -- Range, Dwarf, Airborne
  • 60% Recovery Shield for 3 turns to self & 2 allies with the lowest HP. Frenzy, Feint, Decree for 3 turns to all allies.
    • Decree: 60% Water MATK damage & 10% MATK/MDEF down for 1 turn to nearest enemy.
  • Soul Burst
    • 50% MATK up for 30 seconds to all parties in the Raid Battle. 20% Water element damage up for 30 seconds & 80% Shield, 180% Water MATK Counterattack for 10 turns to own party.
  • Passives
    • Eclipse field resistance 20% up (constant)
    • Regain 2% HP to self (constant)
    • MDEF 10% down for 10 turns to all enemies (opener)
Time Knight Chrossy -- Range, Human, Grounded
  • 180% ATK damage & Stop for 3 turns to nearest & farthest enemy. Quick for 3 turns to all allies.
    • Stop: Affected heroes cannot take any action while under this effect. Additionally, support effects/status ailments/stat buffs cannot be applied. HP Recovery is nullified.
    • Stop applies only to Human, Therian, Jotun
  • Soul Burst
    • ATK 30% up for 30s to all parties in the Raid Battle. Skill gauge 30% up & Quick for 10 turns to own party.
  • Passives
    • Silence resistance 20% up & DEF 8% up to self (constant)
    • Slow resistance 20% & DEF 8% up to 3 front allies (constant)
Trick-or-Treating Alice -- Mage, Human, Grounded
  • Stoneskin for 3 turns to all allies & Buff Swipe, Quick for 3 turns to self. 190% Earth MATK damage & Remove Barrier, Blind for 3 turns to all enemies.
    • Remove Barrier, Blind applies only to Human, Elves
  • Passives
    • Mist field resistance 20% up (constant)
    • DEF, MDEF 3% down for 15 turns to all enemies (opener). 8% damage up against Ground enemies to all allies (constant)
    • ATK, MATK Reflect Barrier for 5 turns OR 20% of max HP to self (opener) & HP 8% up to 3 lowest HP allies (constant)
 

Equipment

Crest Coat -- Mage, Range
  • 10% Water MATK damage 2 times & Water Wound for 2 turns to enemy with lowest DEF & enemy with lowest MDEF
Ground Commander's Dress (Sp.)
  • 140% Fire ATK damage to enemy with highest HP & lowest HP. HP 20% up for 2 turns to self.
    • 30% damage bonus to grounded enemies
Aerial Commander's Dress (Sp.)
  • 140% Water ATK damage to nearest & farthest enemy. Skill gauge 15% up to self.
    • 30% damage bonus to airborne enemies
Sunshade Assassin -- Range
  • 130% Water MATK damage & ATK 10% down for 2 turns to nearest enemy row.
Nature's Growth -- Mage, Range, Aesir, Dwarves
  • 140% Earth MATK damage & Earth Wound, Silence for 2 turns to nearest and farthest enemies. Skill Gauge 15% up to self.
Urd's Wedding Dress (Sp.)
  • 3% Skill gauge up & Resuscitation for 2 turns to 2 allies with lowest HP.
Noa's Wedding Dress (Sp.)
  • ATK 8% up for 2 turns to 2 allies with highest ATK. 8% MATK up for 2 turns to 2 allies with highest MATK
Chance Baton -- Mage
  • DEF 8% up & Skill gauge 10% up to 3 farthest back allies
Blade-o-Lantern -- Melee, Aesir, Human, Elves, Therian
  • Sureshot for 1 turn to self. 130% Earth ATK damage & Slow for 2 turns to 2 enemies with lowest Earth resistance
 

Artifacts

Crystalline Pulverizer -- Melee
  • ATK 16% up & HP 8% up (constant) & ATK/MATK Barrier for 5 turns OR 20% of max HP to self (opener)
Crystalline Caster -- Mage
  • MATK 16% up & MDEF 8% up (constant) & MATK 20% up for 5 turns to self (opener)
Crystalline Piercer -- Range
  • ATK 16% up & SPD 8% up (constant) & ATK 20% up for 5 turns to self (opener)
Crystalline Destroyer -- Range
  • MATK 16% up & ACC 8% up to self (constant). DEF, MDEF 8% down for 5 turns to nearest enemy (opener)
Dreadblack Staff -- Mage, Aesir, Therian
  • MATK 15% up (constant) & 13% damage up against Humans for 5 turns (opener) & Dark element damage 8% up (constant) & Holy Drive Support 15% up to self (constant)
Dreadblack Robes -- Range, Human, Jotun
  • HP 16% up (constant) & Absorption Barrier for 5 turns OR 10% of max HP (opener) & Dark element damage 8% up (constant) & Holy Drive Support 10% up to self (constant)
Dreadblack Blaster -- Mage, Range, Elves, Dwarves, Beasts
  • ACC 16% up (constant) & MATK 8% up (constant) & Dark element damage 6% up (constant) & Holy Drive Support 6% up to self (constant)
Dreadblack Ring -- All
  • MDEF 16% up (constant) & EVA 8% up (constant) & Dark element damage 6% up (constant) & Holy Drive Support 3% up to self (constant)
 
Crystal Artifact Craft&Upgrade
Artifact Upgrade Core Wing Horn Claw Scale
Crystalline Pulverizer 1★ 16 16 16
2★ 20 20 20
3★ 30 30 30
4★ 10 60 60 60
5★ 30 180 180 180
Crystalline Caster 1★ 16 16 16
2★ 20 20 20
3★ 30 30 30
4★ 10 60 60 60
5★ 30 180 180 180
Crystalline Piercer 1★ 16 16 16
2★ 20 20 20
3★ 30 30 30
4★ 10 60 60 60
5★ 30 180 180 180
Crystalline Destroyer 1★ 16 16 16
2★ 20 20 20
3★ 30 30 30
4★ 10 60 60 60
5★ 30 180 180 180
Dreadblack Artifact Craft&Upgrade
Artifact Upgrade Deathlight Horn Blade Robe Bone
Dreadblack Staff 1★ 9 5 40 63
2★ 11 6 48 76
3★ 17 9 72 114
4★ 31 17 130 206
5★ 62 34 260 412
Dreadblack Robes 1★ 8 28 59
2★ 10 34 71
3★ 15 51 107
4★ 27 92 193
5★ 54 184 386
Dreadblack Blaster 1★ 21 31 34
2★ 26 38 41
3★ 39 57 62
4★ 71 103 112
5★ 142 206 224
Dreadblack Ring 1★ 19 17
2★ 23 21
3★ 35 32
4★ 63 58
5★ 126 116
Crystal Artifact Passives
  • HP: 1% ~ 5%
  • ATK: 1% ~ 5%
  • MATK: 1% ~ 5%
  • DEF: 1% ~ 5%
  • MDEF: 1% ~ 5%
  • Dwarf Killer: 1% ~ 5%
  • Aesir Killer: 1% ~ 5%
  • Human Killer: 1% ~ 5%
  • Elf Killer: 1% ~ 5%
Dreadblack Artifact Passives
  • HP: 1% ~ 5%
  • MATK: 1% ~ 5%
  • DEF: 1% ~ 5%
  • MDEF: 1% ~ 5%
  • EVA: 1% ~ 5%
  • Therian Killer: 3% ~ 10%
  • Ground Killer: 3% ~ 10%
  • Dark damage: 2% ~ 8%
 

Connect Battle: Don Pinguino Strikes!

10/3 (Thu.) 06:00 ~ 10/10 (Thu.) 06:00 UTC
Don Pinguino Strikes!
Resistance -- Fire: 2.4 Water: 2.0 Earth: 1.6 Light: 2.0 Dark: 2.0
Mage, Therian, Grounded, Male
Don Pinguino
  • Active Skill -- 60% Water MATK damage 3 times & Water Wound for 3 turns to 1 enemy each with lowest DEF, MDEF.
    • Water Wound effect applies only to Aesir, Elves, Jotun
  • Auto Attack Skill -- Water MATK damage & Freeze for 3 turns to all enemies in the Connect.
    • Freeze effect applies only to Aesir, Elves, Jotun
    • Aqua Field to all enemies
Light Magical Crystal (Mage)
  • Auto Attack Skill -- Buff Swipe for 3 turns to Don Pegwin. Powerful Light MATK damage to nearest enemy.
    • Absorption Barrier against ATK damage for 3 turns to allies.
Water Magical Crystal (Range)
  • Auto Attack Skill -- Water MATK damage to 3 nearest enemies. Exhaust, Corrupt for 3 turns to all enemies
    • Exhaust, Corrupt applies only to Males
    • Water MATK damage & Skill gauge 10% down to 3 enemies with lowest HP
Massively Boosted: Mistel, Summer Authumla
 

Connect Battle: S★4 Ragnarok Annihilates!

Ragnarok Annihilates!
Ragnarok
  • Active Skill -- 40% Dark ATK damage 4 times & Dark Wound, Exhaust for 3 turns to all enemies
    • MATK converts to ATK
    • Dark Wound effect applies only to grounded enemies
    • Exhaust effect applies only to Human, Elves, Jotun
  • Auto Attack Skill -- Remove Barrier & Dark MATK damage & Dark Wound, Exhaust for 3 turns & Eclipse Field & Gravity Field to all heroes in the Connect Battle.
    • Dark Wound effect applies only to grounded enemies
    • Exhaust effect applies only to Humans, Elves, Jotun
    • Gravity Field active only in Ragnarok's 2nd & 3rd HP gauge
    • Slow, Dark Wound for 3 turns to all enemies in the Connect Battle.
    • Slow, Dark Wound applies only to Airborne enemies
    • Dark MATK damage ignores Counterattack
Dark Force Crystal (Mage)
  • Auto Attack Skill -- Blind for 5 turns to all heroes in the Connect Battle. DEF up for 2 turns to self. ATK Reflection Barrier for 2 turns to Ragnarok.
    • Blind effect applies only to Humans, Elves, Jotun
    • Barrier active only in Ragnarok's 1st & 3rd HP gauge
    • MATK up for 3 turns to Ragnarok
Dark Magic Crystal (Range)
  • Auto Attack Skill -- High Chaos Field to all heroes in the Connect Battle. Powerful Dark MATK damage to nearest enemy. MDEF up for 2 turns to self. MATK Reflection Barrier for 2 turns to Ragnarok.
    • Barrier active only in Ragnarok's 2nd & 3rd HP gauge
    • MATK up for 3 turns to Ragnarok
      • Dark MATK damage ignores Counterattack
 

World Boss: Crystalline Dragon Radiance

10/10 (Thu.) 06:00 ~ 10/18 (Fri.) 06:00 UTC
World Raid: Crystalline Dragon Radiance
Resistances -- Fire: 2.0 Water: 2.0 Earth: 2.0 Light: 2.0 Dark: 2.0
Range, Beast, Airborne
Crystalline Vaktare
  • Active Skill -- Deals damage up to 30% of max HP to 3 nearest enemies. Quick, Berserk for 3 turns & DEF, MDEF 30% up for 3 turns to self.
    • Ignores Barriers & Shields
  • Auto Attack Skill 1 -- Deals damage up to 15% of max HP & ATK, MATK 10% down to all enemies.
    • Ignores Barriers & Shields
  • Auto Attack Skill 2 -- Slow for 2 turns & Stat buff nullified for 2 turns to 2 random enemies.
    • Slow effect applies to all races
  • Soul Burst -- Deals damage up to 5% of max HP 10 times to all enemies.
    • Ignores Barriers & Shields
Massively Boosted: Morphea, Verosa
  • Boost affects reward
 
World Raid Notes
  • Multi-mode only
  • Defeating the boss will reward all participants with Artifact Materials
    • Defeating the boss will raise it's level for the next consecutive ressurections. Boss will have more HP as the level increases.
    • Backup requests will be automatically sent
    • Worlds Boss HP and level resets daily
  • Receive rewards from "Received Rewards & Log" button on World Raid screen
    • Rewards expire 72hrs after event ends
  • Special Abilities can be activated in World Raids. Use Dragon Tears obtained from normal Raid Battles to activate buffs.
    • Only the host can activate buffs.
    • Available Buffs:
      • ATK/MATK Boost (10%/30%/50%)
      • HP Regen (1%/3%/5%)
      • Reward Boost (25%/50%/100%)
  • Ranking Rewards & Milestone Rewards
    • Earn additional rewards through ranking and Milestones based on your Contribution Points.
 

Connect Battle: Yggdrasil's Thanks

10/10 (Thu.) 06:00 ~ 11/5 (Tue.) 06:00 UTC
Yggdrasil's Thanks
Filsius
  • Active Skill -- 20% Shield for 3 turns & ATK Counterattack for 3 turns to all allies. MDEF 2% down for 3 turns to 3 nearest enemies on Counterattack.
  • Auto Attack Skill -- Earth ATK damage & Slow, Exhaust for 3 turns to all heroes in the Connect Battle.
    • Slow, Exhaust applies only to Human, Therian, Jotun, Beasts
Mogthrasir
  • Active Skill -- Fire ATK damage to 1 enemy each with highest ATK, MATK, ACC, EVA, SPD
  • Auto Attack Skill -- Frenzy for 3 turns to all allies.
Velfell
  • Active Skill -- Earth MATK damage & Sleep for 2 turns to all enemies. Berserk for 3 turns to all allies.
    • Sleep effect applies only to Grounded enemies
  • Auto Attack Skill -- Stoneskin for 3 turns to Filsius
Massively Boosted: Sanngrid
 

Raid Battle: Dreadblack Orjh

10/18 (Fri.) 06:00 ~ 10/27 (Sun.) 06:00 UTC
Raid Battle: Dreadblack Orjh
Resistance -- Fire: 2.0 Water: 2.0 Earth: 2.0 Light: 0.8 Dark: 3.2
Mage, Therian, Male
Orjh
  • Active Skill -- 60% Dark MATK damage 5 times & Shade for 5 turns & Skill gauge 15% down 3 times to all enemies.
    • Shade effect applies only to Aesir, Jotun, Elves, Dwarves
    • Ignores Counterattacks
  • Auto Attack Skill -- Dark MATK damage & Skill gauge 20% down to 3 farthest enemies. Dark MATK damage & Skill gauge 20% down to 3 nearest enemies.
    • Silence for 3 turns to 3 farthest enemies & Slow for 3 turns to 3 nearest enemies.
      • Silence, Slow applies to all races
  • Auto Attack Skill 2 -- Dark MATK damage & Skill gauge 15% down & Curse, Stat Buffs Nullified for 3 turns to all enemies. Stat debuff nullified for 3 turns to self.
    • Curse effect applies only to Aesir, Jotun, Elves, Dwarves
    • Stat Buff Nullified applies to all races
  • Soul Burst -- 50% Dark MATK damage 10 times to all enemies
    • Ignores Shield & Counterattacks
Massively Boosted: Chrossy
  • x1.5 drops
 

Ranking Connect: Halloween Ghoul Waltz

10/22 (Tue.) 06:00 ~ 11/1 (Fri.) 06:00 UTC
Ranking Connect: Halloween Ghoul Waltz
H-Garm
  • Active Skill -- 55% Earth ATK damage 2 times & SPD 20% down for 3 turns to all enemies.
    • 10% bonus damage to Humans
  • Auto Attack Skill -- Earth ATK damage & Stop for 3 turns to all heroes in the Connect Battle.
    • Stop applies only to Elves, Therian, Jotun, Beasts
    • <7★> Leaf field to all enemies
    • <8★> High Leaf field to all enemies
Avencia
  • Active Skill -- 30% Dark ATK damage 5 times to farthest enemy row. 160% Dark ATK damage & Shadowbound for 3 turns to 3 farthest enemies. Frenzy, Decree for 3 turns & Necromancy for 10 turns to 2 farthest back allies.
    • Heroes with Necromancy change to Zombies for 4 turns when HP reaches 0
    • Shadowbound applies only to Airborne enemies
    • Decree: 60% Dark ATK damage to farthest enemy & Quick for 1 turn to self
  • Auto Attack Skill -- Dark ATK damage to 3 farthest enemies. DEF, MDEF 30% down for 3 turns to all enemies
    • <7★ and higher> Dark ATK damage & Shadowbound for 3 turns to nearest enemy row.
      • Shadowbound applies only to Aesir, Elves, Therian, Jotun, Beasts
Eihwaz
  • Active Skill -- 150% Dark MATK damage & Blind for 3 turns to 3 nearest enemies. 120% Dark MATK Counterattack for 3 turns to self & Curse, Poison for 3 turns to nearest enemy on Counterattack.
    • Blind, Curse, Poison applies only to Airborne enemies
  • Auto Attack Skill -- Dark MATK damage to 3 nearest enemies. Sureshot, Stoneskin for 3 turns to H-Garm.
    • <8★> Dark MATK damage to 2 nearest enemies. Barrier to all allies.
      • Barrier disappears after 10 hits
Massively Boosted: Trick-or-Treating Alice
  • x2 Stats / x1.5 Drops / x2 Pts
 

Scenario

10/3 (Thu.) 06:00 ~ 10/18 (Fri.) 06:00 UTC
Tales of the Catalysts: Part II Cont.
Massively Boosted: Morphea, Vili, Verosa
Boosted: Odin, Ipsum, Eysith, Nabby
Other Scenario: Tales of the Catalyst: Part II
 

Quest

10/4 (Fri.) 06:00 ~ 11/5 (Tue.) 06:00 UTC
3rd Anniv. Quest
  • Get Quest Tickets in Login Bonuses
  • Use Tickets from within your Giftbox and play the special quest. Clear the quest for great rewards
  • Special Login Bonuses: 10/5 (Sat.) 05:00 ~ 10/18 (Fri.) 4:59 Local Time
Note: You can play a quest for 3 days after receiving Quest Ticket
 

Cards

3rd Anniv. Cards I
10/10 (Thu.) 06:00 ~ 11/7 (Thu.) 06:00 UTC
Super: Ground Commander's Dress (Sp.), Aerial Commander's Dress (Sp.)
Lucky: Sunshade Assassin
Milestone: Asgard Blade, 3rd Anniv. Lucky Hero Box
3rd Anniv. Lucky Hero Box: Rita, Granfelt, Dora, Vesmeral, Cenia, Kushinada, Tsukuyomi, Roveria, Eysith, Fenia, Mikagura
3rd Anniv. Cards II
10/18 (Fri.) 06:00 ~ 11/7 (Thu.) 06:00 UTC
Super: Urd's Wedding Dress (Sp.), Noa's Wedding Dress (Sp.)
Lucky: Chance Baton
Milestone: Nordicia Shield. 3rd Anniv. Star Party Box
3rd Anniv. Star Party Box: Urd, Dielle, Sol, Frey, Etricia, Ipsum, Kaguya, Eihwaz, Jord, Herja, Ran, Porte, Viola, Ines, Nyatasha, Camilly, Blodu, Cherie, Forseti
 

Lucky Summon

3rd Anniv. Lucky Summon
10/15 (Tue.) 06:00 ~ 10/19 (Sat.) 06:00 UTC
  • Step 1 half off
  • Featured Lucky Hero guarnateed in Super Lucky
  • Featured Heroes: Kushinada, Mikagura, Roveria, Fenia, Vesmeral, Rita
Halloween Lucky Summon
10/22 (Tue.) 06:00 ~ 11/1 (Fri.) 06:00 UTC
Super:
  • Heroes: Trick-or-Treating Alice, Kubira, Mikagura
  • Gears: Decorated Blaster, Jugdement Arrow, Crimson Axe, Tome of Light, Infernal Claws, Wildfire Sickle & Chain
 

Summon

Free 10x Daily Summon
10/3 (Thu.) 06:00 ~ 10/10 (Thu.) 06:00 UTC
  • FREE!
  • Featured Heroes: Authumla, Shuirin, Kushinada, Hervor, Bylgja, Esquire, Mogthrasir, Urd, Forseti, Roveria, Tsukuyomi, Radgrid, Randgrid, Noa, Lorone, Rapunzel, Dinna, Hymir
Super Mana Summon
10/3 (Thu.) 06:00 ~ 10/20 (Sun.) 06:00 UTC
  • 10m Mana
  • Summons: 5★ Fusion Rune Gear, 5★ Token Rune Gear, 3★ Fusion Rune Gear, 3★ Token Rune Gear, 3★ Skill Rune Gear, 3★ Reforge Rune Gear
  • Freebies: Odd Fruit(1%), Drop of Andvaranaut (x5/x10), Crystal Keys (x1/x3), Purple Orb Box I/II/III/IV (x1), Rubies (x30/x50)
Moon Party Summon
10/3 (Thu.) 06:00 ~ 10/10 (Thu.) 06:00 UTC
  • Discount (1500/2000/3000)
  • Step 5 guaranteed featured hero
  • New Hero Mistel
  • Mistel appears as 5★
  • Featured Heroes: Mistel, Raspi, Poelle, Izuna, Rapunzel, Nori
Featured Hero Redo Summon
10/5 (Sat.) 06:00 ~ 10/10 (Thu.) 06:00 UTC
  • Summon appears upon first login & last 48hrs
  • Discount (1500/2500/3000)
  • Featured Hero on Step 3; Redo 2 times
  • Limit 3 sets per person
  • Featured Heroes: Shuirin, Cenia, Bylgja, Urd, Kaguya, Dielle, Ulin, Bara, Hanna, Beatrix
Alter Saga Party Summon
10/10 (Thu.) 06:00 ~ 10/14 (Mon.) 3:30 UTC
  • Discount (1500/2000/3000)
  • Step 3 selected hero rates 3x up
  • New Alter Hero Morphea
  • Featured Heroes: Sanngrid, Morphea, Verosa, Vili, Bergelmir, Eleinege, Sortishia
Star Party Redo Summon
10/11 (Fri.) 06:00 ~ 10/18 (Fri.) 06:00 UTC
  • Step 1 5000 Diamonds; Featured Hero guaranteed; Redo 3 times
  • Step 2 5000 Diamonds; Featured Hero guaranteed; Redo 3 times
  • Featured Heroes: Passo, Forseti, Blodu, Nyatasha, Viola, Frey, Etricia, Kaguya, Eihwaz, Cherie, Herja, Ines
Select Gear Party Summon
10/12 (Sat.) 06:00 ~ 10/15 (Tue.) 06:00 UTC
  • Step 1 half off
  • Step 2 half off, selected gear rates 3x up
  • Step 3,6,12,15 selected gear guaranteed
  • Step 4 rates 3x up; freebie 3★ Reforge/Skill Rune Knife
  • Step 5,7,8,10,11,13,14,16,17 rates 3x up
  • Step 9&18 selected 5★ gear guaranteed
  • Step 19 rates 5x up
  • New Gear Nature's Growth
  • Featured Gears: Hellfire Staff, Winged Boots, Oceanic Greatbow, Grimoire of Flame, Golden Asgard Sword, Golden Asgard Key, Golden Asgard Bow, Golden Asgard Rifle
Star Party Redo Summon II
10/14 (Mon.) 06:00 ~ 10/21 (Mon.) 06:00 UTC
  • Step 1 5000 Diamonds; Featured Hero guaranteed; Redo 3 times
  • Step 2 5000 Diamonds; Featured Hero guaranteed; Redo 3 times
  • Featured Heroes: Luce, Rota, Shuirin, Porte, Camilly, Urd, Dielle, Sol, Ipsum, Ran, Jord
Soul Force Summon
10/18 (Fri.) 06:00 ~ 10/27 (Sun.) 06:00 UTC
  • Discount (1500/2000/3000)
  • Step 3&4 bonus 10% Soul Force Hero Box
  • Step 6&12 guaranteed a featured hero
  • New Soul Hero Chrossy
  • Featured Heroes: Chrossy, Elena, Silver Brunhild, Elsa, Soable, Valorous Odin
Scion Summon
10/21 (Mon.) 06:00 ~ 10/27 (Sun.) 06:00 UTC
  • Discount (1500/2000/3000)
  • Step 3 Rates 7x up
  • Featured Heroes: Frigg, Esquire, Mogthrasir, Curtana, Filsius, Velfell, Authumla
 

Events

submitted by Dogepad to valkyrie_en [link] [comments]


2019.09.09 04:17 ReamField Recent Releases

Last update: September 17, 2020
This list contains titles released in the last 6-7 calendar months. Older listings are moved to the Game Suggestions post.
Latest PC Releases:
Also check out the Game Suggestions (older releases) and Coming Soon! posts for more.
submitted by ReamField to practicalgaming [link] [comments]


2019.08.24 18:41 Steven_1421 felt cute might delete later

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display: none !important } ytd-modal-with-title-and-button-renderer #content a { display: none !important } .ytp-player-minimized .ad-container-single-media-element-annotations { display: block; } ytd-watch-flexy { min-width: 0; } ytd-watch-flexy[flexy_] #primary.ytd-watch-flexy { min-width: calc(var(--ytd-watch-flexy-min-player-height) * (var(--ytd-watch-flexy-width-ratio) / var(--ytd-watch-flexy-height-ratio))); } ytd-watch-flexy[flexy_] #secondary.ytd-watch-flexy { min-width: 300px; } ytd-live-chat-frame[collapsed] { height: auto !important; } ytd-live-chat-frame[collapsed] iframe.ytd-live-chat-frame { height: 0; max-height: 0; } [hidden] { display: none !important; } /* Most common used flex styles*/ /* Basic flexbox reverse styles */ /* Flexbox alignment */ /* Non-flexbox positioning helper styles */ dom-bind,dom-if,dom-repeat{display:none;} 📷 Luca Stephens 15 hours ago• I couldn’t even have wished for something better at 1am, thank you dad Show lessRead more15 hours ago168 168 Reply View reply Hide repliesShow more repliesVIEW📷 Mesa Mana 15 hours ago• I was born in the right generation! Show lessRead more15 hours ago309 309 Reply View 2 replies Hide repliesShow more repliesVIEW📷 Shauns 15 hours ago• Can't wait to hear Paw Patrol Death Squad live in concert Show lessRead more15 hours ago140 140 Reply View 4 replies Hide repliesShow more repliesVIEW📷 Skin Lizard 15 hours ago• Richard Nixon Tickle Torture was a really good band, I'm so sad that they broke up. Show lessRead more15 hours ago149 149 Reply View 3 replies Hide repliesShow more repliesVIEW📷 Hira Singh 15 hours ago• I slowly slowly turned my AirPod volume to full and was laying back till “shit face the clown” gave me hearing impairment Show lessRead more15 hours ago146 146 Reply View 3 replies Hide repliesShow more repliesVIEW📷 Fucking Butter 15 hours ago• I love Felatio Nelson and his hit album, A Tribute To Bill Cosby. Show lessRead more15 hours ago92 92 Reply VIEW📷 b0b 15 hours ago• mmm yes Sam O’Nella whisper the words of bands such as SHITFACE The Clown. mmm yes
submitted by Steven_1421 to copypasta [link] [comments]


2019.05.31 09:53 Dogepad Wind Vaktare Raid

If you know nothing about Raid Battles, then I advise you go check out the Raid Update thread.
 

Soul Burst

Elena -- 400% Fire MATK damage 5 times to Raid Boss & Fire element damage 20% up for 30s to everyone in the Raid.
 

Heroes

Elena -- Range, Elf, Grounded
  • 140% Fire MATK damage & MDEF 30% down for 3 turns to nearest enemy row and farthest enemy row. All stats (other than HP) 20% up for 3 turns & 2 random buffs for 3 turns to all heroes.
    • Possible buffs: Quick, Master, Sureshot, Frenzy
  • Passives
    • ATK, MATK 8% up & 8% damage up against Beasts to all Elves (constant)
    • Fire element damage 8% to all Elves (constant)
 

Artifacts

Tempest Axe -- Melee, Elves, Jotun
  • ATK 16% up (constant) & Restore 20% of max HP for 5 turns (opener) & Earth element damage 8% up (constant)
Tempest Sword -- Melee, Human, Beasts
  • ATK 16% up (constant) & 30% Earth ATK Counterattack for 5 turns (opener) & Earth element damage 8% up (constant)
Tempest Gauntlets -- Melee, Range, Aesir, Dwarves, Therian
  • HP 16% up (constant) & ATK 8% up (constant) & Earth element damage 6% up (constant)
Tempest Boots -- everyone
  • DEF 16% up (constant) & SPD 8% up (constant) & Earth element damage 6% up (constant)
 

Raid Battle: Wind Dragon Vaktare

Wind Dragon Vaktare Raid Battle
Resistance -- Fire: 0.2 Water: 2.0 Earth: 3.2 Light: 2.0 Dark: 2.0
Range, Beast
Vaktare
  • Active Skill -- 100% Earth MATK damage 3 times & Earth Wound, Stonechain for 3 turns to all enemies
    • Earth Wound, Stonechain applies only to Aesir, Therian, Jotun, Beasts
  • Auto Attack Skill -- 180% Earth MATK damage to 3 nearest enemies
    • All stats (other than HP) 20% down for 3 turns to all enemies
  • Auto Attack Skill 2 -- 120% Earth MATK damage & Earth Wound, Stonechain for 3 turns to all enemies. 60% ATK Shield for 3 turns & Quick, Feint for 3 turns to self.
    • Earth Wound, Stonechain applies only to Aesir, Therian, Jotun, Beasts
Soul Burst
  • 50% Earth MATK damage 10 times to all enemies
    • Ignores Barriers
    • Ignores Counterattacks
 
Massively Boosted: Elena
 

Banner

Alter Summon
  • Discounted (1500/2000/3000)
  • Sanngrid Rates 2x up
  • Exclusive Heroes: Sanngrid, Eleneige, Bergelmir, Sortishia, Vili
Soul Party Summon
  • Discounted (1500/2000/3000)
  • Step 3&4 Soul Hero 10% Box
  • Step 6 guaranteed a Soul Party Hero
  • New Soul Party Hero Elena
  • Exclusive Heroes: Elena, Light Brunhild, Sable, Elsa, Valorous Odin
 

Update

~~ 5/31/2019 ~~
~~ 6/1/2019 ~~
  • New Soul Burst Hero Elena
submitted by Dogepad to valkyrie_en [link] [comments]


2019.05.10 12:45 Eslapole I have a doubt about VBA Text box on user form

Private Sub UserForm_Initialize()
'Inicialización de los valores de la página Rentas1
tbn.Text = "5" ' se puede utilizar tanto value comot text. Los que se pasan como cadena de texto se tienen que convertir
tbi.Value = 0.05 'se refiere al valor por defecto del cuadro de texto
tbc.Value = 1
tbh.Text = "0"
tbd.Text = "0"
tbq.Text = "1"
obPospa.Value = True
obTemporal.Value = True
obConstante.Value = True
obVPArit.Value = False
obVPGeo.Value = False
obVPGeo2.Value = False
ld.Visible = False
lq.Visible = False
tbd.Visible = False
tbq.Visible = False
sbd.Visible = False
sbq.Visible = False
With sbc ' con el boton c, le asignamos los valores maximos y minimos
.Max = 1000000000
.Min = 0
.Value = 1
End With
With sbn
.Max = 200
.Min = 0
End With
With spi
.Max = 400
.Min = 0
.Value = 20
End With
With cbm
.AddItem (1)
.AddItem (2)
.AddItem (3)
.AddItem (4)
.AddItem (6)
.AddItem (12)
.AddItem (52)
.Text = "1"
End With
cbUnloadForm.Value = True
'Inicialización de los valores de la página Rentas2
With sbR
.Min = 0
.Max = 255
.LargeChange = 1
End With
With sbG
.Min = 0
.Max = 255
.LargeChange = 1
End With
With sbB
.Min = 0
.Max = 255
.LargeChange = 1
End With
obInterior.Value = True
obBordes.Value = False
obFuente.Value = False
cbUnloadForm2.Value = False
End Sub

Private Sub obPospa_Click()
If obPospa.Value = True Then obPrepa.Value = False ' si hacemos click en pospagable, entonces desactivamos prepagable
If obPospa.Value = False Then obPrepa.Value = True
End Sub
Private Sub obprepa_Click()
If obPrepa.Value = True Then obPospa.Value = False
If obPrepa.Value = False Then obPospa.Value = True
End Sub
Private Sub obperpetua_Click()
If obPerpetua.Value = True Then
obTemporal.Value = False 'en la renta perpertua, la duracion y el valor final desaparecen
ln.Visible = False
tbn.Visible = False
sbn.Visible = False
cbVF.Visible = False
End If
If obPerpetua.Value = False Then
obTemporal.Value = True
ln.Visible = True
tbn.Visible = True
sbn.Visible = True
cbVF.Visible = True
End If
End Sub
Private Sub obTemporal_Click()
If obTemporal.Value = True Then
obPerpetua.Value = False
ln.Visible = True
tbn.Visible = True
sbn.Visible = True
cbVF.Visible = True
End If
If obTemporal.Value = False Then
obPerpetua.Value = True
ln.Visible = False
tbn.Visible = False
sbn.Visible = False
cbVF.Visible = False
End If
End Sub
Private Sub obConstante_Click()
If obConstante.Value = True Then ' si el boton de opcion es constante, desactivamos todo lo relacionado con la razon de la progresion geometrica
TipoRenta = "Constante" ' lo unico que hacemos es ocultar los objetos
obVPArit.Value = False
obVPGeo.Value = False
obVPGeo2.Value = False
ld.Visible = False
tbd.Visible = False
sbd.Visible = False
lq.Visible = False
tbq.Visible = False
sbq.Visible = False
End If
End Sub
Private Sub obVPArit_Click()
If obVPArit.Value = True Then
TipoRenta = "VPArit"
obConstante.Value = False
obVPGeo.Value = False
obVPGeo2.Value = False
ld.Visible = True
tbd.Visible = True
sbd.Visible = True
lq.Visible = False
tbq.Visible = False
sbq.Visible = False
End If
End Sub
Private Sub obVPGeo_Click()
If obVPGeo.Value = True Then
TipoRenta = "VPGeo"
obConstante.Value = False
obVPArit.Value = False
obVPGeo2.Value = False
ld.Visible = False
tbd.Visible = False
sbd.Visible = False
lq.Visible = True
tbq.Visible = True
sbq.Visible = True
End If
End Sub
Private Sub obVPGeo2_Click()
If obVPGeo2.Value = True Then
TipoRenta = "VPGeo"
obConstante.Value = False
obVPArit.Value = False
obVPGeo.Value = False
ld.Visible = False
tbd.Visible = False
sbd.Visible = False
lq.Visible = True
tbq.Visible = True
sbq.Visible = True
End If
End Sub
Private Sub sbc_Change()
tbc.Text = Format(sbc.Value, "#,##0.00") 'si cambia el boton de numero de c, cambiame
End Sub
Private Sub sbd_Change()
tbd.Text = sbd.Value
End Sub
Private Sub sbh_Change()
tbh.Text = sbh.Value
End Sub
Private Sub sbq_Change()
tbq.Text = (sbq.Value / 100) + 1
End Sub
Private Sub spi_Change()
tbi.Text = Format(spi / 400, "0.0000")
End Sub
Private Sub sbn_Change()
tbn.Text = sbn.Value
End Sub
Private Sub sbR_Change()
tbColor.BackColor = RGB(sbR.Value, sbG.Value, sbB.Value) ' si tocamos las barras nos cambian los colores
End Sub
Private Sub sbB_Change()
tbColor.BackColor = RGB(sbR.Value, sbG.Value, sbB.Value)
End Sub
Private Sub sbG_Change()
tbColor.BackColor = RGB(sbR.Value, sbG.Value, sbB.Value)
End Sub
Private Sub tbc_AfterUpdate()
sbc.Value = tbc.Text
End Sub
Private Sub tbh_Change()
sbh.Value = tbh.Text
End Sub
Private Sub tbn_afterupdate()
If tbn.Value <= 200 Then
sbn.Value = tbn.Text
Else
MsgBox "En rentas de duración mayor a 200 considere utilizar una renta perpetua", vbOKOnly
obPerpetua.SetFocus
Exit Sub
End If
End Sub
Private Sub tbi_afterupdate()
Dim i As Double 'conversion del valor de i y ademas comprobamos que el valor de i se encuentra entre el rango 0-1
i = CDbl(tbi.Text)
If i >= 0 And i <= 1 Then
spi.Value = i * 400
Else
MsgBox "El tanto el de interés debe ser un número entre 0 y 1", vbOKOnly ' con vbokonly, se va a mostrar un boton de aceptar en el cuadro
tbi.SetFocus
End If
End Sub
Private Sub tbq_AfterUpdate()
sbq.Value = (tbq.Text - 1) * 100
End Sub
Private Sub cbVA_Click()
Dim Fila As Long, Columna As Long '
With ActiveCell
Columna = .Column
Fila = .Row
.HorizontalAlignment = xlHAlignRight
.NumberFormat = "#,##0.00"
End With
If obPerpetua.Value = True Then
MsgBox "Calcula el valor actual de la renta perpetua empleando metodos analiticos"
ElseIf obTemporal.Value = True Then
If obConstante.Value = True Then
ActiveCell.Value = p3t5(tbn.Text, tbi.Text, tbh.Text, obPospa.Value, cbm.Text, "constante", , , tbc.Text)
ElseIf obVPArit.Value = True Then
ActiveCell.Value = p3t5(tbn.Text, tbi.Text, tbh.Text, obPospa.Value, cbm.Text, "vparitm", tbd.Text, , tbc.Text)
ElseIf obVPGeo.Value = True Then
ActiveCell.Value = p3t5(tbn.Text, tbi.Text, tbh.Text, obPospa.Value, cbm.Text, "vpgeom1", , tbq.Text, tbc.Text)
ElseIf obVPGeo2.Value = True Then
ActiveCell.Value = p3t5(tbn.Text, tbi.Text, tbh.Text, obPospa.Value, cbm.Text, "vpgeom2", , tbq.Text, tbc.Text)
End If
End If
If cbUnloadForm.Value = True Then
Unload FormRentas
Else
ActiveSheet.Cells(Fila + 1, Columna).Select
End If
End Sub
Private Sub cbVF_Click()
Dim Fila As Long, Columna As Long, factor As Double
factor = (1 + tbi.Text) ^ (tbh.Text + tbn.Text)
With ActiveCell
Columna = .Column
Fila = .Row
.HorizontalAlignment = xlHAlignRight
.NumberFormat = "#,##0.00"
End With
If obConstante.Value = True Then
ActiveCell.Value = factor * p3t5(tbn.Text, tbi.Text, tbh.Text, obPospa.Value, cbm.Text, "constante", , , tbc.Text)
ElseIf obVPArit.Value = True Then
ActiveCell.Value = factor * p3t5(tbn.Text, tbi.Text, tbh.Text, obPospa.Value, cbm.Text, "vparitm", tbd.Text, , tbc.Text)
ElseIf obVPGeo.Value = True Then
ActiveCell.Value = factor * p3t5(tbn.Text, tbi.Text, tbh.Text, obPospa.Value, cbm.Text, "vpgeom1", , tbq.Text, tbc.Text)
ElseIf obVPGeo2.Value = True Then
ActiveCell.Value = factor * p3t5(tbn.Text, tbi.Text, tbh.Text, obPospa.Value, cbm.Text, "vpgeom2", , tbq.Text, tbc.Text)
End If
If cbUnloadForm.Value = True Then
Unload FormRentas
Else
ActiveSheet.Cells(Fila + 1, Columna).Select
End If
End Sub
Private Sub cbVA2_Click()

Dim Fila As Long, Columna As Long
With ActiveCell
Columna = .Column
Fila = .Row
.HorizontalAlignment = xlHAlignRight
.NumberFormat = "#,##0.00"
End With
ActiveCell.Value = p3t8(Range(Refi.Text), Range(Refc.Text))

If obBordes.Value = True Then
ActiveCell.Borders.Color = RGB(sbR.Value, sbG.Value, sbB.Value)
ElseIf obFuente.Value = True Then
ActiveCell.Font.Color = RGB(sbR.Value, sbG.Value, sbB.Value)
ElseIf obInterior.Value = True Then
ActiveCell.Interior.Color = RGB(sbR.Value, sbG.Value, sbB.Value)
End If
If cbUnloadForm2.Value = True Then
Unload FormRentas
Else
ActiveSheet.Cells(Fila + 1, Columna).Select
End If

End Sub
Private Sub cbVf2_Click()

Dim Fila As Long, Columna As Long, factor As Double
factor = (1 + tbi.Text) ^ (tbh.Text + tbn.Text)
With ActiveCell
Columna = .Column
Fila = .Row
.HorizontalAlignment = xlHAlignRight
.NumberFormat = "#,##0.00"
End With
ActiveCell.Value = factor * p3t8(Range(Refi.Text), Range(Refc.Text))
If obBordes.Value = True Then
ActiveCell.Borders.Color = RGB(sbR.Value, sbG.Value, sbB.Value)
ElseIf obFuente.Value = True Then
ActiveCell.Font.Color = RGB(sbR.Value, sbG.Value, sbB.Value)
ElseIf obInterior.Value = True Then
ActiveCell.Interior.Color = RGB(sbR.Value, sbG.Value, sbB.Value)
End If
If cbUnloadForm2.Value = True Then
Unload FormRentas
Else
ActiveSheet.Cells(Fila + 1, Columna).Select
End If

End Sub
submitted by Eslapole to u/Eslapole [link] [comments]


2019.04.10 08:48 Dogepad Raid Battle II

If you know nothing about Raid Battles, then I advise you go check out the Raid Update thread.
 

Soul Burst

Light Brunhild -- Light element damage 30% up for 30s to all heroes in the Raid Battle. Skill gauge 50% up to your heroes.
 

Heroes

Light Brunhild -- Melee, Aesir, Grounded
  • DEF, MDEF 30% up for 3 turns & Skill gauge 10% up to all heroes. 140% Light ATK damage to 1 enemy each with highest DEF, MDEF, SPD, EVA.
    • 50% damage bonus against Airborne enemies
    • Ignores Barriers
  • Passives
    • 10% damage up against Airborne enemies to all Aesir heroes (constant)
    • Dark resistance 8% up to 3 heroes with lowest Dark resistance (constant)
 

Artifacts

Stygian Axe -- Melee, Aesir, Jotun
  • ATK 16% up (constant) & Restore 20% of max HP for 5 turns (opener) & Dark element damage 8% up to self(constant)
Stygian Sword -- Melee, Therian, Beasts
  • ATK 16% up (constant) & 30% Dark ATK Counterattack for 5 turns (opener) & Dark element damage 8% up to self(constant)
Stygian Gauntlets -- Melee, Range, Human, Elves, Dwarves
  • HP 16% up (constant) & ATK 8% up (constant) & Dark element damage 6% up to self (constant)
Stygian Boots -- everyone
  • DEF 16% up (constant) & SPD 8% up (constant) & Dark element damage 6% up to self (constant)
 

Raid Battle: Black Dragon Vektor

Black Dragon Vektor Raid Battle
Resistance -- Fire: 2.0 Water: 2.0 Earth: 2.0 Light: 0.8 Dark: 3.2
Range, Beast
Vektor
  • Active Skill -- 100% Dark MATK damage 3 times & Poison for 5 turns to all enemies.
    • Poison effect applies to all races
  • Auto Attack Skill -- 180% Dark MATK damage & Dark Wound for 3 turns & MATK 50% down for 3 turns to farthest enemy row.
    • Dark Wound effect applies only to Human, Therians, Dwarves, Beasts
    • Shadowbound for 3 turns to all enemies.
    • Shadowbound effect applies only to Human, Therians, Dwarves, Beasts
  • Auto Attack Skill 2 -- 120% Dark MATK damage to all enemies.
    • Barrier to self.
    • Barrier disappears after 15 hits.
Soul Burst
  • 50% Dark MATK damage 10 times to all enemies.
    • Ignores Counterattacks & Barriers
 
Massively Boosted: Light Brunhild
 

Banner

Star Party Summon
  • Discounted (1500/2000/3000)
  • Step 3+ Rates 5x up
  • New Star Party Hero Light Brunhild
  • Light Brunhild, Forseti, Blodu, Odin appears as 5★
  • Exclusive Heroes: Light Brunhild, Forseti, Boldu, Odin, Geyser, Suirin, Viola, Tholin, Skadi, Urd, Lolo & Nana, Sol, Valorous Odin, Tesla, Verdandi, Ran
 

Update

~~ 4/10/2019 ~~
submitted by Dogepad to valkyrie_en [link] [comments]


2019.03.21 01:05 Dogepad New JP Content Update

The new Update was live streamed and showcased a new "Raid" battle and new Heroes, gears, and craft/upgrade for said new equipment. Making a separate post and linking it back into the Spring Blossom Event post for less clutter.
 

Soul Burst

Soul Burst is SEPARATE from Limit Burst and applies only in Raids. Soul Burst effects applies up to 20 players and for a set duration after activation.
Heroes with Soul Bursts:
  • Skuld -- ATK 15% up for 30s to everyone in the Raid & Light Element damage 10% up for 5 turns to your heroes.
  • Hel -- MATK 15% up for 30s to everyone in the Raid & Dark Element damage 10% up for 5 turns to your heroes.
  • Valorous Odin -- MATK 20% up for 30s & Light Element damage 10% up for 30s to everyone in the Raid. Stat debuff nullified for 5 turns to your heroes.
  • Senna -- 200% Water ATK damage 5 times to Raid Boss & Water Element damage 10% up for 5 turns to your heroes.
  • Sanngridr -- MATK 30% up for 30s & Dark Element damage 10% up for 30s to everyone in the Raid. Frenzy, Quick for 5 turns to your heroes.
  • Bergelmir -- ATK 30% up for 30s & Earth Element damage 10% up for 30s to everyone in the Raid. Berserk for 5 turns to your heroes.
  • Soteirsha -- Restore 10% of max HP & Light Element damage 10% up for 30s to everyone in the Raid. Restore 100% of max HP to your heroes.
  • Elineage -- 300% Water MATK damage 5 times to Raid Boss & Water Element damage 10% up for 30s to everyone in the raid.
 

Heroes

A new set of heroes (not sure how to obtain yet) will be coming and are called the "Alter Saga" Heroes.
 
Valkyrie Sanngridr -- Melee, Aesir, Airborne
  • 110% Dark ATK damage & Fear for 3 turns to 3 enemies each with highest ATK, MATK, HP. Command, Sureshot for 3 turns to 2 heroes with highest MATK.
    • Command Effect: 150% Dark MATK damage & MDEF 30% down for 1 turn to nearest enemy.
    • Sanngridr Ignores Counterattacks
    • Fear effect applies only to Human, Elves, Beasts
  • Passives
    • Mist field resistance 20% up (constant)
    • All stats 3% up to all Aesir heroes (constant)
    • Paralyze resistance 80% up for 15 turns to all heroes (opener)
    • Dark element damage 8% up to 2 heroes with highest MATK (constant)
Bergelmir -- Melee, Jotun, Grounded
  • 120% Earth ATK damage & Stonechain for 3 turns each to nearest enemy, 2 nearest enemies, 3 nearest enemies, 4 nearest enemies. Sureshot for 2 turns & ATK 50% up for 2 turns to 3 heroes with highest ATK.
    • Ignores Barrier and Counterattacks
    • Stonechain effect applies only to Aesir, Elves, Therian
  • Passives
    • Void field resistance 20% up (constant)
    • Status Ailment resistance 50% up for 5 turns (opener) & ATK 8% up to 3 heroes with highest ATK (constant)
    • Regain 2% HP to self (constant)
Soteirsha -- Mage, Human, Airborne
  • 160% Light MATK damage & Brainwash for 3 turns to 3 enemies with highest MATK. Restore 30% of max HP to all heroes.
    • Brainwash Effect: Restore 10% of max HP & Skill gauge 10% up to 3 enemies with lowest HP. (Enemies hit by Brainwash will do what the effect says to your heroes)
    • Brainwash effect applies only to Aesir, Elves, Jotun
  • Passives
    • Gravity field resistance 20% up (constant)
    • HP 3% up to all heroes (constant)
    • DEF, MDEF 8% up to all Humans (constant)
Elineage -- Mage, Therian, Grounded
  • 60% Shield for 3 turns to all your heroes. Water Wound, Freeze for 3 turns & 120% Water MATK damage to all enemies. 120% Water MATK damage to 1 enemy each with highest ATK, DEF, SPD.
    • Water Wound, Freeze applies only to Human, Therian, Jotun
  • Passives
    • Void field resistance 20% up (constant)
    • ATK, MATK 3% up & 3% damage up against Beasts to all heroes (constant)
    • Fire resistance 3% up to 3 heroers with lowest Fire resistance (constant)
 

Equipment

Ice Frost Staff -- Mage
  • 180% Water MATK damage & Freeze for 2 turns to farthest enemy. MATK 10% up for 2 turns to self.
    • 50% damage bonus against Beasts
Einst Hammer -- Melee, Aesir, Jotun
  • ATK 10% up for 2 turns to self. 120% Earth ATK damage & Stonechain for 2 turns to nearest enemy and 2 nearest enemies.
 

Scenario

Alter Scenario
There is Normal, Hard, Hell mode all with 5 chapters each.
Massively Boosted: Sanngridr, Bergelmir, Soteirsha, Elineage
Boosted: Odin, Brunhild, Hymir, Hel, Skuld
 

Raid System

Raid Boss Vektor
Raids have 4 difficulties (Easy/Normal/Hard/Hell). Easy/Normal uses stamina to run while Hard/Hell uses tickets. You can host 1 raid and join 3 raids at a time. Rewards are based on 4 Conditions:
  • Defeat Raid Boss
  • Repel (Damage boss but didn't kill)
  • Host
  • Player contribution ranking
Drops:
  • Easy Mode: Raid Ticket, Vektor's Claw, Vektor's Scale, Silver Sack (S), Manapot
  • Normal Mode: Raid Ticket, Vektor's Horn, Vektor's Claw, Vektor's Scale, Silver Sack (M), Manapot
  • Hard Mode: Vektor's Wing, Vektor's Horn, Vektor's Claw, Silver Sack (L), Manapot
  • Hell Mode: Vektor's Core, Vektor's Wing, Vektor's Horn, Silver Sack (XL), Manapot
 
NOTE: Whats happening right now in JP is an early access/pre-opening. The raid will be up for a day and players were given 200 Raid Tickets to use instead of stamina which was shown on stream. No rewards are in the pre-opening besides Raid Tickets & Mana (unlike the stream which had actual raid drops). The new heroes have not been introduced yet either. Tickets will convert to mana upon login a day after.
 

Raid Battle: Vektor

Vektor Raid Battle
Resistance -- Fire: 3.2 Water: 0.8 Earth: 2.0 Light: 2.0 Dark: 2.0
Range, Beast
Vektor
  • Active Skill -- 100% Fire MATK damage 3 times & Burn for 5 turns to all enemies.
    • Burn effect applies to all races
  • Auto Attack Skill -- Fire MATK damage & Fire Wound for 3 turns & ATK, MATK 30% down for 3 turns to nearest enemy row.
    • Fire Wound effect applies only to Elves, Dwarves, Beasts
    • Flamechain for 3 turns to all enemies.
    • Flamechain effect applies only to Elves, Dwarves, Beasts
  • Auto Attack Skill 2 -- Fire MATK damage to all enemies. DEF 50% up for 3 turns to self.
Soul Burst
  • 50% Fire MATK damage 10 times to all enemies.
    • Ignores Barriers and Counterattacks
 
Massively Boosted: Elineage
 

Artifacts

Artifacts are new equipment crafted from drops you get from the Raid. Each one will have skills and restrictions based on race. Upgrading (basically Reforging) will promote the Artifact to the next rank and add a passive slot. Each upgrade will add another passive slot. Passives can be rerolled using Ruby. The passives you get are up to RNG.
 
Fiery Axe -- Melee, Human, Dwarves
  • ATK 16% up (constant) & Restore 20% of max HP for 5 turns (opener) & Fire element damage 8% up to self(constant)
Fiery Sword -- Melee, Aesir, Elves
  • ATK 16% up (constant) & 30% Fire ATK Counterattack for 5 turns (opener) & Fire element damage 8% up to self(constant)
Fiery Gauntlets -- Melee, Range, Therian, Jotun, Beasts
  • HP 16% up (constant) & ATK 8% up (constant) & Fire element damage 6% up to self (constant)
Fiery Boots -- everyone
  • DEF 16% up (constant) & SPD 8% up (constant) & Fire element damage 6% up to self (constant)
 

Craft & Upgrade

Crafting the Raid Equipment uses materials from the Raid Boss. Each piece will use different parts. Each time an equipment ranks up, it gains 1 additional passive slot (base 1★ has 0 passives 5★ has 4 passives).
 
Craft/Upgrade
Equipment Upgrade Core Wing Horn Claw Scale
Fiery Axe 1★ 5 9 40 63
2★ 6 11 48 76
3★ 9 17 72 114
4★ 17 31 130 206
5★ 34 62 260 412
Fiery Sword 1★ 8 28 59
2★ 10 34 71
3★ 15 51 107
4★ 27 92 193
5★ 54 184 386
Fiery Gauntlets 1★ 21 31 34
2★ 26 38 41
3★ 39 57 62
4★ 71 103 112
5★ 142 206 224
Fiery Boots 1★ 19 17
2★ 23 21
3★ 35 32
4★ 63 58
5★ 126 116
 
Passives
  • HP: 1% ~ 5%
  • ATK: 1% ~ 5%
  • DEF: 1% ~ 5%
  • MDEF: 1% ~ 5%
  • SPD: 1% ~ 5%
  • Beast damage: 3% ~ 10%
  • Airborne damage: 3% ~ 10%
  • Fire element damage: 2% ~ 8%
These values are per passive slot
 

Lucky Summon

Lucky Summon
Super Lucky:
  • 5★ Heroes: Fenia, Mikagura, Roveria
  • 3★ Heroes: Kushinada, Cenia, Dora, Rita
  • 3★ Gears: Radiant Shield, Seventh Heaven, Trident of Shivers, Imperial Stone Staff, Judgement Arrow, Balmung, Heavenly Chaos Staff, Hydra Ring
 
Fenia's New Skill description & Passive:
Active Skill
  • 60% Shield for 3 turns & 60% ATK Counterattack for 3 turns to 3 front heroes. Restore 25% of max HP for 2 turns to self. Random Status Effect for 3 turns & ATK, MATK 3% down for 3 turns to all enemies when counterattacking.
    • Possible Status Effects: Fire Wound, Water Wound, Earth Wound, Light Wound, Dark Wound (2 apply)
    • Status Effects apply only to Human, Therian, Beasts
Passive
  • ATK, MATK 8% up to Jotuns (constant)
 

Banner

Alter Saga Summon
Select Scion Summon
  • Discounted (1500/2500/3000)
  • Step 2&3 Rates 3x up
  • Step 4 Guaranteed Scion
  • Step 5+ Rates 5x up
  • Exclusive Heroes: Authumla, Mogthrasir, Velfell, Frigg, Curtana, Esquire, Filsius
Star Party Summon
  • Step 1 half off
  • Step 2 Guaranteed 5★ Star Party Hero
  • Exclusive Heroes: Viola, Herja, Ran, Ipsum, Nott, Frey, Sol, Urd
  • Bonus 300 Stamina each summon
  • Disappears after Step 2
Star Party Summon II
  • Step 1 half off
  • Step 2 Guaranteed SP hero
  • Exclusive Heroes: Nyatasha, Camilly, Eihwaz, Jord, Kaguya, Tesla, Chihaya, Etricia
  • Bonus stamina (100~3000)
  • Disappears after Step 2
Gear Party Summon
  • Step 1 500 Diamonds
  • Step 2 & 5 Gear Party gear guaranteed
  • Step 8 Gear Party gear Ticket
  • Step 3 & 6 (2nd) Gear Party gear guaranteed
  • Step 9 (2nd) Gear Party Ticket
  • New Gear: Ice Frost Staff
  • Exclusive Gears: Judging Hammer, Draupnir Band, Elderwood Bow, Purewater Sword, Oceanic Greatbow, Ice Frost Staff
Select Moon Party Summon
  • Discounted (1000/1500/2100)
  • Step 2 Lucky Gear Guaranteed
  • Step 3 Rates 3x up
  • Step 4 Guaranteed Hero
  • Exclusive Heroes: Bylgja, Poelle, Helblindi, Solstis, bara, Noa, Zodie, Mei Hou, Grace, Gylfi, Ulin, Muninn, Gardina, Tinker, Litany, Sara, Vidar, Hanna, Lorone, Kagutsuchi
  • Exclusive Gear: Ivaldi, Balmung, Cane of Naught, Decorated Barrel, Judgement Arrow, Ring of the Bird, Trident of Shivers, Skyborn Gun, Hydra Ring
 

Updates

~~ 3/21/2019 ~~
~~ 3/25/2019 ~~
~~ 3/27/2019 ~~
~~ 3/28/2019 ~~
~~ 3/30/2019 ~~
submitted by Dogepad to valkyrie_en [link] [comments]


2019.03.08 09:31 Dogepad Spring Blossom Event

Heroes

Mikagura -- Range, Human, Grounded
Forseti -- Melee, Aesir, Grounded
Bylgja -- Mage, Aesir, Grounded
 

Equipment

Sunflower Cane - Mage
  • 140% Earth MATK damage to enemy with lowest Earth resistance.
    • 20% damage bonus against Airborne
Yggdrasil Bow -- Range
  • SPD 10% up for 2 turns & Skill gauge 10% up to your 2 farthest back heroes. 160% ATK damage to farthest enemy row.
    • Damage scales up with SPD
Holy Axe -- Melee, Elves, Dwarves, Jotun
  • 140% Light ATK damage & Reckoning for 2 turns to 3 enemies with highest MATK. Stoneskin for 2 turns to self.
Pure Justice -- Aesir, Dwarves, Beasts
  • 140% ATK damage & Corrupt, Charm for 2 turns to nearest enemy.
True Earrings -- Human, Dwarves, Therian, Jotun
  • 30% Shield for 5 turns (opener) & DEF, MDEF 5% up to self (constant).
    • 20% damage up against Aesir, Elves
Blossom Cane -- Mage
  • 120% Earth MATK Damage & Earth Wound for 2 turns to farthest enemy row.
Affection Mallet -- Melee, Aesir, Human, Elves
  • Barrier Seal, Shield Seal for 2 turns & 120% Light ATK damage & 120% Water ATK damage to nearest enemy.
Croire Ark -- Range, Aesir, Therian, Jotun
  • 130% ATK damage & Exhaust for 2 turns & Skill gauge 20% down to 3 farthest enemies.
Betrayal Twin Swords -- Melee, Range, Human, Elves
  • 72% Dark ATK damage 2 times & Blind for 2 turns to 3 nearest enemies.
    • Ignores Shields & Counterattacks
 

Connect Battle: Mimir's Blossom

Spring Blossom Connect
Mimir
  • Active Skill -- Remove Barrier & 230% Earth MATK damage to nearest enemy.
  • Auto Attack Skill -- Earth MATK damage & Silence, Petrify for 3 turns to all enemies in the Connect Battle.
    • Silence, Petrify applies only to Aesir, Elves, Beasts
    • <7★ Difficulty> Leaf field for 2 turns to all enemies
    • <8★ Difficulty> High Leaf field for 2 turns to all enemies
Cenia
  • Active Skill -- 120% Earth MATK damage to all enemies & 180% Earth MATK damage to farthest enemy. Feint, Quick for 3 turns to 3 allies with lowest HP.
    • Ignores Shields
  • Auto Attack Skill -- Powerful Earth MATK damage to nearest enemy.
    • <7★ and higher> DEF, MDEF 20% up to all allies
Hrist
  • Active Skill -- 200% Earth MATK damage to 2 farthest enemies. Quick for 3 turns to 2 allies with highest MATK.
    • 20% damage bonus against Human
  • Auto Attack Skill -- Earth MATK damage to 2 farthest enemies. MATK 20% up for 3 turns to all allies.
    • <8★ Difficulty> Berserk for 3 turns to Mimir
 
Massively Boosted: Mikagura
Boosted: Fenia, Tomoe, Ines
 

Connect Battle: Cherry Blossom Festival

Cherry Blossom Connect
Yatsude
  • Active Skill -- 20% Dark ATK damage 7 times & Silence for 3 turns to 2 farthest enemies
    • Silence effect applies only to Human, Jotun, Beasts
  • Auto Attack Skill -- Dark ATK damage & Silence for 3 turns to all enemies in the Connect Battle.
    • Silence effect applies only to Human, Elves, Jotun, Beasts
    • Ignores Barriers
    • <7★ Difficulty> Chaos field for 2 turns to all enemies
    • <8★ Difficulty> High Chaos field for 2 turns to all enemies
Fire Force Crystal (Melee)
  • Auto Attack Skill -- Powerful Fire ATK damage to nearest enemy. Corrupt for 3 turns to all enemies.
    • Corrupt effect applies only to Airborne enemies
    • <7★ Difficulty and higher> Stats Buffs Nullified for 3 turns to all enemies. Light Reflect Barrier for 3 turns to Yatsude.
Fire Force Crystal (Range)
  • Auto Attack Skill -- Frenzy for 3 turns to Yatsude.
    • <8★ Difficulty> All stats (other than HP) 10% up for 3 turns to all allies
 
Massively Boosted: Bylgia
Boosted: Bara, Bogun
 

Colosseum

Spring Colosseum
Restrictions:
  • Humans only & Forseti
  • Boosted Heroes: Forseti, Kaguya, Viola, Mikagura
  • Exclusive Gear: Holy Axe
 

Trader

Spring Blossom Trader
Item Cost Quantity
Spring Hero Box 2000 1 (1 Time)
Yggdrasil Bow 500 1 (4 Times)
Yggdrasil Sword 500 1 (4 Times)
Odd Fruit (1%) 500 1 (10 Times)
Sunflower Cane 250 1
Blossom Katana 250 1
Blossom Cane 250 1
Odd Fruit (0.1%) 50 1 (30 Times)
Spring Hero Box: Porte, Gardina, Mei Hou, Sara, Siluria
 

Lucky Summon

Spring Lucky Summon
Super Lucky:
  • 5★ Heroes: Mikagura, Kushinada, Fenia, Cenia
  • 3★ Gears: Rain Armor, Ring of the Bird, Decorated Blaster, Skyborn Gun, Anti-Element Cannon, Crimson Axe
 

Summon

Select Star Party Summon
  • Discounted (1500/2000/3000)
  • Step 3 Rates 5x up
  • New Hero Forseti
  • Forseti, Kaguya, Viola appear as 5★
  • Exclusive Heroes: Forseti, Viola, Kaguya, Geyser, Bara, Mia, Tomoe, Porte, Camilly, Odin, Lolo & Nana, Chihaya, Valorous Odin, Nyatasha, Dielle, Ines
Select Gear Party Summon
  • Discounted (500/1500/3000)
  • New gears Pure Justice, True Earrings
  • Exclusive Gears: Pure Justice, True Earrings, Grimoire of Flames, Nordicia Minigun, Chaotic Twin Blades, Tyrfing, Winged Boots
Select Moon Party Summon
  • Discounted (1000/1500/2100)
  • Step 2-3 Rates 3x up
  • Step 4-5 Rates 5x up
  • Step 6 guaranteed 1 selected hero
  • New Hero Bylgia
  • Bylgia, Ulin, Bara appear as 5★
  • Exclusive Heroes: Bylgia, Bara, Ulin, Powaru, Helblindi, Noa, Zodie, Mei Hou, Grace, Gylfi, Sara, Litany, Vidar, Lorone, Lumiere, Hanna, Kagutsuchi
Spring Select Star Party II
  • Discounted (1500/2500/3000)
  • Step 2&3 Rates 3x up
  • Step 4 Guaranteed 1 Selected Hero
  • Step 5+ Rates 5x up
  • Camilly, Ines, Ran, Chihaya appear as 5★
  • Exclusive Heroes: Camilly, Ines, Ran, Chihaya, Verdandi, Urd, Lolo & Nana, Hrist, Tesla, Esteria, Ipsum, Valorous Odin, Sol, Materia, Odin, Porte
  • Unselectable: Bogun, Chueri, Forseti
Ruby Summon
  • Step 1&2 Half off
  • Step 4 guaranteed hero
  • Exclusive Heroes: Radgrid, Randgrid, Hervor
Select Special Summon
  • Discounted (1500/2000/3000)
  • Step 3&4 Rates 5x up
  • Step 5 Guaranteed hero
  • Step 6+ Rates 5x up
  • Hymir, Rapunzel, Nori, Svipul appear as 5★
  • Exclusive Heroes: Hymir, Rapunzel, Nori, Svipul, Vendetta, Hyuga, Siluria, Sylva, Estella, Amaterasu, Sif, Tamamo, Mona, Mizuki, Quarys, Osiris, Dinna, Parone
Free Star Party Summon
  • Day 1: 10x Summon
  • Day 2: 20x Summon
  • Day 3: 30x Summon
  • Day 4: 40x Summon
  • Day 5: 100x Summon
  • Exclusive Heroes: Nyatasha, Kaguya, Esteria, Ines, Bogun, Camilly, Skadi, Verdandi, Urd, Brunhild, Lolo & Nana, Hrist, Nott, Frey, Tesla, Chihaya, Ipsum, Valorous Odin, Jord, Herja, Ran, Viola, Sol, Materia, Mia, Odin, Sakeko, Tholin, Dielle, Y.Ymir, Geyser, Eihwaz, Tomoe, Porte
1, 2 5★ Summon
  • Step 1 2000 Diamonds; Guaranteed 5★ Exclusive Gear
  • Step 2 3000 Diamonds; Guaranteed 5★ Exclusive Hero
  • Exclusive Heroes: Lumiere, Quarys, Zodie, Ulin, Sara, Hanna, Hyuga, Lu Ling, Amaterasu, Mizuki, Rita, Granfelt, Vesmeral, Zweilie, Lyrist
  • Exclusive Gears: Hydra RIng, Saint's Sickle, Hellfire Staff, Winged Boots, Nordicia Minigun, Oceanic Greatbow, Origin Staff, Chaotic Twin Blades, Draupnir Band, Staff of Chaos, Cane of Naught, Rain Armor, Crimson Axe, Anti-Element Cannon, Skyborn Gun, Perfect Sunlight
  • Disappears after Step 2
 

Updates

~~ 3/8/2019 ~~
~~ 3/11/2019 ~~
~~ 3/14/2019 ~~
~~ 3/15/2019 ~~
~~ 3/16/2019 ~~
~~ 3/18/2019 ~~
~~ 3/21/2019 ~~
submitted by Dogepad to valkyrie_en [link] [comments]


2019.02.28 19:01 Gaarawarr Gaarawarr's Guide to Fleetswake - Year 2

Last Updated: March 1st, 2019 at 1:32pm - Added Black Viper variant tips, updated IndooOutdoor level info
Last Updated: March 1st, 2019 at 11:10am - Added Psylisa's reviews of Black Viper and Zorbu
Last Updated: February 28th, 2019 at 7:10pm - Updated Black Viper's information including upgrades
Last Updated: Initial Post
 

Event Introduction

This Waterdeep-centric festival celebrates the sea, sea trade, and the gods of the sea. It involves boat races, the Shipwright's Ball at the Shipwright's House, and guild-sponsored galas at the Copper Cup festival. Fleetswake culminates in the Fair Seas Festival. It is a ceremony dedicated to placate the goddess Umberlee, during which tithes are given to her by dropping coins (including those collected during Fleetswake by increasing the normal docking fee to 1GP) into the deepest reaches of the harbor. Strong currents drag this wealth into Umberlee's Cache.
Fleetswake runs from February 28th, 2019, thru March 12th, 2019, at Noon PST.
You can find the official Fleetswake blog post here.
 

General Event Tips

Check out my Guide to Event Planning for basic Event information and ways to maximize your gains/efficiency. There is too much information to put here as this specific Event guide is long enough already.
 
Don't be afraid to ask questions in the comment section!
Good luck & have fun!
~ Gaar
 
Note: Event guides are always a work-in-progress and will update over time so check back frequently!
 

Year One Champion - Zorbu "Thunderbolt" Natten

Swaps with Arkhan, Azaka, or Nerys.
Good with: (He's getting reworked at some point, so who knows. Take all his info with a grain of salt.)
Class: Ranger
Race: Gnome
Alignment: Chaotic Good
Age: 325
Affiliation: None
 
Stats
STR 8
DEX 17
CON 14
INT 12
WIS 16
CHA 13
 
Bio: Zorbu grew up in a small village on the slopes of the mountains south of Yartar. He lived a typical gnomish childhood: tinkering with mechanical toys, pulling pranks on unsuspecting neighbors, and exploring the woodlands covering the mountains in the company of a local dwarf ranger, Galor Rockshield.
A grizzled veteran of many battles, Galor was waging a secret battle against a clan of drow who were holed up in some deep caves near the village. He carefully struck from the shadows, attempting to drive them back into the Underdark. One night, after a particularly prolonged encounter, a drow scout followed Galor home, and on the night of the next new moon the drow and their minions descended upon the village in force. Galor saved Zorbu's life, but many others were killed, including Zorbu's parents. From that day forth, Zorbu trained under Galor as a ranger, vowing revenge upon the drow and any who claim allegiance to them.
Cunning and imaginative, Zorbu makes use of his tinkering skills to wield an impossibly large crossbow (named Thunderbolt, which is also Zorbu's nickname) and unleash clever mechanical traps against his foes.
 
Base Attack Speed: 6.2 seconds
Basic Attack: Massive Bolt - Zorbu fires a bolt from his crossbow at a random enemy, dealing damage to all.
Ultimate: Mechanical Squirrel - Zorbu winds up a small mechanical squirrel and sends it skittering towards a random enemy. When it reaches them, it detonates the hidden vial of Alchemist's fire inside, and does AOE damage to all nearby enemies.
 

Interesting Abilities:

Hunter's Pack: Zorbu increases the damage of himself and adjacent Champions with DEX scores of 15 or higher. Place high DEX champions next to Zorbu.
Favored Enemy: Zorbu favors hunting [Drow/Fiend/Aberration/Giant/Elemental] enemies. They take additional damage from the party.

Specializations:

Colossus Slayer: Zorbu focuses on dealing additional damage to already injured enemies.
Horde Breaker: Zorbu focuses on dealing additional damage to enemies who are actively attacking the formation.
 

Equipment:

Slot 1: Crossbow - Increases the damage of Zorbu
Slot 2: Cloak - Increases the damage of all Champions
Slot 3: Quiver - Increases the effect of Zorbu's Favored Enemy abilities
Slot 4: Glasses - Increases the effect of Zorbu's Hunter's Pack ability
Slot 5: Mechanical Squirrel: Increases Zorbu's Ultimate Attack Damage
Slot 6: Toolset: Reduces the cooldown on Zorbu's Ultimate Attack
 

Level Upgrades:

  • 10 - Favored Enemy
  • 20 - Increases the damage of Zorbu by 200%
  • 30 - Hunter's Pack
  • 50 - Increases the damage of Zorbu by 200%
  • 55 - Ultimate Attack
  • 65 - Increases the damage of all Champions by 200%
  • 75 - Increases the damage of Zorbu by 100%
  • 90 - Specialization Choice
  • 100 - Increases the effect of Zorbu's Hunter's Pack ability by 200%
  • 110 - Increases the damage of Zorbu by 200%
  • 125 - Increases the damage of Zorbu by 300%
  • 140 - Increases the effect of Zorbu's Favored Enemy ability by 100%
  • 160 - Increases the damage of Zorbu by 200%
  • 170 - Increases the effect of Zorbu's Hunter's Pack ability by 200%
  • 175 - Increases the damage of Zorbu by 300%
  • 195 - Increases the damage of Zorbu by 100%
  • 225 - Increases the damage of Zorbu by 200%
  • 230 - Increases the effect of Zorbu's Hunter's Pack ability by 200%
  • 240 - Increases the damage of Zorbu by 300%
  • 270 - Increases the damage of Zorbu by 200%
  • 285 - Increases the effect of Zorbu's Hunter's Pack ability by 200%
  • 300 - Increases the damage of Zorbu by 200%
  • 320 - Increases the effect of Zorbu's Specialization Choice by 100%
  • 355 - Increases the damage of Zorbu by 500%
  • 385 - Increases the damage of Zorbu by 200%
  • 395 - Increases the effect of Zorbu's Hunter's Pack ability by 200%
  • 405 - Increases the damage of Zorbu by 200%
  • 420 - Increases the effect of Zorbu's Favored Enemy ability by 300%
  • 425 - Increases the damage of Zorbu by 100%
  • 455 - Increases the damage of Zorbu by 100%
  • 465 - Increases the effect of Zorbu's Hunter's Pack ability by 200%
  • 475 - Increases the damage of Zorbu by 100%
Zorbu's current max upgrade level is 475
 

Formation & Mission Information

Once you complete the first mission, four more unlock including the Free Play. There is a new formation that holds 10 Champions. It has an Event-specific format that I've done my best to re-create below.
 
Back Row Third Row Second Row Front Row
0
0 0
0 0
0 0
0
0
0
 
New Player Formation & Specializations:
Back Row Third Row Second Row Front Row
Bruenor - Battle Master
Celeste - War Domain Nayeli - Oath of Vengeance
Hitch - Charismatic Minsc - Beasts
Calliope - College of Valor Tyril - Wild Shape
Jarlaxle - Socialite
Asharra - Humans
Makos - Dark Blessing
This formation should get you through as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens!
 

Initial Mission: The Unfair Sea (Zorbu)

Cost: 25 Fresh Fish
Complete: Level 50
Reward: Zorbu (new Champion; swaps with Arkhan/Azaka/Nerys) + whatever Umberlee's Favor you earned
Info: No restrictions.
 

Second Mission: Thunder and Lightning

Cost: 250 Fresh Fish
Complete: Level 75
Reward: Gold Zorbu Chest & whatever Umberlee's Favor you earned
Info: A crazy storm blows in, affecting all outdoor areas. In addition to the wind and rain, lightning strikes your formation every 5 seconds, dealing 90% of max health unavoidable damage to a random Champion. When Zorbu "Thunderbolt" Natten is hit by the effect, his next normal attack does 10x damage.
Gaar's Notes: That lightning will 2 shot you at the beginning, so be ready to play actively clicking through until you go underground, then back to active when you come out again. Calliope's group-wide shields will be important here and Donaar (if you have him) can heal anyone in the party one person at a time.
 

Third Mission: Crashing Waves

Cost: 625 Fresh Fish
Complete: Level 125
Reward: Gold Zorbu Chest & whatever Umberlee's Favor you earned
Info: Only two of your formation's columns do damage at a time. Columns change every 10 areas. Start with back two (slots 4-9), then middle two (slots 2-6), then front two (slots 0-3), then front and back (0-1 & 7-9), then repeat.
Gaar's Notes: While the Champions in the columns don't do any damage, they do still provide their buffs to the party. So if you move people around, keep this in mind.
 

Fourth Mission: The Shipwright's Ball

Cost: 1,250 Fresh Fish
Complete: Level 175
Reward: Gold Zorbu Chest & whatever Umberlee's Favor you earned
Info: Two Shipwrights take up slots (2, 9) in the formation. The Shipwrights dance with adjacent Champions, swapping the position of two random adjacent Champions every 15 seconds (the one in slot 9 swaps 6 and 8, while the one in slot 2 swaps two of 0, 3, and 4).
Gaar's Notes: I highly recommend waiting until this shows as Easy if you can. You really need to be able to overpower the level curve which needs either really good gear or lots of Favor.
 

Free Play

Cost: 500-2500 Fresh Fish
Complete: Level 50 to earn a random Zorbu Chest
Reward: See above + whatever Umberlee's Favor you earned
Info: No restrictions.
 
 

Achievements:

Recruit Zorbu - 1%
Recruit Zorbu "Thunderbolt" Natten
A Successful Fleetswake - 1%
Complete all three variants of the "The Unfair Sea (Zorbu)" adventure.
A Gnome's Best Friend - 1%
Obtain a piece of gear for each of Zorbu's six equipment slots. (Zorbu gear only comes from Zorbu chests which are only available during the event.)
The Deepest Sea - 1%
Complete area 175 in any "The Unfair Sea" free play.
The Unstoppable Force - 1%
Shoot a single crossbow bolt through 30 enemies at once.
 
 

Year Two Champion - The Black Viper

You can read their official Champion Spotlight here.
Swaps with Minsc, Catti-brie, and Farideh.
Good with: Rogues & Bards (and later, Rangers & Warlocks)
Class: Rogue
Race: Human
Alignment: Chaotic Neutral
Age: 32
Affiliation: None
 
Stats
STR 11
DEX 18
CON 14
INT 11
WIS 11
CHA 16
 
Bio: The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique.
 
Base Attack Speed: 5.5 seconds
Basic Attack: En Garde - Black Viper attacks a random enemy with her daggers.
Ultimate: Smokescreen - Black Viper throws down a massive smokescreen, hindering enemies and helping herself. All Champions takes 50% less damage for 20 seconds, and all of Black Viper's attacks are Sneak Attacks for the duration.
 

Interesting Abilities:

Distracted Foes: Whenever another Champion in the formation takes damage, Black Viper deals +100% increased damage on her next attack. Stacks up to 5 times (additive). Does not trigger when Black Viper herself is the one to take the damage.
Aura of Infamy: Increases the effect of formation abilities from Bards and Rogues on the Black Viper by 25%.
Sneak Attack: Whenever Black Viper attacks an enemy for the first time, she deals 100% additional damage. (Can be modified by the Assassinate specialization.)
Jewel Thief: Whenever a boss is killed, there is a 25% chance the amount of gold is doubled and a Red Gem drops. Red Gems are collected by the Black Viper and grant unique bonuses:
  • Red Gems collected on the current run grant the Black Viper +10% damage (stacking multiplicatively) for the current run.
  • The Black Viper also keeps a permanent count of Red Gems earned across all adventures, which unlocks buffs at certain thresholds. There are 10 total buffs to unlock:
  1. 10 Gems: Aura of Infamy now also affects buffs from Rangers and Warlocks.
  2. 50 Gems: Increase max stacks of Distracted Foes by 5, and increase the damage per stack by 100%.
  3. 300 Gems: Increased the effect of Black Viper's gear by 25% (excluding cooldown)
  4. 800 Gems: Black Viper damage x2
  5. 1500 Gems: Black Viper damage x2
  6. 2500 Gems: Black Viper damage x2
  7. 3500 Gems: Black Viper damage x2
  8. 4500 Gems: Black Viper damage x2
  9. 5500 Gems: Black Viper damage x2
  10. 6500 Gems: Black Viper damage x2

Specializations:

Assassinate: Sneak Attack now also triggers against enemies that The Black Viper has already attacked once, and her base attack cooldown is lowered by 0.5 seconds after a Sneak Attack.
Collector: Increase Jewel Thief Red Gem drop chance to 33% and the current-run damage bonus is increased by 25%.
 

Equipment:

Slot 1: Gauntlets - Increases the damage of Black Viper
Slot 2: Rapier - Increases the damage of Black Viper
Slot 3: Mask - Increases the effect of Black Viper's Aura of Infamny ability
Slot 4: Daggers - Increases the effect of Black Viper's Sneak Attack ability
Slot 5: Cloak - Increases the damage of all Champions
Slot 6: Jewels - Reduces the cooldown on Black Viper's Ultimate Attack
 

Level Upgrades:

  • 35 - Jewel Thief
  • 55 - Increases the damage of Black Viper by 100%
  • 75 - Sneak Attack
  • 90 - Increases the damage of Black Viper by 100%
  • 105 - Aura of Infamy
  • 135 - Black Viper's Base Attack attacks 1 additional target
  • 160 - Distracted Foes
  • 190 - Increases the damage of Black Viper by 100%
  • 215 - Specialization Choice
  • 240 - Increases the effect of Black Viper's Aura of Infamy ability by 75%
  • 260 - Increases the damage of Black Viper by 100%
  • 280 - Increases the bonus damage of Sneak Attack by 100%
  • 295 - Increases the damage of Black Viper by 100%
  • 305 - Ultimate Attack
  • 335 - Increases the damage of Black Viper by 100%
  • 360 - Increases the effect of Black Viper's Aura of Infamy ability by 55%
  • 395 - Increases the damage of Black Viper by 100%
  • 420 - Black Viper's Base Attack attacks 1 additional target
  • 455 - Increases the damage of Black Viper by 100%
  • 480 - Increases the effect of Black Viper's Aura of Infamy ability by 45%
  • 530 - Increases the damage of Black Viper by 100%
  • 560 - Increases the bonus damage of Sneak Attack by 100%
  • 580 - Increases the damage of Black Viper by 100%
  • 630 - Increases the effect of Black Viper's Aura of Infamy ability by 40%
  • 680 - Increases the damage of Black Viper by 100%
  • 720 - Increases the effect of Black Viper's Aura of Infamy ability by 35%
  • 775 - Increases the damage of Black Viper by 100%
  • 800 - Increases the bonus damage of Sneak Attack by 100%
  • 840 - Increases the effect of Black Viper's Aura of Infamy ability by 33%
  • 900 - Increases the damage of Black Viper by 100%
  • 960 - Increases the effect of Black Viper's Aura of Infamy ability by 30%
  • 990 - Black Viper's Base Attack attacks 1 additional target
  • 1005 - Increases the damage of Black Viper by 100%
  • 1020 - Increases the bonus damage of Sneak Attack by 100%
  • 1050 - Increases the damage of Black Viper by 100%
  • 1080 - Increases the effect of Black Viper's Aura of Infamy ability by 30%
  • 1140 - Increases the damage of Black Viper by 100%
  • 1200 - Increases the effect of Black Viper's Aura of Infamy ability by 30%
  • 1215 - Increases the damage of Black Viper by 100%
Black Viper's current max upgrade level is 1215
 

Formation & Mission Information

Once you complete the first mission, four more unlock including the Free Play. There is a new formation that holds 10 Champions. It has an Event-specific format that I've done my best to re-create below.
 
Back Row Third Row Second Row Front Row
0 0
0
0
0 0
0
0 0
0
 
New Player Formation & Specializations:
Back Row Third Row Second Row Front Row
Makos - Dark Blessing Bruenor - Battle Master
Celeste - War Domain
Minsc - Beasts
Calliope - College of Valor Nayeli - Oath of Vengeance
Asharra - Humans
Jarlaxle - Loner Tyril - Moonbeam
Hitch - Charismatic
This should get you through as a new player, but feel free to swap Champs in and move things around if you feel your gear makes a difference.
 

Initial Mission: The Unfair Sea (Black Viper)

Cost: 100 Fresh Fish
Complete: Level 50
Reward: Black Viper + whatever Umberlee's Favor you earned
Info: No restrictions.
 

Second Mission: Umberlee's Deluge

Cost: 1,000 Fresh Fish
Complete: Level 75
Reward: Gold Black Viper Chest & whatever Umberlee's Favor you earned
Info: Sea Spawn monsters appear and attack the formation, growing in number the further you progress. These Sea Spawn monsters drop no gold and do not count towards quest progress.
Gaar's Notes: I barely noticed the difference here. If you leave this for when you have lots of Favor, you can potentially use the stacking monsters to get some interesting DPS buffs, but the lack of gold from them feels like it makes this a pointless endeavor. I just went to 75 and completed.
 

Third Mission: Tightfisted Foes

Cost: 2,500 Fresh Fish
Complete: Level 125
Reward: Gold Black Viper Chest & whatever Umberlee's Favor you earned
Info: The Black Viper starts in the formation. Only enemies killed by The Black Viper drop gold.
Gaar's Notes: This means you want Black Viper as your DPS for this variant. It makes the early/mid-game a bit slower due to lower gold when everyone is still killing things, but late-game it's not as big a hit since your Primary DPS is usually the only one getting kills anyway. It is probably worth leaving this until the second weekend to complete when you've got some gear on her and tons of Favor. That way you'll fly through it without issue.
 

Fourth Mission: Extra DEXterous

Cost: 5,000 Fresh Fish
Complete: Level 175
Reward: Gold Black Viper Chest & whatever Umberlee's Favor you earned
Info: Champions are augmented based on their Dexterity (DEX) scores:
  • 10 or less: Global DPS reduced by 50% (stacks).
  • 11–12: Enemies move 2x faster (stacks).
  • 13–14: Gold Find increased by 25% (stacks).
  • 15–16: Global DPS increased by 50% (stacks).
  • 17–20: Increases Champion's damage by 300%.
Gaar's Notes: The possibility of manipulation here makes this a very neat variant. If you can build a formation without anyone with 10 or less DEX, you've got some potential for a deep Favor run. I'll be saving this variant for the second weekend to maximize my potential here.
 

Free Play

Cost: 2500 Fresh Fish
Complete: Level 50 to earn a random Black Viper chest
Reward: See above + whatever Umberlee's Favor you earned
Info: No restrictions.
 
 

Achievements:

Recruit Black Viper - 1%
Recruit Black Viper, the Human Rogue
Stealthy Completion - 1%
Complete all three variants of the "The Unfair Sea (Black Viper)" adventure.
Notorious Accoutrements - 1%
Obtain a piece of gear for each of Black Viper's six equipment slots. (Black Viper gear only comes from Black Viper Chests which are only available for free during the event or in a Time Gate.)
The Long Con - 1%
Complete area 225 in any "The Unfair Sea" free play.
Power of the Red Jewels - 1%
Collect 300 Red Jewels using Black Viper's Jewel Thief ability
 
 

Monster Information

Type Summary

Bosses
  • Humanoid - 4
  • Beast - 2
  • Monstrosity - 2
  • Aberration - 1
Normal Mobs
  • Beast - 33
  • Humanoid - 28
  • Undead - 2
  • Aberration - 3
 
  • Indoor - 29
  • Outdoor - 21
 

Type by Level - repeats after 50

  1. O - Beast & Humanoid
  2. O - Beast & Humanoid
  3. O - Beast & Humanoid
  4. O - Beast & Humanoid
  5. I - Humanoid > Humanoid
  6. O - Beast & Humanoid
  7. O - Beast & Humanoid
  8. I - Beast
  9. I - Beast
  10. I - Beast > Beast
  11. I - Humanoid
  12. I - Humanoid
  13. I - Humanoid
  14. I - Humanoid
  15. I - Humanoid > Humanoid
  16. O - Beast
  17. O - Beast
  18. I - Beast
  19. I - Beast
  20. I - Beast > Beast
  21. I - Humanoid & Beast
  22. I - Humanoid & Beast
  23. I - Beast
  24. O - Beast
  25. O - Beast > Monstrosity
  26. O - Beast
  27. I - Humanoid
  28. I - Humanoid
  29. I - Humanoid
  30. I - Humanoid > Humanoid
  31. I - Undead
  32. I - Undead
  33. I - Aberration
  34. I - Aberration
  35. I - Aberration > Aberration
  36. O - Beast
  37. O - Beast
  38. O - Beast
  39. O - Beast
  40. O - Beast > Humanoid
  41. I - Beast & Humanoid
  42. I - Beast & Humanoid
  43. I - Beast & Humanoid
  44. I - Beast & Humanoid
  45. I - Humanoid > Humanoid
  46. O - Beast & Humanoid
  47. O - Beast & Humanoid
  48. O - Beast & Humanoid
  49. O - Beast & Humanoid
  50. O - Humanoid > Monstrosity
 
 

Community Event Discussions

submitted by Gaarawarr to idlechampions [link] [comments]


2018.09.26 18:09 SamagonTheSwift Switch 101: Daily News (26/09/18) - 2 games released, Sony enables cross-play for Fortnite, and Back in 1995 announced!

 

YESTERDAY'S POST CAN BE FOUND HERE - 25/09/18

 
 

Game Releases:

 

Rooms: The Adventure of Anne & George - EU/NA Release - £11.69 $14.99 - eShop Link - Website (Japanese) - Trailer - Metacritic

Summary:
""Rooms: The Adventure of Anne and George" is a mystery adventure puzzle game where players move "rooms" that slide like puzzles to escape from the mysterious mansion! The main character, "Anne," got trapped in an enigmatic mansion in a fairy tale-like setting. As she was wandering, she stumbled across "George", who is also trapped within the mansion. Together, Anne and George search for the exit while solving the secrets behind the "rooms." What does fate have in store for Anne and George after they solve all 168 stages?! Move by sliding the "rooms" and locate the key to gain access to the door to the next level. As players progress, several other tools and gadgets will become available to aid the players as the puzzles gradually become more challenging" - eShop Page
Features (Listed on the eShop):
  • 2P "Cooperation Mode" Only for Nintendo Switch
 

Snake vs Snake - EU/NA Release - £2.79 €2.79 $3.99 - eShop Link - Website - Trailer - Metacritic

Summary:
"Snake vs Snake is a fast paced snake game with an insane battle mode with power-ups and much more. Inspired by old classical Snake but with a much faster arcade pace and multiplayer support. " - eShop Page
Features (Listed on the eShop):
  • 1 - 4 Players can battle it out in the battle mode. Use power-ups to defeat the other Snakes. Got no one to play with? Don't worry you can play against Snake AI players.
  • Compete with other players from around the world and reach the #1 spot. Prove once and for all that you are the best Snake player in the world.
  • Fun like in the good old days; just keep going as long as you can.
 
 

Today's News:

 

Nintendo spokesperson reveals that cloud saves will be recoverable for 6 months after subscription expires - Source

Summary:
After Nintendo Switch Online was revealed, there was a lot of rumours suggesting that the Cloud Save data would be instantaneously removed if your subscription expired; journalists even reported on this as fact. Anyway, in an article published by IGN, a spokesperson for Nintendo announced, "If a Nintendo Switch Online membership expires, users won’t be able to access their Save Data Cloud backups. However, Nintendo will allow users who resubscribe within 180 days to access their previous Save Data Cloud backups". This is such a welcome confirmation to what most were considering an absolutely ridiculously move by Nintendo. It does make me think why they didn't disclose this straight away though...
 

Sony has enabled cross-platform play between all platforms in Fortnite! - Source

Summary:
Probably the most surprising news that I've seen in a very long time, Sony seems to have done a 180 on their stance concerning cross-platform play between PlayStation and all the other platforms. In a blog post written by John Kodera, President and Global CEO of Sony Interactive Entertainment, Sony announced that they will be implementing an open beta on cross-platform play for certain 3rd party titles, starting with Fortnite today! Other than Fortnite, news on other games haven't been announced as of yet, but most believe Rocket League may be one of them in the near future.
 
 

Game Announcements/Updates:

 

Back in 1995 - Announcement - Website - Trailer - TBC

Summary:
"A throwback to the survival horror and mystery games of the original PlayStation, Back in 1995 faithfully re-creates everything from this all-but-forgotten era of games. Be transported to a world both concrete and indistinct, where you must uncover the mystery surrounding the disappearance of your daughter, the catastrophe that shook the city, and why you’ve decided to finally return. Back in 1995 was created as a labour of love by indie developer Takaaki Ichijo as a means to replicate the unique feeling he had from his first gaming experiences: the PlayStation and the Sega Saturn." - Steam Page
Features (Listed on Steam):
  • Get lost in the nostalgic world of retro 3D graphics, including low res models, texture warping, CRT emulation, and fixed CCTV style camera angles.
  • Explore a sparse cityscape in the year 1995, littered with clues about the past.
  • Interact with a cast of damaged characters whose intentions you can never truly know.
  • Uncover the mystery of yourself, your daughter, and what happened to the city.
 

STEINS;GATE ELITE - Announcement - Website - Trailer - 19th February 2019

Summary:
"STEINS;GATE ELITE follows a rag-tag band of tech-savvy young students who discover the means of changing the past via e-mail using a modified microwave. Their experiments in pushing the boundaries of time begin to spiral out of control as they become entangled in a conspiracy surrounding SERN, the organization behind the Large Hadron Collider, and John Titor, who claims to be from a dystopian future." - Steam Page
Features (Listed on the eShop):
  • Fully Animated Adventure – Indulge in all the beautiful animation from the STEINS;GATE anime, plus newly created sequences for certain endings.
  • A New Way to Time Leap – Experience the world of STEINS;GATE with this remastered, ultimate version that features newly animated sequences for certain endings.
  • Branching Storylines – Every choice you make has its own consequence, shifting the world line closer or farther from reaching 1% divergence, and providing a multitude of endings.
 
 

Top Reddit Posts:

 
  • SNES Nintendo Switch Online. Who’s with me? - Link - u/Fetch_Lauderdale
  • My Joycon Color Pairing Chart with Totally Arbitrary Names - Link - u/Valark
  • I Designed a Nintendo Switch Landing Page, How Is It? - Link - u/jjuuiiccyyjj
  • So I got Mario Tennis Aces recently because I wanted to play Chain Chomp Online and this is how my experience feels so far. - Link - u/FloofyMomo
 
 
If there are any errors or missed information, just let me know and I'll add it promptly.
 
 

Closing Statement:

 
2 days in a row! And at the right time! Today has been pretty exciting in terms of news, with Sony coming out of nowhere with the announcement of cross-platform play for Fortnite, and Nintendo finally confirming how long cloud saves will last after the subscription expires. Unfortunately the release section hasn't been so full, but I'm sure we'll get some major releases in the coming days. Back in 1995 looks pretty interesting, but I don't know if it will be my kind of thing. DiRT 2 was also announced today, but not for the Switch..yet....would be pretty good. What's your favourite announcement from today?
 
As per usual, thanks to all the reddit users who have given me permission to use their posts from earlier today!
 
I'm going to go get some food now, because I haven't eaten all day...see you all tomorrow!
 
Sam ;)
 
submitted by SamagonTheSwift to NintendoSwitch [link] [comments]


2018.09.22 04:45 Dogepad [Global] Moon Festival

Moon Festival Event

Moon Festival Login Bonus - 9/21 (Fri.) 09:00 - 10/9 (Tue.) 06:00 UTC
Daily FREE 10x Diamond Summon - 9/21 (Fri.) 09:00 - 10/9 (Tue.) 06:00 UTC
Hero Quest / Key Quest 2x Drop - 9/21 (Fri.) 09:00 - 10/9 (Tue.) 06:00 UTC
Moon Festival Cards I - 9/21 (Fri.) 09:00 - 10/1 (Mon.) 06:00 UTC
Yggdra Clash - 9/21 (Fri.) 09:00 - 9/28 (Fri.) 04:00 UTC
Summer Trials - 9/21 (Fri.) 09:00 - 9/28 (Fri.) 06:00 UTC
Bonus Connect Summer Night Battle - 9/21 (Fri.) 09:00 - 9/28 (Fri.) 06:00 UTC
Blacksmith Update
Fubuki Connect Blitz
Moon Festival Cards II
Mini Comic
Saskia Awakening
New Hero Sword Princess Tomoe
Nerthus Inferno Connect
New Hero Fairy Cenia
 

Heroes

Infantry Mermaid Lorelei -- Range, Therian
  • 150% Water MATK damage to 1 enemy each with lowest ATK, DEF, SPD
    • Damage scales up with ACC
  • Passives
    • Void Field resistance 20% up (constant)
    • MATK 3% up to your 3 heroes with highest MATK (constant)
Sword Princess Tomoe -- Melee, Human
  • 80% Fire ATK damage 2 times & Burn 3 times for 3 turns & Silence for 3 turns to nearest enemy row.
    • Burn, Silence effects apply only to Humans, Elves, Therians
    • Ignores Barriers
    • 30% damage bonus against airborne enemies
  • Passives
    • Gravity field resistance 20% up (constant)
    • ATK 8% up & 8% bonus damage against Elves to your hero with highest ATK (constant)
    • MATK 8% up & 8% bonus damage against Elves to your hero with highest MATK (constant)
Fairy Cenia -- Mage, Therian
  • 140% Earth MATK damage to farthest enemy row & 180% Earth MATK damage to farthest enemy. Feint for 3 turns to your 3 heroes with lowest HP
  • Passives
    • Gravity Field resistance 20% up (constant)
    • Void Field resistance 20% up (constant)
    • Feint for 5 turns (opener) & HP 2% up to all your heroes (constant)
 

Equipment

Charming Yukata (Sp.)
  • 140% Light MATK damage & Charm for 1 turn to 2 nearest enemies
Chaotic Twin Blades -- Melee, Human, Therian
  • 140% Dark ATK damage & Dark Wound, Curse for 2 turns to 2 enemies with lowest HP
Silver Robe -- Mage
  • MATK, MDEF 10% up for 2 turns & restore 5% of max HP for 2 turns to self
Festival Fan -- Mage, Range
  • 120% Earth MATK damage & Slow for 1 turn to 3 nearest enemies
Vortex Revolver -- Mage, Range, Human, Beast
  • 140% Water MATK damage & Corrupt, Exhaust for 2 turns to enemy with highest ATK & enemy with highest MATK
Glow Barrel -- Range
  • 12% Light MATK damage 10 times to nearest enemy
Dragoon Bow -- Range
  • 16% Fire ATK damage 8 times to 2 farthest enemies
Draco Crest Shield -- Melee, Therian, Beast
  • 40% Shield for 2 turns & 80% ATK Counterattack for 2 turns to self
Randgrid's X/SP
  • ATK 20% up for 2 turns to your 2 heroes with highest ATK. 120% Fire ATK damage to enemy with highest HP & enemy with lowest HP
Hervor's X/SP
  • Status ailment resistance 30% up for 2 turns to self & your hero with lowest HP. MATK 30% up for 2 turns to your 2 heroes with highest MATK
Seductive Yukata (Sp.)
  • MATK 20% up for 2 turns to self. 160% Water MATK damage to 3 nearest enemies.
    • Skill increase will only boost damage
Heavenly Chaos Staff -- Mage, Human
  • 40% MATK damage 3 times & Confuse for 2 turns to 2 enemies with highest ATK
Water Balloons -- Mage, Range
  • 120% Water MATK damage & ATK 3% down for 2 turns & Water Wound for 1 turn to 2 enemies with highest ATK.
Snow Staff -- Mage
  • 120% Water MATK damage & Slow for 2 turns to 2 farthest enemies.
Wild Arbalest -- Range
  • 140% Earth ATK damage & DEF 10% down for 2 turns to 2 nearest enemies.
    • Damage scales up with SPD
    • 30% damage bonus against airborne enemies
Nerthus's SP
  • 140% Water MATK damage & Vortex for 2 turns to nearest enemy
 

Connect

Bonus Connect Summer Night Battle
Ayame
  • Active Skill -- 150% Dark ATK damage & Curse for 3 turns to 3 random enemies
    • Curse effect applies only to Aesir, Jotun, and Therians
  • Auto Attack Skill 1 -- Dark ATK damage to all enemies
    • <★S1 Difficulty> Additional Gravity field to all enemies
  • Auto Attack Skill 2 -- 120% Dark Dark ATK damage & 20% Skill gauge down to 3 random enemies. 20% Skill gauge up to self.
Freya
  • Active Skill -- 140% Light MATK damage & Charm for 3 turns to nearest enemy row.
    • Charm effect applies only to Aesir, Humans, and Jotun
  • Auto Attack Skill -- Light MATK damage & Charm for 3 turns to 3 farthest enemies. Shield against 80% of Light damage for 3 turns to all allies
    • <★S1 Difficulty> Additional Holy field to all enemies.
    • Charm effect applies only to Humans, Jotun, and Therians
Gullveig
  • Active Skill -- 140% Dark MATK damage & Petrify for 3 turns to nearest enemy row.
    • Petrify effect applies only to Aesir, Humans, and Jotun
  • Auto Attack Skill -- Powerful Dark MATK damage to nearest enemy & Feint for 3 turns to Ayame
 
Boosted Heroes: Noa, Hanna
  • Boost applies to drops
Exclusive Gear: Festival Fan
 
Fubuki Connect Blitz
Resistance -- Fire: 2.0 Water: 3.2 Earth: 0.8 Light: 2.5 Dark: 1.5
Range, Therian
Fubuki
  • Active Skill -- 150% Water ATK damage & Freeze for 3 turns to 3 farthest enemies. Fire Wound, Burn resistance 100% up for 3 turns to self.
    • Freeze effect applies only to Humans, Therians
  • Auto Attack Skill -- Water ATK damage & Freeze for 3 turns to all heroes in the Connect Battle.
    • Freeze effect applies only to Humans, Therians, Jotun, Beasts
Water Force Crystals (Range)
  • Auto Attack Skill -- Buff Swipe for 3 turns to Fubuki. 1 random stat 50% down for 2 turns to all enemies.
    • Possible stat debuffs: ATK, MATK
Water Force Crystals (Range)
  • Auto Attack Skill -- Powerful Water ATK damage & Slow for 3 turns to nearest enemy.
    • Slow effect applies only to grounded enemies
Boosted Heroes: Jord, Hrist
  • Boost applies to stats & drops
 
Nerthus Inferno Connect
Nerthus
  • Active Skill -- 180% Water MATK damage & Vortex for 3 turns to 3 enemies with lowest HP
    • Vortex effect applies only to Aesirs, Humans, Elves
  • Auto Attack Skill -- Water MATK damage & Void Field for 3 turns & Vortex for 3 turns & HP 20% down for 1 turn to all enemies.
    • Ignores Barrier, Shields
    • Vortex effect applies only to Aesirs, Humans, Elves
    • HP down applies only on 2nd & 3rd HP Bar of Nerthus
Water Magic Crystal (Mage)
  • Auto Attack Skill -- High Aqua Field to all enemies. Powerful Water MATK damage & Vortex for 3 turns to nearest enemy. Water MATK damage to 3 random enemies.
    • Ignores Barrier, Shield
    • Vortex effect applies only to Aesirs, Humans, Elves
Water Magic Crystal (Range)
  • Auto Attack Skill -- 80% Shield for 3 turns & Status Nullified for 3 turns to front ally row.
Vortex Effect: A hero can do nothing when under this effect. Skill gauge does not increase.
 
Boosted Heroes: Cenia
  • Boost affects drops
 

Summer Trials

How it Works:
 
Schedule:
 

Colosseum

Jotun, Beast Colosseum
Restrictions:
  • Jotuns, Beasts only
  • Mogthrasir CPT boost
  • Exclusive Reward: Draco Crest Shield
Elf Colosseum
Restrictions:
  • Elves, Tomoe, and Svipul only
  • Tomoe, Svipul CPT boost
  • Exclusive Reward: Wild Arbalest
 

Yggdra Clash

How it Works:
  • Join either Team Freya or Team Gullveig
  • Earn Yggdra Points based on Event Coins earned during matches
    • 5 total matches in one day
  • Matches are available for 1 hour every 4 hours with 1 additional bonus match at 01:00 UTC
 
Prep Phase - 9/21 (Fri.) after maintenance - 9/22 (Sat.) 06:00 UTC
Season 1 - 9/22 (Sat.) 07:00 - 9/28 (Fri.) 04:00 UTC
 
Rewards: Freya's Frames, Gullveig Frames, Vortex Revolver, Moon Festival Box
  • Frames are items that can be attached to player avatars on the profile screen
  • Rewards will be based on Yggdra Points earned relative to all members on the team
  • Earn Moon Festival Box based on percentage of Group Yggdra Points earned
 

Treasure Card

Moon Festival Card I
Super Lucky:
  • 3★ Lorelei
  • 3★ Silver Robe
Lucky:
  • 3★ Charming Yukata (Sp.)
 
Milestone Reward: Gear Party Box I
  • Gear Party Box I Content: Nordicia Minigun, Idor Bow, Vingolf Sword, Winged Boots, Imperial Stone Staff, Hellfire Staff, Ghost Staff
Lorelei Hero Quest will be available on 10/9 (Tue.) 06:00 UTC
 
Moon Festival Card II
Super Lucky:
  • 3★ Lorelei
  • 3★ Silver Robe
Lucky:
  • 3★ Seductive Yukata (Sp.)
 
Milestone Reward: Gear Party Box II
  • Gear Party Box II Content: Saint's Sickle, Oceanic Greatbow, Origin Staff, Tyrfing, Kingtree Staff, Collapse Launcher, Draupnir Band
Lorelei Hero Quest will be available on 10/9 (Tue.) 06:00 UTC
 

Lucky Summon

Cenia Lucky Summon
Super Lucky:
  • 5★ Cenia
  • 3★ Roveria
  • 3★ Fenia
  • 3★ Rita
  • 3★ Tsukuyomi
  • 3★ Ivaldi
  • 3★ Spiked Shield
  • 3★ Judgement Arrow
  • 3★ Staff of Chaos
  • 3★ Hydra Ring
  • Lucky Coins x700
 

Banner

Special Gear Summon
Select Moon Party Summon
  • Discounted Steps (1000/1500/2100)
  • Featured Heroes: Vidar, Zato, Litany, Mei Hou, Ulin, Hanna, Zodie, Anubis, Grace, Gylfi, Sandra, Noa, Forte, Lumiere, Reginleif, Huginn, Muninn, Arnaud, Sentia, Sara, Cleo, Lorone, Gardina, Tinker
  • Limited 2 per person
Healer & Tank Summon
  • Discounted Steps (1500/2500/3000)
  • Step 4: 20% Chance at Featured Heroes
  • Step 8: 35% Chance at Featured Heroes
  • Step 12: 50% Chance at Featured Heroes
  • Featured Heroes: Noa, Rapunzel, Beatrix, Hanna, Lumiere, Lu Ling
  • Bonus Moon Cakes every summon
Seven Scions Summon
  • Discounted Steps (1500/2000/3000)
  • New Scion Mogthrasir
  • Mogthrasir appears as 5★
  • Featured Heroes: Mogthrasir, Esquire, Curtana, Frigg, Filsius
  • Bonus Scion Feathers every summon
Ruby Summon
  • Discounted Steps (250/250/500)
  • New Gears Randgrid's X, Hervor's X
  • Featured Heroes: Radgrid, Randgrid, Hervor
  • Bonus Moon Cakes every summon
Seasonal Hero Summon
  • Lethal Bikini Risa & Sasha appear as 5★
  • Featured Heroes: Lethal Bikini Risa, Lethal Bikini Sasha, Sweet Summer Urd, Surf's Up Luca, Summer Gullveig
  • Bonus Summer Odd Fruit every summon
Special Gear Summon II
  • New Gear Heavenly Chaos Staff
  • Featured Gears: Heavenly Chaos Staff, Radiant Shield, Hydra Ring, Ivaldi, Solid Artillery
  • Bonus Moon cakes every summon
Select Star Party Summon
  • Featured Heroes: Odin, Urd, Y.Ymir, Mia, Hrist, Lolo & Nana, Sol, Tesla, Frey, Geyser, Kaguya, Jord
  • Exclusive Heroes: Valorous Odin, Herja
    • Exclusive heroes cannot be selected
  • Bonus Moon cakes every summon
Moon Festival Star Party Summon
  • New Hero Tomoe
  • Tomoe, Eihwaz appear as 5★
  • Featured Heroes: Tomoe, Eihwaz, Odin, Urd, Etricia, Dielle, Lolo & Nana, Sol, Tesla, Ipsum, Herja
  • Bonus Moon Cakes every summon
Special Hero Summon
  • Featured Heroes: Svipul, Rapunzel, Estella, Lu Ling, Siluria, Mizuki, Sif, Mona, Sasha, Risa, Clarice, Amaterasu, Tamamo, Souffle, Vendetta, Hyuga, Carliss, Sylva
Double Chance Summon
  • Step 1 1,500 Diamonds
  • 5% Ticket every summon
  • Featured Heroes: Lorone, Noa, Huginn, Sara, Sandra, Sentia, Gylfi, Litany, Reginleif, Arnaud, Vidar, Zato, Ulin, Zodie, Tinker, Anubis, Mei Hou, Gardina, Forte, Muninn, Cleo, Grace, Hanna, Lumiere, Lu Ling, Sylva, Carliss, Vendetta, Hyuga, Souffle, Tamamo, Amaterasu, Rapunzel, Clarice, Sasha, Risa, Siluria, Estella, Mona, Sif, Mizuki
submitted by Dogepad to valkyrie_en [link] [comments]


2018.09.04 19:47 DTG_Bot Destiny 2 Update 2.0.0.1

Source: https://www.bungie.net/en/News/Article/47197

The Season of the Outlaw has begun.

Player Character

General
  • Raised character level cap to 50 for Forsaken owners

Sandbox

General
  • Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms
Exotic Weapons
  • Riskrunner
    • Increased inventory size
  • Whisper of the Worm
    • Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail
Weapons
  • Year 2 weapons now provide random perks when acquired
  • Year 2 Masterwork weapons have revamped system
    • Allows players to reach +10 bonus stats
  • Year 2 mods are now available
    • Can be acquired by dismantling Year 2 weapons
    • Can be purchased from the Gunsmith
    • Year 1 weapons no longer accept modifications
Perks
  • Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers
Abilities
  • Hunters
    • Golden Gun
      • Increased Golden Gun damage against base and elite enemies
  • Titan
    • Magnetic Grenades
      • Grenades should now detonate a second time even if the initial detonation kills the target

Activities

Strikes
  • The Vanguard Strike Playlist is now available
  • Nightfall strike scoring has been re-enabled
  • Base-level strikes are available through destinations
  • Year 1 Sony exclusive strikes are now available to all platforms
Exodus Crash
  • Analyzing the Fallen device in Prodromus Down
    • The objective progress rate increases based on number of Guardians standing near Ghost
  • Thaviks encounter
    • Decreased thaviks's teleport frequency
      • Was three long teleports and six quick teleports
      • Now two long teleports and three quick teleports
    • Increased Thaviks's quick-teleport speed increased
    • Reduced enemy waves to match teleport frequency
    • Added additional enemies per wave
    • Damage to Thaviks is preserved when Thaviks switches weapons
Daily Heroic Story Missions
  • Daily Heroic story missions now available

Crucible

General
  • Fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches
  • Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18
  • Removed Mayhem temporarily from the weekly featured playlist until a future update
  • Trials of the Nine is now on hiatus
    • Trials of the Nine reputation tokens cannot be redeemed until the activity returns
Maps
  • Retribution and Wormhaven are now available on all platforms
  • Retribution has been reworked and enlarged to support 6v6 matches
Rumble
  • Earning a place in the Top 3 in Rumble will now count as a win
  • The correct number of Valor Rank Points will be granted
Competitive
  • Glory
    • Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks
    • Fixed the weekly award and doubled its gains
    • Fixed and returned weekly Glory decay
    • Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4
    • Removed loss streaks
  • Valor
    • Losses in the Competitive playlist no longer reset your Valor win streak
  • Game Modes
    • Control and Clash modes have been added to the Competitive playlist
  • Rewards
    • Pinnacle Crucible rewards are now awarded via quests
      • These quests will not be removed at the end of the season
    • Redrix’s Claymore has been retired in Season 4 as a seasonal reward
      • Players who earned Redrix’s Claymore in Season 3 will receive additional bonuses
Private Matches
  • Added the option to adjust the respawn timers for Survival
  • Score-to-win options have been updated for several modes
    • Control
      • Added 25 and 150, removed 10 and 20
      • 150 is the new default
    • Clash
      • Added 25 and 150, removed 10 and 20
      • 100 is the new default
    • Supremacy
      • Added 25 and 150, removed 10 and 20
      • 150 is the new default

Gambit

General
  • The Gambit playlist is unlocked
    • Requires Forsaken
    • Requires completion of mission "Spark"
  • Infamy ranks now available

Tower

Vendors
  • Zavala
    • The Season 4 vendor progression system has been updated with two separate progressions
      • Vanguard Rank
        • Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala
        • Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls
        • You can continue to acquire items found in Vanguard engrams beyond the season end boundary
        • Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4
      • Nightfall Rank
        • Increased by attaining score on various Nightfall strikes
        • Items are now available for purchase from Zavala by increasing in Nightfall Rank
  • Shaxx
    • Updated reputation reward packages for Season 4
    • Updated bounties for Season 4
    • Added pursuits to Shaxx’s inventory
    • Added new rewards for Valor ranks
  • Gunsmith
    • No longer exchanges Year 1 mods; these can be safely dismantled
    • Now sells two mods (one armor, one weapon) a day.
    • Gunsmith packages now require 100 Gunsmith Materials
    • Updated repuation reward packages for Season 4

Events & Rituals

Challenges
  • General
    • Between levels 20 and 50 challenges provide a source of Legendary items and experience
    • When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available
    • After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones
    • Level 20 challenges with progression will be converted to a new challenges at level 50
  • Daily challenges now available
    • Specific challenges offered each day
    • Individual daily challenges reset on a four day cadence
  • Weekly challenges now available
    • Reset each Tuesday

Items & Economy

General
  • Increased experience rewards for completing strikes and nightfall
  • Reduced experience rewards for completing normal and heroic public events
  • Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4
  • Players are no longer able to delete mods or shaders from an items details screen
Masterworks
  • Masterwork reward chances are being reduced in some activities
    • Pre-Forsaken raids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in Forsaken
  • Year 1 armor will always dismantle to one Masterwork Core
  • Year 1 weapons can dismantle to one or two cores, but no longer three
Power
  • Activity rewards now respect your Power
    • If you complete an activity while severely under-leveled, rewards will offer a larger Power upgrade
    • If you complete an activity while heavily over-leveled, rewards will be a lower Power level
Shaders
  • Forsaken shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied
  • Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling
  • Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling
  • It no longer costs anything to apply shaders to gear
Infusion
  • Infusion for all pre-Forsaken and Forsaken gear is capped at 600 Power
  • Weapon infusion is now slot-based rather than archetype-based
    • Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon
  • Infusing duplicates of the same item is much less expensive than using two different items
Destination Materials
  • Reduced drop rates of destination materials from some destination activities
Collections
  • Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since Warmind's release on May 8
  • Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee
    • The cost to reacquire an item scales based on what the item dismantles into
Three of Coins
  • Three of Coins have been deprecated
    • Converted into "Faded Cards"
    • Can be safely discarded for Legendary Shards

Eververse

Prismatic Matrix Schedule
  • The Prismatic Matrix is now scheduled out for the full season
  • The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note
    • This permits players at all levels to obtain their free weekly roll
Eververse Bounties
  • Each Seasonal Bright Engram now grants one Bounty Note
    • These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:
      • Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust
      • Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust
      • Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust
  • Players can acquire as many Eververse bounties as they have Bounty Notes
  • Eververse bounties expire seven days after acquisition
Bright Dust Dismantle Yields
  • Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount
    • Example: Shaders will always yield 10 Bright Dust
Bright Engram Updates
  • Reward probabilities are now displayed on bungie.net
  • Added new Legendary weapon ornaments to the Bright Engram
  • Added new Ghost Projection category to the Bright Engram
  • Weapon and armor mods are no longer available in Bright Engrams
Eververse Armor and Perks
  • With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor
    • Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks
    • Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks
Leveling Rewards in *Forsaken*
  • Starting in Forsaken, you will no longer earn Bright Engrams each level until you reach the level cap
    • Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included
    • This includes players who use a Character Boost
  • Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game
General
  • Silver transaction history is now displayed on bungie.net
  • Bundles that have not been opened can be refunded for seven days after purchase
  • Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season's items
  • To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse

Clans

General
  • The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season
  • Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match
Season 4 Clan Progression
  • Clan experience is now earned by completing clan bounties available from Hawthorne
  • When a player reaches level 50, three new clan bounties become available

Guided Games

General
  • Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game

Technical

Audio
  • Adjusted ambient audio in the Tower
UI
  • Fixed an issue where having a certain number of unique items in the vault was causing items to not load
  • Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2018.09.04 19:46 DTG_Bot Destiny 2 Update 2.0.0.1

Source: https://www.bungie.net/en/News/Article/47197

The Season of the Outlaw has begun.

Player Character

General
  • Raised character level cap to 50 for Forsaken owners

Sandbox

General
  • Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms
Exotic Weapons
  • Riskrunner
    • Increased inventory size
  • Whisper of the Worm
    • Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail
Weapons
  • Year 2 weapons now provide random perks when acquired
  • Year 2 Masterwork weapons have revamped system
    • Allows players to reach +10 bonus stats
  • Year 2 mods are now available
    • Can be acquired by dismantling Year 2 weapons
    • Can be purchased from the Gunsmith
    • Year 1 weapons no longer accept modifications
Perks
  • Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers
Abilities
  • Hunters
    • Golden Gun
      • Increased Golden Gun damage against base and elite enemies
  • Titan
    • Magnetic Grenades
      • Grenades should now detonate a second time even if the initial detonation kills the target

Activities

Strikes
  • The Vanguard Strike Playlist is now available
  • Nightfall strike scoring has been re-enabled
  • Base-level strikes are available through destinations
  • Year 1 Sony exclusive strikes are now available to all platforms
Exodus Crash
  • Analyzing the Fallen device in Prodromus Down
    • The objective progress rate increases based on number of Guardians standing near Ghost
  • Thaviks encounter
    • Decreased thaviks's teleport frequency
      • Was three long teleports and six quick teleports
      • Now two long teleports and three quick teleports
    • Increased Thaviks's quick-teleport speed increased
    • Reduced enemy waves to match teleport frequency
    • Added additional enemies per wave
    • Damage to Thaviks is preserved when Thaviks switches weapons
Daily Heroic Story Missions
  • Daily Heroic story missions now available

Crucible

General
  • Fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches
  • Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18
  • Removed Mayhem temporarily from the weekly featured playlist until a future update
  • Trials of the Nine is now on hiatus
    • Trials of the Nine reputation tokens cannot be redeemed until the activity returns
Maps
  • Retribution and Wormhaven are now available on all platforms
  • Retribution has been reworked and enlarged to support 6v6 matches
Rumble
  • Earning a place in the Top 3 in Rumble will now count as a win
  • The correct number of Valor Rank Points will be granted
Competitive
  • Glory
    • Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks
    • Fixed the weekly award and doubled its gains
    • Fixed and returned weekly Glory decay
    • Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4
    • Removed loss streaks
  • Valor
    • Losses in the Competitive playlist no longer reset your Valor win streak
  • Game Modes
    • Control and Clash modes have been added to the Competitive playlist
  • Rewards
    • Pinnacle Crucible rewards are now awarded via quests
      • These quests will not be removed at the end of the season
    • Redrix’s Claymore has been retired in Season 4 as a seasonal reward
      • Players who earned Redrix’s Claymore in Season 3 will receive additional bonuses
Private Matches
  • Added the option to adjust the respawn timers for Survival
  • Score-to-win options have been updated for several modes
    • Control
      • Added 25 and 150, removed 10 and 20
      • 150 is the new default
    • Clash
      • Added 25 and 150, removed 10 and 20
      • 100 is the new default
    • Supremacy
      • Added 25 and 150, removed 10 and 20
      • 150 is the new default

Gambit

General
  • The Gambit playlist is unlocked
    • Requires Forsaken
    • Requires completion of mission "Spark"
  • Infamy ranks now available

Tower

Vendors
  • Zavala
    • The Season 4 vendor progression system has been updated with two separate progressions
      • Vanguard Rank
        • Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala
        • Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls
        • You can continue to acquire items found in Vanguard engrams beyond the season end boundary
        • Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4
      • Nightfall Rank
        • Increased by attaining score on various Nightfall strikes
        • Items are now available for purchase from Zavala by increasing in Nightfall Rank
  • Shaxx
    • Updated reputation reward packages for Season 4
    • Updated bounties for Season 4
    • Added pursuits to Shaxx’s inventory
    • Added new rewards for Valor ranks
  • Gunsmith
    • No longer exchanges Year 1 mods; these can be safely dismantled
    • Now sells two mods (one armor, one weapon) a day.
    • Gunsmith packages now require 100 Gunsmith Materials
    • Updated repuation reward packages for Season 4

Events & Rituals

Challenges
  • General
    • Between levels 20 and 50 challenges provide a source of Legendary items and experience
    • When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available
    • After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones
    • Level 20 challenges with progression will be converted to a new challenges at level 50
  • Daily challenges now available
    • Specific challenges offered each day
    • Individual daily challenges reset on a four day cadence
  • Weekly challenges now available
    • Reset each Tuesday

Items & Economy

General
  • Increased experience rewards for completing strikes and nightfall
  • Reduced experience rewards for completing normal and heroic public events
  • Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4
  • Players are no longer able to delete mods or shaders from an items details screen
Masterworks
  • Masterwork reward chances are being reduced in some activities
    • Pre-Forsaken raids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in Forsaken
  • Year 1 armor will always dismantle to one Masterwork Core
  • Year 1 weapons can dismantle to one or two cores, but no longer three
Power
  • Activity rewards now respect your Power
    • If you complete an activity while severely under-leveled, rewards will offer a larger Power upgrade
    • If you complete an activity while heavily over-leveled, rewards will be a lower Power level
Shaders
  • Forsaken shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied
  • Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling
  • Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling
  • It no longer costs anything to apply shaders to gear
Infusion
  • Infusion for all pre-Forsaken and Forsaken gear is capped at 600 Power
  • Weapon infusion is now slot-based rather than archetype-based
    • Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon
  • Infusing duplicates of the same item is much less expensive than using two different items
Destination Materials
  • Reduced drop rates of destination materials from some destination activities
Collections
  • Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since Warmind's release on May 8
  • Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee
    • The cost to reacquire an item scales based on what the item dismantles into
Three of Coins
  • Three of Coins have been deprecated
    • Converted into "Faded Cards"
    • Can be safely discarded for Legendary Shards

Eververse

Prismatic Matrix Schedule
  • The Prismatic Matrix is now scheduled out for the full season
  • The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note
    • This permits players at all levels to obtain their free weekly roll
Eververse Bounties
  • Each Seasonal Bright Engram now grants one Bounty Note
    • These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:
      • Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust
      • Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust
      • Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust
  • Players can acquire as many Eververse bounties as they have Bounty Notes
  • Eververse bounties expire seven days after acquisition
Bright Dust Dismantle Yields
  • Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount
    • Example: Shaders will always yield 10 Bright Dust
Bright Engram Updates
  • Reward probabilities are now displayed on bungie.net
  • Added new Legendary weapon ornaments to the Bright Engram
  • Added new Ghost Projection category to the Bright Engram
  • Weapon and armor mods are no longer available in Bright Engrams
Eververse Armor and Perks
  • With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor
    • Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks
    • Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks
Leveling Rewards in *Forsaken*
  • Starting in Forsaken, you will no longer earn Bright Engrams each level until you reach the level cap
    • Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included
    • This includes players who use a Character Boost
  • Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game
General
  • Silver transaction history is now displayed on bungie.net
  • Bundles that have not been opened can be refunded for seven days after purchase
  • Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season's items
  • To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse

Clans

General
  • The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season
  • Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match
Season 4 Clan Progression
  • Clan experience is now earned by completing clan bounties available from Hawthorne
  • When a player reaches level 50, three new clan bounties become available

Guided Games

General
  • Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game

Technical

Audio
  • Adjusted ambient audio in the Tower
UI
  • Fixed an issue where having a certain number of unique items in the vault was causing items to not load
  • Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2018.07.26 21:19 LarperPro Legion review from a lore enthusiast

Hi folks!
I'm a big lore fan and I solely play WoW for the story. I made a big 7 year break from WoW because I stopped playing in WotLK only to return 8 months ago during Legion.
I loved Legion! The story was intense, full of great characters, I loved the Demon Hunter class and a lot of other features.
But there were some downsides, especially from a lore perspective which I want to address in this review. Before we get started I want to disclaim two things:
  1. Bear with me if I complain about some features implemented in early expansions. I didn't play them so treat this like a Legion+Previous Expansions review.
  2. I did start playing one year after Legion got released, so my complaints about Legion's difficulty might be related with that fact.
Before we get started, here's a link on the review on the official forums. Now, let's get started!

a) What I loved:

I'll split this section into lore, gameplay/social and miscellaneous.
  • Lore
Amazing story!
I loved the general flow of the story. It was intense, dramatic, entertaining and sometimes heart-breaking (Varian's dying scene and Anduin's grief, I cried so hard!). Every scene with Illidan was so freaking cool, and I love that Blizzard fixed TBC expansion lore-wise by making Illidan an anti-hero.
I also loved seeing all the iconic characters in one place: Gul'dan, Turalyon, Alleria, Velen, Archimonde, Kil'jaeden, Magni, Xavius, Maev, Genn, Varian etc. It was great seeing them interacting with one another because that's what Warcraft is all about! Epic characters engaging in epic conflicts in an epic world.
Demon Hunter starting zone was amazing!
I also loved the Demon Hunter starting zone and cinematics. It was a great leveling and questing experience both from a gameplay and a lore perspective.
Amazing out-of-game content!
Also, the best thing about Legion lorewise for me were the non-game lore art pieces such as books, short stories, Harbinger videos, audio dramas and comics. I freaking LOVED the audio dramas. Steven Pacey's voice is so goddamn magnificent. Gul'dan's, Khadgar's, Alleria's and Turalyon's voice actors are so freaking good. The sound FX and music production was amazing. I felt like I was there when Draenor started breaking. I felt like I was battling with Gul'dan and Khadgar in the Tomb of Sargeras. Big prompts to the team responsible for producing those pieces of art!
Story was part of the gameplay
I liked how the story was streamlined with the gameplay. Going to dungeons and raids felt significant from the story perspective because we would finally kill the villain who was established previously with quests, cinematics and other appearances. Killing Gul'dan in ToS, defeating Helya in the Trial of Valor, heck even killing Dargrul in Neltharion's lair felt as I am progressing through the story. Like I am saving Azeroth.
  • Gameplay/social
I loved the Demon Hunter class. As a huge Illidan fan, to finally be able to play as an Illidari was a dream come true. Their gameplay was also amazing. I loved their mobility, gliding, and hack'n'slash gameplay.
The Artifact system was cool because it removed the burden to constantly calculate whether you should change your weapon for the one that dropped or not. Having multiple skins for the same weapon was also cool.
I loved the specialization system. I'm not sure when it was introduced but it felt so great switching to Vengeance as a Night elf Demon Hunter so I can save a Horde player dying to a World boss. So cool!
Questing was fun. I loved that questing was similarly intertwined with the story how raiding and dungeons were. Questing felt meaningful. I loved how the cinematics were incorporated during questing. More cinematics during quests!
  • Miscellaneous
  • Order hall campaigns were freaking dope! At least the Demon Hunter one!
  • New PvP system. I haven't played much Legion PvP but I'm a big PvP nerd. Drastically reducing the significance of gear in PvP was the best thing to happen for PvP.
  • Improved Transmog system was also great!
All of that was great. But there were some things which I didn't like. Let's finish with constructive criticism!

b) What I didn't like

I will split this section into gameplay/social and lore as I did the first one:
  • Lore
Instances of bad writing
The ending of the Demon Hunter's quest for the Havoc Artifact is super silly. Basically, Varedis Felsoul has the Twinblades and we must kill him to obtain the Twinblades. We confront him but at the end of the battle Kil'jaeden commands Varedis to stop fooling around and finish us with the Twinblades. Varedis then throws the Twinblades on the floor next to us, and escapes through a portal telling is: "This is not over!" I mean, come on... WoW is not a shounen anime Blizzard!
But I must say, seeing that trope subverted when Velen kills Talgath was delicious! Props for that one!
Grinding to progress through the story
This was my biggest beef with the Legion. Let's give some examples:
  • Soul prism of the Illidari quest required of us to kill 40 last bosses of Heroic dungeons.
  • Balance of Power quest required of us to visit already finished dungeons but this time on the Mythic difficulty.
  • The entire Return to Karazhan quest chain, where we had to go through Lower and Upper Karazhan several times in a row.
  • Getting a quest for a normal dungeon, and then later on for heroic. Or vice versa. I remember only one instance of that when I got a quest for heroic Arcway, and then later for Normal.
So, what's wrong with that? Well, from a lore/story perspective, if I enter a dungeon, and kill the last boss, he's dead, isn't it? The difficulty doesn't matter. The game shouldn't make me go back to the dungeon because it makes no sense from a story perspective.
Now, don't get me wrong. I am fine with having to do a heroic or even mythic content. Only as long as it's progressive. I would be totally fine with going, for example, to normal Neltharion's lair, Darkheart Thicket, Vault of the Wardens, Halls of Valor, but I suddenly need to do heroic Arcway and Court of the Stars, because they're very important from the story perspective.
Also, I'm fine with the amount of time I need to invest to experience the story. I don't mind spending 40 hours to complete the Soul prism of the Illidari quest. Investing time into the game helps me immerse myself into the world and into the story. The story becomes more engaging and meaningful the more I invest time in it. But forcing players to repeat content is just lazy design.
Removal of attunement quests
I started playing one year and a half after Legion's release. At that time, Blizzard decided to remove the requirements for entering some instances. I guess that was to make questing with alts easier.
This is a bad design decision in my opinion.
Attunement quests tell a story of why are we entering the dungeon/raid in the first place. Removing them, you remove the story.
I understand why they were removed, but the problem could be solved so that both the lore lovers, and the alt lovers win. Make attunements account bound. So, when a player completes the attunement quest on his main, he doesn't need to do them on other characters.
In that way, returning players will get their fill of the story, while the alt lovers won't have to grind the quests on their alts. Win-win!
Reputation grind for Balance of Power
I remember needing to grind my Valarjar reputation to Revered before I could continue the Balance of Power questline.
I understand the reasoning behind the grind: I must prove my worth to the Valarjar!
But again, grinding feels like a lazy way out of designing good content. I would have no trouble with needing to do 20+ quests that are different where I am proving my worth, which I believe I do when I complete the Stormhelm story line any way, was that not enough to prove my worth Odin?! :P
I am also fine with doing World quests for rep grinding. But then make an algorithm so they don't repeat! I have no trouble with doing 10-ish World quests to get my reputation to Revered.
But I believe it would be easier if you would combine the rep grind with questing through the zone. I believe lore enthusiasts would be the happiest with that design because anything else just feels like an artificial filler.
  • Gameplay/social
Questing and dungeons are not social
I play on the highly populated populated server but I've never had any social encounters while leveling. Strangers refuse to group up when we're both doing the same quests. People rarely respond to whispers. I understand some people don't want to play with others. And that's fine. But what earlier expansions (Vanilla/TBC/WOTLK) did right was that questing was not super easy. People needed to group up to complete some quests. And then being nice and social would go along the way, because people play better when they feel good and they play worse when they have toxic encounters.
The only difference between playing with bots and players in dungeons and scenarios, was that I knew I was playing with players. Otherwise, I couldn't tell the difference; 90% of the time no one would say a word during the entire 20-30 minutes of the dungeon run. Even when I've said hello.
I believe that's a consequence of the gradual dumbing down of the game and reducing the time one needs to work for rewards. I feel like players nowadays literally want press-X-to -win-like gameplay. It feels like nobody wants to work for their rewards, be it loot or story progress.
People leaving after one wipe, people kicking me out of the dungeon for doing something wrong in a dungeon. People kicking me out of the dungeon for getting a DC. I miss the good old times when it paid off to be patient and helpful from a selfish perspective because finding a new member wasn't two clicks away.
I guess this problem is very difficult because the general mentality of players have changed because of Blizzard's change of game design policy: dumbing down and increased rewards.
Questing/Dungeons/Normal raids are too easy
I remember getting a Pokeball-like item which enabled me to summon Withered while questing in Suramar. I rarely used it because I forgot I had it. I could kill everything, from normal mobs, rares and elites without any help. There was no need for me to use the Poke-Withered-Ball.
One of the reasons there are no chatting between players in dungeons is that the dungeons are too easy. Everyone has DBM AddOn which get updated before the launch because the devs develop it using the PTBeta. So when new content comes out, every one just keeps track of their DBM and moves out of fire when DBM tells it.
I know this is not Blizzard's fault, but I would at least make the bosses' mechanics more punishing, so that one or two fails result in a death/wipe. That way, even if people have DBM, they have to wipe on a boss one or two times to learn the tactic.
Normal raids were easy in the same way as dungeons and that was annoying because it broke my immersion. Entering The Emerald Nightmare raid and one-shotting everything, even Xavius, felt very anti-climactic. I mean, we defeated on of the most iconic Azeroth's villains without breaking a sweat.
Non-linear questing zones (Broken Isles)
The only reason I don't like being able to choose whether you want to start in Stormhelm, Aszuna, Highmountain or Val'sharah was from a World PvP perspective. World PvP makes no sense with non-linear questing. Linear questing ensures people who quest in that area will be the same level. Non-linear questing trumps that.
Maybe I'm shortsighted, but I don't see any benefit from non-linear questing. Only problems. Linear questing seems to have more sense both from a lore and PvP perspective.
The only way to counter this is probably by automatically adjusting stats in PvP combat, as you did when a player enters PvP instance.
I understand that my experience with this entire section might have been different if I played on launch. I sincerely hope so. BfA launch will demonstrate that to me!
Conclusion/TL;DR: Legion was freaking amazing. The story was excellent. Out-of-game lore content such as comics, Harbinger videos and audio dramas were phenomenal. I loved how story and questing were brilliantly meshed together. I disliked grinding for story progression and removal of attunement quests.
Epilogue:
Whew! That was basically the size of a book chapter. Thanks for reading!
Now it's kind of late for Blizzard to make any significant changes to Battle for Azeroth but I hope the issues I addressed here will get solved at least in a next expansion.
And of course, keep the awesome things awesome!
I am very excited for BfA because we're finally getting a proper Alliance vs. Horde expansion and the story is very character driven, which is super interesting!
Props to Blizzard's writers, especially Golden and Brooks. I enjoyed all the books, short stories and audio dramas.
For Azeroth!
submitted by LarperPro to wow [link] [comments]


2018.06.07 10:59 Dogepad [JP] Anniversary

JP 2ND ANNIVERSARY CELEBRATION

Login Bonus
2nd Anniversary Attendance
2nd Anniversary Lottery
2nd Anniversary Bingo
2nd Anniversary Connect Schedule & Tokens
2nd Anniversary Score Attack
2nd Anniversary Treasure Card
Odin Connect Battle
Super Odin Connect
Through the Sky Scenario Rerun
 

Heroes

Envy Scion Esquire -- Range, Elf
  • ATK, MATK reflect barrier for 3 turns OR 20% of hero max HP & Quick for 3 turns to all your heroes. 250% Light MATK damage to enemy with highest ATK & restore HP equal to 30% of damage dealt to self.
    • Reflect barrier & Quick applies to females
  • Passives
    • Eclipse field resistance 20% up (constant)
    • ATK, MATK reflect barrier for 5 turns OR 20% of hero max HP to self (opener)
    • HP 8% up for your 3 heroes with lowest HP (constant)
Gluttony Scion Filsius -- Melee, Beast
  • 60% Shield for 3 turns & 60% ATK counterattack for 3 turns to all your heroes. MDEF 2% down for 3 turns to 3 nearest countered enemies.
  • Passives
    • Gravity field resistance 20% up (constant)
    • Status ailment resistance 50% up for 5 turns (opener) & MDEF 8% up to your 3 heroes with highest MATK (constant)
Valorous Odin -- Mage, Aesir
  • 120% Light MATK damage to all enemies. 140% Fire MATK damage & all stats (other than HP) 30% down for 3 turns to 3 nearest enemies
  • Passives
    • Gravity field resistance 20% up (constant)
    • ATK, MATK 3% up to your 3 back heroes (constant)
Rapunzel -- Mage, Human
  • HP 30% up for 2 turns & Restore 10% HP to all your heroes
  • Passives
    • Eclipse field resistance 20% up (constant)
    • HP 3% up to all your ground heroes (constant)
Greed Scion Cortana -- Melee, Human
  • 25% Dark ATK damage 6 times to all enemies. Steal, Quick, Status Ailment resistance 50% up for 3 turns to self.
    • Steal -- Takes any status up buffs from enemies when attacking
  • Passives
    • Mist field resistance 20% up (constant)
    • All Stats 2% up to all your human heroes (constant)
Lumiere -- Mage, Therian
  • Stats debuffs nullified for 3 turns & ATK/MATK 30% up for 3 turns & Master, Hit for 2 turns to all your heroes
    • Hit -- Attacks never miss; excluding Limit Bursts
  • Passives
    • Mist field resistance 20% up (constant)
    • ATK 8% up to your highest ATK hero & 8% bonus damage to beast (constant)
    • MATK 8% up to your highest MATK hero & 8% bonus damage to beast (constant)
Utgard -- Mage, Jotun
  • 160% Light MATK damage & Paralyze, Reckoning for 3 turns to all enemies.
    • Paralyze, Reckoning applies to Aesirs, Jotuns, Beasts
  • Passives
    • Void field resistance 20% up (constant)
    • MDEF 10% down for 10 turns to all enemies (opener)
 

Equipment

Heavenly Wedding Ring -- Aesir, Human
  • Status Ailment resistance 50% up for 3 turns (opener) & MATK 8% up to your 2 heroes with highest MATK (constant)
Asgard Arrow -- Range
  • 130% Light ATK damage to nearest enemy row.
Asgard Barrel -- Range
  • 130% Light MATK damage to nearest enemy row
Hel's Anniversary Costume
  • MATK 20% up for 2 turns to self & 110% Dark MATK damage & MDEF 20% down for 2 turns to 3 nearest enemies.
    • Ignores shield
    • Skill increase will only boost damage
Skuld's Anniversary Costume
  • 120% Light ATK damage to 2 nearest enemies & Restore 1% HP to all your heroes.
Ipsum's X/SP
  • 120% Water MATK damage to nearest and farthest enemies & Remove barrier to all enemies. Quick for 2 turns to self.
    • Remove Barrier applies to humans, therians
Tome of Light -- Mage, Aesir, Human
  • 120% Light MATK damage & Light Wound for 1 turn to all enemies
Dark Priest Robe -- Mage
  • MATK/MDEF 8% down for 2 turns to enemy with highest MATK
Hel's Schoolgirl Costume
  • 30% Shield for 2 turns & 50% Dark MATK counterattack for 2 turns to self. MATK 10% up for 2 turns to your 2 heroes with highest MATK on counter.
Skuld's Schoolgirl Costume
  • 24% Light ATK damage 5 times & MATK 10% down for 2 turns to 3 enemies with lowest Light resistance. MDEF 10% up for 2 turns to self.
Throne of the Flame Empress -- Jotun
  • 140% Fire MATK damage & Fear for 2 turns & Skill gauge 20% down to 2 nearest enemies
Heimdall's Anniversary Costume
  • All stats 10% up for 2 turns to self
Utgard's SP
  • 140% Light MATK damage & Reckoning for 2 turns to 3 nearest enemies
 

Connect Battle

Odin Strikes!
Odin
  • Active Skill -- Light MATK damage & MDEF 30% down for 3 turns to all enemies.
    • 20% damage bonus against Humans
  • Auto Attack Skill -- Light MATK damage & Petrify for 3 turns to all heroes in the Connect Battle.
    • Ignores barriers & shields
    • Petrify effect applies only to Humans, Therians, Jotun
    • Light Wound for 3 turns to all heroes in the Connect Battle.
    • Light Wound applies to all races
Norn
  • Active Skill -- Light ATK damage & Reckoning for 3 turns to nearest enemy row.
    • Reckoning effect applies only to Humans, Therians, Jotun, Beasts
  • Auto Attack Skill -- Light ATK damage & Paralyze, Reckoning for 2 turns to farthest enemy row
    • Paralyze, Reckoning effect applies only to Humans, Therians, Jotun, Beasts
Skuld
  • Active Skill -- Light ATK damage to all enemies. Restore HP to your heroes.
  • Auto Attack Skill -- Skill Gauge down to nearest enemy. Defend Odin & Restore HP to self
 
Boosted Heroes: Esquire, King Filsy
  • Boost affects Stats & Drops
  • 1 Boosted Hero: 1.5x
  • 2 Boosted Hero: 2x
 
Amaterasu Strikes!
Amaterasu
  • Active Skill -- Fire MATK & Burn for 3 turns & DEF 20% down for 3 turns
    • Burn applies to Aesirs, Humans, Therians, Jotuns
  • Auto Attack Skill -- Fire MATK damage & Exhaust, Slow for 3 turns to all heroes in the Connect Battle.
    • Exhaust, Slow effect applies only to Aesirs, Elves, Jotun
    • Fire Wound for 3 turns to all heroes in the Connect Battle.
    • Light Wound applies to all races
Susano-o
  • Active Skill -- Water ATK damage to 2 enemies with lowest Water resistance
  • Auto Attack Skill -- Water ATK damage to 2 enemies with lowest Water resistance
Tsukuyomi
  • Active Skill -- Dark MATK damage & Dark Wound for 3 turns to 1 enemy each with highest ATK, DEF, ACC.
    • Dark Wound applies to ground enemies
  • Auto Attack Skill -- Powerful Dark MATK damage & Skill gauge down to nearest enemy. Feint & Stats down nullified for 3 turns to Amaterasu.
 
Boosted Hero: Rapunzel
  • Boost Stat & Drops
 
S2★ Angrboda Super Connect
Angrboda
  • Active Skill -- Fire MATK damage to 3 nearest enemies & Fear for 3 turns to all enemies
    • Fear Applies to Humans, Therians
  • Auto Attack Skill -- Fire MATK damage & Burn for 6 turns & Eclipse Field to all heroes in the Connect Battle. *Burn effect applies to all races
    • Exhaust for 3 turns & Fire Wound for 3 turns to all enemies in the Connect. Status down nullified for 3 turns to self
    • Fire Wound applies to all enemies
    • Exhaust applies to Humans, Therians
Fire Magic Crystal (Mage)
  • Auto Attack Skill -- 50% Shield & MATK up & Quick for 2 turns to Angrboda
Fire Magic Crystal (Range)
  • Auto Attack Skill -- Flame Field to all heroes in the Connect Battle. Powerful Fire MATK damage & Fear for 3 turns to the front hero.
    • High Flame Field to all heroes in the Connect Battle. Powerful Fire MATK damage & Fear for 3 turns to the front hero.
    • Fear effect applies only to Aesir, Humans, and Therians
 
Bonus Connect Valorous Odin
Majority of you are probably not going to know what I'm talking about but this Connect works the same way as the Walpurgisnacht Connect in the Madoka Collab Event over in JP. To do this Bonus Connect, you first need to do the Trial by Gods Quests to collect tickets. These tickets will substitute using stamina for the Connect.
Valorous Odin
  • Active Skill -- 120% Light MATK damage to all enemies. 140% Fire MATK damage & All stats (other than HP) 30% down for 3 turns to 3 nearest enemies.
  • Auto Attack Skill -- Light MATK damage & Reckoning for 3 turns to all enemies in the Connect. Status down nullified for 3 turns to self.
    • Reckoning applies to Aesirs, Elves, Jotun
    • Restore 10% HP to all enemies in the Connect
Huginn
  • Active Skill -- 150% Dark ATK damage to 3 farthest enemies
    • 50% bonus damage to airborne enemies
  • Auto Attack Skill -- Dark ATK damage to 2 farthest enemies & All stats (other than HP) 30% up to Valorous Odin
Muninn
  • Active Skill -- 80% Light ATK damage 2 times to 3 farthest enemies. Quick for 3 turns to your back row heroes.
    • 30% damage bonus against airborne enemies
  • Auto Attack Skill -- Powerful Light ATK damage & Skill gauge down to nearest enemy. 50% ATK/MATK damage shield for 3 turns to Valorous Odin
 
Boosted Hero: Cortana
  • Boost affects Stats & Drops
 
S3★ Utgard Infernal Connect
Resistance -- Fire: 1.5 Water: 1.5 Earth: 1.5 Light: 3.0 Dark: 2.5
Utgard -- Mage, Jotun, Male
  • Active Skill -- 160% Light MATK damage & Paralyze, Reckoning for 3 turns to all enemies
    • Paralyze, Reckoning applies to Aesirs, Jotuns, Beasts
  • Auto Attack Skill -- Light MATK damage & Mist field & Reckoning for 3 turns to all enemies. All stats (other than HP) 10% up for 10 turns to all allies. All stats (other than HP) 10% down for 10 turns to all enemies.
    • Reckoning applies ot all races
    • Mist field applies only on 2nd and 3rd HP
Light Magic Crystal (Mage)
  • Auto Attack Skill -- 80% MATK Shield for 3 turns & 60& MATK damage counterattack for 3 turns to all allies. Skill gauage 10% up to all enemies.
Light Magic Crystal (Range)
  • Auto Attack Skill -- High Holy Field to all enemies in the Connect. Powerful Light MATK damage & Confuse for 3 turns to nearest enemy. Light Wound for 3 turns to all enemies.
    • Confuse applies to Aesirs, Humans, Jotuns, Beasts
    • Light Wound applies to all races
 

Trial by Gods

Trial by Gods are quick and easy runs that you do for Rune Shards and Tickets used for Valorous Odin Bonus Connect. Each has difficulties from 1★ to 3★. Additionally, there are Speed Tickets that you can use on them (Same concept as Quick Tickets).
 

Score Attack

2nd Anniversary Score Attack will have all elements rotated in. They cost stamina and you can get 2nd Anni Tokens from it and also a 2nd Anni Box which contains the [Asgard Barrel].
 

Treasure Card

2nd Anniversary Treasure Card I
  • Do Connects, Score Attacks, and Bingo for Anni Tokens to use to flip cards.
Super Lucky:
  • Hel's Anniversary Costume x1
  • Skuld's Anniversary Costume x1
Milestone Reward: Star Party Hero Box
 
2nd Anniversary Treasure Card II
Super Lucky:
  • Hel's Schoolgirl Costume x1
  • Skuld's Schoolgirl Costume x1
Milestone Reward: Special Hero Box
 
2nd Anniversary Treasure Card III
Super Lucky:
  • Heimdall's Anniversary Costume x1
  • Fire Bangle x1
Milestone Reward: Moon Party Hero Box
 

Framewar

This new event will have players join either Team Hel or Team Skuld. The objective is to whale your way through 2nd Anniversary Tokens to win.
Rewards include: Hel's Exclusive Icon Frame, Skuld's Exclusive Icon Frame, Rubies, Orb Scrolls, Diamonds, 3★ Reforge equipments, and Heavenly Wedding Rings
 

Lucky Summon

2nd Anniversary Lucky Summon I featuring NEW Star Party Exclusive Hero Valorous Odin.
Super Lucky:
  • 5★ Valorous Odin
  • Star Party Hero Box
  • 3★ Tome of Light
  • 3★ Cane of Naught
  • 3★ Rain God Armor
  • 3★ Moonlight Staff
  • 3★ Judgement Arrow
  • Lucky Tokens x900
Lucky:
  • Star Party Equipment Box
 
Star Party Hero Box Content: All Star Party Heroes
Star Party Equipment Box Content: All Star Party X Gears
Rain God Armor & Moonlight Staff are unofficial names. Refer to here on what they do.
 
2nd Anniversary Lucky Summon II
Super Lucky:
  • 5★ Tsukuyomi
  • 5★ Vesmerald
  • 3★ Seventh Heaven
  • 3★ Arctic Spear
  • 3★ Radiant Shield
  • 3★ Crimson Axe
  • 2nd Anni. Lucky Coins x700
 
Arctic Spear is an unofficial name. Refer to here on what it does.
 

Banners

2nd Anniversary Star Party Daily Summon
  • 2 FREE 1x Summons daily
  • Chance at Star Party heroes
2nd Anniversary Guaranteed 5★ Diamond Hero
  • 1 FREE 10x Summon for a 5★ Diamond Hero
  • Select any Diamond hero to be 5★
2nd Anniversary Star Party Summon I
  • Step 1: 1,500 Diamonds
  • Step 2: 2,500 Diamonds
  • Step 3: 3,000 Diamonds
  • Step 4: 3,000 Diamonds; Guaranteed 1 of 5 selected Star Party hero
  • Pick 5 Star Party hero to be in Guaranteed Pool
  • Featured Heroes: Frey, Chihaya, Odin, Y.Ymir, Mia, Materia, Lolo & Nana, Sol, Tesla, Urd
  • Featured Gears: Frey's X, Chihaya's X, Odin's X, Y.Ymir's X, Mia's X, Materia's X, Lolo & Nana's X, Sol's X, Tesla's X, Urd's X
Seven Scions Summon I
  • First Summon only: 1,500 Diamonds
  • 3,000 Diamonds
  • New EXCLUSIVE Scion heroes: Esquire, Filsius
  • Featured heroes: Esquire, Filsius
2nd Anniversary Gear Party Summon I
  • Step 1: 1,500 Diamonds
  • Step 2: 2,000 Diamonds
  • Step 3-6: 3,000 Diamonds
  • Step 3 Guaranteed 5★ Equipment
  • Step 6 Guaranteed 5★ Gear Party Equipment
  • Featured Gears: Ghost Staff, Kingtree Staff, Winged Boots, Vingolf Sword, Nordicia Minigun, Idor Bow
2nd Anniversary Limited Hero Summon
  • New Hero Rapunzel
  • Step 1: 1,500 Diamonds
  • Step 2: 2,000 Diamonds
  • Step 3-7: 3,000 Diamonds
  • Step 3: 5★ Select Character Ticket
  • Step 7: Guaranteed 1 Selected Limited Hero
  • Select Heroes just like the Star Party Summon
  • Featured Heroes: Rapunzel, Clarice, Sasha, Risa, Lu Ling, Carliss, Vendetta, Hyuga, Souffle, Siluria, Sylva, Estella, Amaterasu, Sif, Tamamo, Mona, Mizuki
  • Featured Gears: Clarice's X, Sasha's X, Risa's X, Carliss's X, Sylva's X, Amaterasu's X, Sif's X, Mizuki's X, Tamamo's X
  • 5★ Select Character Ticket: Thor, Luca, Niji, Freya, Gullveig, Kili, Wolfgang, Momiji, Ranco
2nd Anniversary Gear Party Summon II
  • Step 1: 1,500 Diamonds
  • Step 2: 2,000 Diamonds
  • Step 3-6: 3,000 Diamonds
  • Step 3 Guaranteed 5★ Equipment
  • Step 6 Guaranteed 5★ Gear Party Equipment
  • Featured Gears: Tyrfing, Imperial Stone Staff, Oceanic Greatbow, Draupnir Band, Saint Sickle, Hellfire Staff
2nd Anniversary Star Party Summon II
  • Step 1: 1,500 Diamonds
  • Step 2: 2,500 Diamonds
  • Step 3: 3,000 Diamonds
  • Step 4: 3,000 Diamonds; Guaranteed 1 of 5 selected Star Party hero
  • Pick 5 Star Party hero to be in Guaranteed Pool
  • Featured Heroes: Skadi, Brunhild, Verdandi, Dielle, Hrist, Tholin, Sakeko, Etricia, Nott, Geyser
  • Featured Gears: Skadi's X, Brunhild's X, Verdandi's X, Dielle's X, Hrist's X, Tholin's X, Sakeko's X, Etricia's X, Nott's X
48Hr Star Party Summon
  • Step 1: 1,500 Diamonds
  • Step 2: 2,000 Diamonds
  • Step 3: 3,000 Diamonds
  • Featured Heroes: Jord, Kaguya, Ipsum, Geyser, Etricia, Eris
  • Featured Gears: Etricia's X
Seven Scions Summon II
  • First Summon only: 1,500 Diamonds
  • 3,000 Diamonds
  • New EXCLUSIVE Scion Hero: Cortana
  • Featured heroes: Esquire, Filsius, Cortana
Seasonal Hero Summon
  • Step 1: 1,500 Diamonds
  • Step 2: 2,000 Diamonds
  • Step 3: 3,000 Diamonds; Guaranteed Seasonal Hero & Bonus Purple Orb Scroll
  • 1 per person
  • Featured Heroes: All Seasonal Heroes
2nd Anniversary Moon Party Select Summon
  • Step 1: 1,000 Diamonds
  • Step 2: 1,500 Diamonds
  • Step 3: 2,100 Diamonds; Selected MP heroes rate 3x up
  • Step 6: 2,100 Diamonds; Selected MP heroes rate 3x up
  • Step 8: 2,100 Diamonds; 1 of 5 Selected MP heroes guaranteed
  • New Hero Lumiere
  • Featured Heroes: Lumiere, Hanaru, Grace, Ulin, Noa, Sandra, Cleo, Muninn, Forte, Gardina, Mei Hou, Reginleif, Litany, Tinker, Huginn, Zodie, Sentia, Zato, Vidar, Anubis, Gylfi, Sara, Arnaud
  • Featured Gears: Noa's X, Sandra's X, Reginleif's X, Litany's X, Tinker's X, Huginn's X, Sentia's X, Zato's X, Vidar's X, Anubis's X, Gylfi's X, Sara's X, Arnaud's X
2nd Anniversary Ruby Summon
  • First 2 summons are half off (250 Rubies)
  • Rates 1.5x up
  • Featured Heroes: Radgrid, Randgrid, Hervor
  • Featured Gears: Radgrid's X
2nd Anniversary Star Party Part I
  • 3,000 Diamonds
  • Star Party Hero & Gear 2x Rate up
  • New Star Party Gear: Ipsum's X/SP
  • Featured Heroes: Jord, Ipsum, Etricia, Hrist, Chihaya, Skadi, Urd
  • Featured Gears: Ipsum's X, Etricia's X, Hrist's X, Chihaya's X, Skadi's X, Urd's X
2nd Anniversary Star Party Part 2
  • 3,000 Diamonds
  • Star Party Hero & Gear 2x Rate up
  • Featured Heroes: Kaguya, Frey, Nott, Tesla, Brunhild, Lolo & Nana, Verdandi
  • Featured Gears: Frey's X, Nott's X, Tesla's X, Brunhild's X, Lolo & Nana's X, Verdandi's X
 

Updates

~~ 6/7/2018 ~~
~~ 6/8/2018 ~~
  • JP 2nd Anniversary is underway
  • New banner summon Legendary 7 Fest
    • Exclusive heroes: Esquire, King Filsy
  • Hel & Freya Awakening
  • Ipsum's X/SP
~~ VC JP Live Stream ~~
~~ 6/13/2018 ~~
~~ 6/15/2018 ~~
~~ 6/22/2018 ~~
  • New Seven Scion Hero Cortana
  • New Inferno Connect Utgard coming on the 24th
~~ 6/24/2018 ~~
  • Utgard Infernal Connect released
  • New Moon Party Hero Lumiere
~~ 6/29/2018 ~~
submitted by Dogepad to valkyrie_en [link] [comments]


2018.03.30 03:45 Lucky_Bread Test

    Recently Brawl Stars released an update introducing “landscape mode,” but that comes packaged with a new and mandatory control scheme: Joystick to Attack and Auto Aim. Immediately following this update, the community has reacted negatively and Brawl Stars has taken a lot of flack. In this post, I’m going to explain why.

Who Am I?

I've been Team Solomid's (TSM) Vainglory analyst for a professional, competitive team for about 2 years. I am very passionate about games, as you can tell by the size of this post.
 
Tl;dr: Joystick is inherently less intuitive than simply tapping directly on what you see. Adding the Auto Aim button on top of the joystick complicates it further and adds even more limitations than it already has. Joystick makes it harder to aim, more so for certain brawlers. Auto Aim works for AoV(Arena of Valor) because it is more complex, uses 1 hitbox, and has cooldowns. Optimal controls would probably be joystick to move + tap to attack in portrait mode with the perspective changed. Don’t “balance” a game to hide your bad controls. Just fix your controls.
 

Defining Features

 
First of all, we need to point out the relevant defining features and mechanics of the two controls. If this is common sense to you, then good, I like the commonness of your sense.
 
  • Pre Update: Tap to Attack
    • Before, you could simply tap and your brawler would connect the dots between the position of the tap and the position of where your brawler is, creating a line (or ray casting) and attack towards the targeted position.
    • You can hold your finger to see a representation of your shot to help you aim. Release to fire.
  • Post Update: Joystick to Attack and Auto Attack (Auto Aim)
    • The Joystick to Attack automatically centers on wherever you place your finger as long as you’re on the right side of the screen. This means that you don’t have to remember the position of the joystick since you can’t actually feel it, but there is no reward if you do remember it’s position. So if you tap on the edge of the faded out joystick expecting it to instantly attack at that angle or position, you will instead, auto aim since the Joystick to Attack centers on your finger. That means if you want to manually aim, it will take a lot longer to consecutively manually aim 3 shots in a row.
    • The joystick has a default position at the center of the joystick area. Releasing returns to the default position.
    • If you do not drag the joystick outside of the cancellation area, which is a small, centered circle, and release, you will auto attack.
      • Auto aiming only aims at the targets current position at the time of releasing.
    • If you release and there is not a target inside your range, you will not attack. (This means that you can hold the joystick, wait until a target is in range, and then release)
    • For non-throwers, dragging the joystick outside of the cancellation area will aim at that angle.
    • For throwers, dragging the joystick is a scaled down representation of your actual range, meaning sensitivity is extremely important. The cancellation area also makes it to where you cannot aim directly on yourself.
    • Moving the joystick out of the cancellation area will show a representation of your shot. Release to fire and return to the default position. Return to the default position and release to cancel.
 

What Makes Good (and Bad) Controls?

    A good control would allow us to do whatever we wanted to do without even thinking about it, just like how you move your arm. You don’t stop and think before you move every single limb of your body because your arm is an example of a perfect control. This is what intuitive means.
 
    So already we can visually see that it took a lot more words to explain Joystick to Attack versus Tap to Attack even though they both do the same thing (not including auto aiming because that is a new functionality), implying that Joystick to Attack is a lot more complicated, and probably less intuitive than Tap to Attack. But why?
 
    For one, a joystick is a lot less direct than simply tapping directly on what you see. On a touch screen, tapping directly is the most intuitive a control can get, if applicable. There’s a reason why we don’t navigate our smart phones with a joystick.
 
    To further explain, a joystick on a touch screen is a lot worse than a joystick on a physical controller, like the xbox controller. On a physical controller, the joystick is on top of a sphere, meaning that you can feel the depth. The reason why joysticks are spheres and not simply just 2d draggable circles like they are on touch screens is because it lets you cover more area without covering more area on the controller and still feeling natural. But real joysticks also let us know when we reach the edge of the area because we can feel the wall, and even hear the noise of the joystick and wall crashing into each other if we move the joystick hard enough, etc. However, for a touch screen joystick, it cannot take advantage of our sense of touch, which is why we lose track of where a fixed touchscreen joystick actually is. We have to rely only on our sense of direction and the visual feedback of the game. We don’t know when we reach the edge of the joystick, and thus, our thumb will be way off to the right of the joystick, which can potentially completely make us lose track of where the joystick is if our thumb went too far because we only have our sense of direction left to guide us.
 
    Another restriction is that your thumb is a saddle joint, meaning that if I want to comfortably move my thumb from up to down without bending, it would curve slightly (similar to a ball socket.) But if I want to move my thumb straight down, I’d have to bend my thumb, and move it backwards.
 
    To add to that, the phone is not designed to be as snug and comfortable as an xbox controller. Instead, it’s designed to be portable and convenient. So we have to make these complex movements while holding a flat, rectangular phone with the same hand, which restricts the movement of the thumb and can make it extremely uncomfortable, and in some cases, even physically hurt to try and use a joystick.
 
    Fun Fact: The joystick to move will follow your thumb if you go off the edge of the joystick, but the joystick to attack will not since you must release to attack, but you almost never stop moving and thus hardly ever take your finger off of the joystick to move. This and not having the cancellation area to account for simplifies the joystick to move and makes it easier to use than the joystick to attack.
 
    However, joystick to attack makes it harder to aim for certain brawlers than others. Since snipers have longer range, a slight movement of the joystick will change the destination of the bullet a lot more. (It’s interesting to note that this could be implemented as a feature for snipers, like how it’s harder to aim snipers in fps, but is part of the gameplay and experience. However, the addition of auto aim implies that this isn’t the intention) But the throwers have it the worse since they have to use sensitivity to aim instead of just direction, making it a lot slower to attack. You cannot attack quickly and precisely because you have to carefully drag exactly where you want to throw, release, then carefully drag again, etc. And auto aim doesn’t work for throwers because their projectiles take time to travel and detonate, crippling them when the meta is usually to auto aim. This gets even worse when a thrower needs to aim close to himself, but has has to carefully avoid cancelling his attack because of the cancellation area. Specifically, Dynamike cannot auto aim if an enemy gets too close, because you have to account for the time it takes to detonate and the projectile speed while you’re constantly moving away (kiting.) If you auto aim while kiting as Dynamike, more than likely it’s just going to miss and explode behind your chaser. The cancellation area also makes it extremely hard for dynamike to jump. For Barley’s ult, the further you aim, the more spread out the bottles will be, and the closer you aim, the more concentrated the bottles will be. This means that Barley can completely annihilate someone if they get too close. However, the cancellation area makes this difficult. Most of the time you should just auto aim your ult for close range, but you’ll probably miss some 2nd hits because your bottles will be behind your chaser.
 

Skill

 
    One of the most common complaints about the new update is that “auto aim takes away all the skill of the game,” and that is true to some extent, but I don’t think auto aim is a problem per-sey, it’s the way Supercell implemented it. The update reminds me a lot of AoV (Arena of Valor,) but the two are entirely different. In Brawl Stars, most brawlers deal more damage the more accurate you are. For example: Shelly will deal more damage if she hits them at the center rather than at the edge of her shot. And in brawl stars, attacks are made up of several hitboxes meaning that you can land all of your shots as colt if you land the first shot and strafe correctly, dealing massive amounts of damage for being extremely accurate. However in Mobas like AoV and Vainglory, most attacks only have 1 hit box, so no matter where you hit them, it’ll always do the same amount of damage. AoV does have auto targeting, but it’s okay since they have cool downs, 1 hit box and is a lot more complex than Brawl Stars. Brawl Stars is extremely simple, you can only really do 2 things: Move or Attack. Auto Aim essentially plays the game for you. However in AoV, all heroes have 3 abilities, and normal attacks to attack with, not to mention special effects from items and abilities. Additionally, AoV has a lot more movement options with flicker (a dash), boots (speed boost), immunity, and many abilities are dashes as well. Thus, even if someone auto aims, a good enough player can easily react to it and dodge it. This is the counterplay and this depth makes AoV interactive. However, Brawl Stars is extremely simple, which can (and does) make the game a lot less interactive. For players that rely entirely on auto aim, the game will get extremely stale and boring to them, since they don’t need to make any meaning decisions. When a game is designed around only 1 button, you better make sure that button is meaningful and interactive. “Taking away all the skill out of the game” is really another way of saying (although they may not realize it) your game is not interactive anymore. Players no longer feel like they are actually playing a game anymore, they feel like a program is playing for them.
 
    Before, there was a margin of human error which created counterplay and made the game interactive. One of the most exciting and fun moments in Brawl Stars is a close ranged duke out where anything can happen. Before the update, a Mortis could outplay a Shelly by dashing through her. Since a human has an average reaction time of .25 seconds, this creates a heartracing predictive and fast paced brawl where both players have to make meaningful decisions based on where they aim, and one wrong decision can make or break the outcome. However, after the update, this close ranged duke out now has a solved solution in which Mortis almost always loses. Since the Shelly player doesn’t have to react anymore, they can just spam auto aim and immediately 1-2 shot the Mortis. This hard counter can make Mortis a sitting duck where he’s most useful staying out of the way instead of feeding. Obviously this isn’t fun for the Mortis player. Since Brawl Stars doesn’t have a draft mode, hard counters are very toxic for the game, and Mortis has multiple.
 

Thoughts on Landscape Mode

 
Why did Brawl Stars even want change to landscape mode in the first place? As explained in Brawl Talk:
 
“When the game first came out, we thought tap to move would be the popular control choice. And we saw (. . .) that joystick (to move) is really dominating. So we figured that most players are now using joystick. Once we discovered that, we figured how can we make joystick the best it can be? We found that landscape was the best way. It’s more comfortable in your hands, it’s easier for new players to pick up and play and it overall feels better.”
 
    In other words, forcing players to use completely inferior controls with no configurations, joystick to attack, were implemented for the sake of improving joystick to move just a little bit. I hope all of you can understand the flaws of the current joystick to attack, and realize that the benefits of improving joystick to move does not even come close to compensating for the downsides of joystick to attack.
 
    However, if this is truly the full reason why, then it shows that Brawl Stars doesn’t even understand their own game. A big part of why players choose joy stick to move over tap to move was because the attack controls that came bundled with them were inferior. Drag to Attack makes it take longer to attack, harder to aim, and less intuitive. Yet, Joystick to Attack is just a horrible version of drag to attack, which was undisputedly deemed by popular vote, the inferior control. Whenever you use joystick to aim, really, you’re just dragging your finger (with a lot of new restrictions) like you would with drag to attack. Why would you model a control after a control that was already proven to be bad and then force your players to use it?
 
    Additionally, attack controls are more complex than movement controls, and thus, should be prioritized. To attack with the simplest possible control scheme, one has to hold, then drag to aim, and then release, while providing a way to cancel an attack, and now, auto aim. To move, you just drag your finger wherever you want. You don’t ever have to let go, but can if you want. Whenever you play Brawl Stars, the main thing you focus on is aiming, not moving. Before and after the update, you still use a joystick to move; the improvements are minimal compared to the drastic changes in attack controls.
 
    They said joystick to move was the most popular control choice, which is why they focussed on improving it, but that means that tap to attack, which comes bundled with it, is also the most popular control choice. So why would you improve joystick to move just a little bit but completely remove tap to attack using your own logic? It simply does not make any sense.
 

Optimal Controls

 
    To make Brawl Stars’ controls optimal functionally and intuitively, the optimal control scheme would be joystick + tap to attack in portrait mode. With the way Brawl Stars’ maps are laid out, they are much longer vertically than horizontally. By scaling the perspective like they did for landscape mode, it would make it to where players could see much more instead of having a third of the screen be empty space. Since Brawl Stars has a sense of map control where teams have a set spawn point and thus, we could shift the perspective so that the player is located slightly more towards the bottom of the screen since we mostly fight upwards. (If you’re ever unsure, add options!) They mentioned planning for esports, but switching to inferior controls hinders professional play.
 

Balance Update

 
    In response to the negative feedback, Brawl Stars released a new set of “balance changes.” But if you have to “balance” the game just because you changed the controls, you did something very, very wrong. No amount of “balance changes” can ever change the fact that your controls are still horrible. Making hitboxes bigger, increasing projectile speed, detonation time, bigger hurt boxes, decreasing range, etc, all of this is just trying to cover up the fact that the game has bad controls. I hope Brawl Stars understands this and doesn’t lose sight of the root of the issue. These balance updates should be temporary band aids while Supercell works on improving their controls. (The keyword here is change, not new features, referring to joystick to attack, not auto aim.) The worst part is taking away all options for customizing controls and forcing everyone to use your mistake.
 
    I do think auto aim can be a good feature if the controls were better. However, as it is currently, the controls are so bad that auto aim is almost always the better option. If the controls were improved, it would allow players to make meaningful decisions on whether auto aim is better than manually aiming themselves, adding a depth of strategy. Brawl Stars can definitely improve joystick to attack by taking inspiration from AoV, which is a lot more fast paced and complex, yet relies on joystick to aim abilities.
 
    And yes, there are situations where manually aiming is better, assuming all of the “balance changes” are revoked. For example, Snipers and throwers wouldn’t want to rely on auto aim because auto aim can’t predict, they have to take into account the projectile speed/detonation time. Auto aim prioritizes the nearest entity, including bears, healing station, and a full health tank vs a brawler who is one hit but further away. And lastly, Auto Aim always centers the shot, so you can’t try to clip a brawler with only one dagger while safely behind a wall as crow, or try to splash targets at the two edges of your attack.
 
    Even though AoV doesn’t have perfect controls, it allows the user to customize a variety of configurations. This allows AoV to set the default controls to an easier control scheme for new and casual players, but more serious players will learn a more optimal control scheme. The most important configuration being joystick sensitivity, which would let players aim faster on throwers and make them feel less clunky. The cancellation area cannot be within the valid area to aim, or else you get a hole in which it is impossible to aim. AoV solves this issue and gives you two options: Drag to an X located at the upper right side of the screen, or drag outside the valid area to aim.
Twitter: https://twitter.com/vgluckybread?lang=en
 
Edit 1 Coming soon, going to add images to help explain concepts
submitted by Lucky_Bread to sandboxtest [link] [comments]


2018.01.12 01:36 DTG_Bot DESTINY 2 - DEVELOPMENT UPDATE 1-11-18

Source: https://www.bungie.net/en/News/Article/46567
Game Director Christopher Barrett:
Hey, everyone. At the end of last year, I made a promise that I would update you on our plans for Destiny 2. The team has been hard at work and we’re ready to share where we are headed. We used to wait to talk about game updates until we were certain we could meet our deadlines to avoid letting players down if we changed our plans. No longer. We’re not just listening, we are doing. Please keep in mind that the further out we make promises, the more they are subject to change. With that caveat, here are our plans.
Destiny Content Categories One thing we want is to set clearer expectations for is which categories of content are available to everyone each Season, and which are exclusive to Destiny 2 Expansions:
Expansions are purchasable updates that typically add new Story, Destinations, and Gear, as well as new Crucible, Strike, and Raid Lair content.
Seasons introduce content that is made available to all players of Destiny 2, at no additional cost.
Image Link
Iron Banner, Faction Rallies, and their rewards will be available to everyone as part of Season 2. Additionally, going forward we are making a change that new Seasonal rewards from Crucible, Strikes, and Trials of the Nine will be available to all players.
Faction Rallies returns on January 16 and Iron Banner will be back in the rotation on January 30.

Eververse

We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards. So, we’ll be making three changes for upcoming Seasons:
  • We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools.
  • We'll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams).
  • We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.
We’ve begun implementing these changes for the Crimson Days event beginning February 13 (with even more changes on the way in Season 3):
  • Completing Nightfall, Raid, and Crimson Days milestones during Crimson Days will reward you an exclusive Legendary Emote, Weapon Skin, and Exotic Sparrow, respectively.
  • Players will earn double engrams at level-up: one Crimson Engram and one Illuminated Engram for the duration of the event.
  • Crimson Engrams can also drop from completing the Crimson Days match and from completing the Crimson Days milestone on each character.
  • Each Crimson Engram is very strongly weighted to new rewards when decrypted until all new event items have been obtained.

XP Rates

We are still investigating changes to XP earn rates. Our goal with any updates to XP are transparency and consistent XP gain regardless of your preferred activity. Right now, it’s too slow in general and lopsided towards grinding specific activities (which is not a fun grind) and we want to fix that without making those activities low value to players who aren’t grinding them (fairness is cool). Our first attempt turned out to be unworkably buggy so we’re having to investigate other angles. We will continue to update you as we move forward.

Feature Roadmap

There are three releases that we want to put on your radar right now. Later releases will get more specific dates as they get closer.

The following content and features will be available to all D2 players, regardless of expansion ownership.

## January 30 Update
  • Masterwork Armor
    • We are expanding the Masterwork system to include armor.
    • Masterwork Armor provides increased damage reduction while using your Super.
    • You can reroll the armor stat type on Masterwork Armor, and similar to Masterwork weapons, you can upgrade a piece of armor to Masterwork by spending Masterwork Cores and Legendary Shards. >Image Link >
  • Raid Reward Rework
    • We are updating Raid rewards to make them more unique and interesting. They will now feature mods with Raid-specific perks, and we are adjusting the rewards to ensure a Raid item drops from each major encounter. The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards.
    • We are also adding a new Ghost with Raid-specific perks that has a chance to drop from the Leviathan and Eater of Worlds final encounters. We intend to return to creating more Raid and other activity-unique rewards in the future.
## February Update
  • Strike Scoring + High Score Tracking
    • Strike Scoring is coming to Nightfall and replacing the current time limit mechanic. The scoring is similar to the Destiny 1 system but with adjustments to emphasize competitive execution of Strike objectives and support for player selectable score modifiers. In February, Nightfall High Scores will be exposed in-game via new emblems and will unlock rewards. We also have plans for Clan and Community High Scores in the works.
  • Mods 2.0
    • Work is underway on a full rework of armor and weapon mods. This will focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your power. We are aiming for a February release, but the scope of the rework could push parts or all of it out to early spring. We will be evaluating how Mods play into the Bright Engram economy as a result, because we’re sensitive to pay-to-win outcomes.
  • Quickplay Improvements
    • We are adjusting game mode rules to increase the pace of gameplay and power ammo acquisition in Quickplay.
  • PC Tower Chat
    • We are adding text chat to the Tower for the PC version of the game.
  • Exotic Repetition Reduction
    • This will prevent players from receiving the same Exotic twice in a row. You may still receive duplicates, just not consecutively.
  • Fireteam Members on Destination Map
    • You will finally be able to see the other members of your fireteam on the destination map. No more having to ask your fireteam where they went when they fast travel to another landing zone.
## Spring 2018 We’re taking the time we need in development of Expansion 2 that will allow us to react to player feedback from Curse of Osiris. In the coming months, we’ll talk to you more about what you can expect to find in Destiny 2’s next story. The team is eager to show you what they’ve been working on.
Independent of Expansion 2, the team will deliver a number of new features that will be released before or during Season 3. Every player of Destiny 2 will receive new content in the following categories…
Crucible We want to give players new reasons to play, more variety, and balance improvements. Spring will bring a number of exciting and long awaited features to the Crucible.
  • Crucible Rank
    • Beginning with Season 3 we will introduce Seasonal Crucible Ranks. There will be two different ranks for players to pursue:
    • Valor – A progression rank that goes up as you complete matches. Winning helps you move up faster, but there are no loss penalties.
    • Glory – A progression rank that goes up when you win and down when you lose. Performance is how you move up here. >Image Link > >
  • Private Matches
    • Private Matches are coming to all players of Destiny 2. Players will be able to invite their friends to play on the map and mode of their choosing. >Image Link >
  • 6v6 Playlist
    • We’re bringing 6v6 PvP to Destiny 2 in addition to the current 4v4 game modes.
  • Mayhem Event
    • Mayhem will return as a limited-time event during Season 3 and going forward.
  • Additional Fixes
    • We are making some changes to make quitting less common and behind-the-scenes security improvements to help improve the overall Crucible experience. **** Additional Highlights
  • Weapon and Ability Balance Pass
    • Sandbox adjustments based on player feedback and data from the live game. The Sandbox team will share specific changes as we lead up to Season 3.
  • Exotic Weapon and Armor Balance Pass
    • Exotic weapons and armor are receiving a comprehensive design pass to ensure they stand out from the rest of the gear and offer new, exciting, powerful ways to play.
  • Seasonal Reputation
    • Specific vendors will now display a Seasonal ranking. Earning reputation will unlock unique Seasonal rewards and will reset each Season.
  • Improved Iron Banner and Faction Rallies
    • In addition to the changes that you will see when Iron Banner and Faction Rallies return this month, we will continue iterating on these to make them unique, exciting experiences that you all look forward to.
  • Playlist Repetition Reduction
    • This feature solves the problem of experiencing the same playlist entry multiple times in consecutive or frequent succession for both Crucible and Strikes.
  • End Game Player Pursuits
    • We agree with your feedback on the imbalance between Achievement and Bright Engram rewards, and we will be making adjustments to shift more rewards into specific endgame pursuits instead of generic XP grinding for Bright Engrams. We are excited to share the details as soon as we have them worked out.
  • Multi-Emote
    • When multi-emote launches, you will be able to choose which emote you have equipped to each of your four emote slots.
  • Vault space
    • We are targeting an additional 50 slots to player vaults. We don’t believe just adding more space is a complete solution and are actively working on other changes to reduce load on your vault space.
    • We are adding an Exotic accessory tab to Vault collections so you will no longer need to spend Vault space on Exotic Ships, Sparrows, and Ghosts.
  • PC Clan Chat
    • In addition to the Tower chat that is targeted for February, we are adding clan chat to the PC version of the game.
  • Heroic Strike Changes
    • We’ll be introducing modifiers to add more gameplay variety to the experience. ## Fall 2018 (or sooner) We are working on a lot more that we're not quite ready to discuss. Expect more on this small sample of items in the future:
  • Item Collections and Records
  • Weapon Slot and Archetype Improvements
  • Additional Crucible Playlists (e.g. Rumble)
  • Better Clan Rewards
  • Masterwork Exotics
  • Pinnacle Weapon and Gear Improvements
  • Trials of the Nine improvements
  • Shaders and dismantling
  • The Future of Guided Games
  • Address Solo Vs Fireteam matching
    One Final Note Expect to hear more from us via Bungie.net, Twitch, and social media. We’ll be talking to you more directly, and more often, as promised. We want to thank our community for all the passionate and detailed feedback you provide. It’s critical to our ability to continually improve Destiny, so thank you!
Talk to you soon,
Christopher Barrett @cgbarrett
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2018.01.12 00:53 ObieFTG Bungie Update Megathread 1/11/18

As we await the 1st update of 2018 for Destiny 2:
https://twitter.com/DeeJ_BNG/status/951539267485892609
LSD will be on a "lock down" mode. Please direct ALL posts regarding these announcements to this topic only, unless it's a high quality post. Note that posting that the blog is live not a high quality post.
And...it's LIVE.
Source: https://www.bungie.net/en/News/Article/46567
Game Director Christopher Barrett:
Hey, everyone. At the end of last year, I made a promise that I would update you on our plans for Destiny 2. The team has been hard at work and we’re ready to share where we are headed. We used to wait to talk about game updates until we were certain we could meet our deadlines to avoid letting players down if we changed our plans. No longer. We’re not just listening, we are doing. Please keep in mind that the further out we make promises, the more they are subject to change. With that caveat, here are our plans.
Destiny Content Categories One thing we want is to set clearer expectations for is which categories of content are available to everyone each Season, and which are exclusive to Destiny 2 Expansions:
Expansions are purchasable updates that typically add new Story, Destinations, and Gear, as well as new Crucible, Strike, and Raid Lair content.
Seasons introduce content that is made available to all players of Destiny 2, at no additional cost.
Image Link
Iron Banner, Faction Rallies, and their rewards will be available to everyone as part of Season 2. Additionally, going forward we are making a change that new Seasonal rewards from Crucible, Strikes, and Trials of the Nine will be available to all players.
Faction Rallies returns on January 16 and Iron Banner will be back in the rotation on January 30.

Eververse

We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards. So, we’ll be making three changes for upcoming Seasons:
  • We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools.
  • We'll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams).
  • We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.
We’ve begun implementing these changes for the Crimson Days event beginning February 13 (with even more changes on the way in Season 3):
  • Completing Nightfall, Raid, and Crimson Days milestones during Crimson Days will reward you an exclusive Legendary Emote, Weapon Skin, and Exotic Sparrow, respectively.
  • Players will earn double engrams at level-up: one Crimson Engram and one Illuminated Engram for the duration of the event.
  • Crimson Engrams can also drop from completing the Crimson Days match and from completing the Crimson Days milestone on each character.
  • Each Crimson Engram is very strongly weighted to new rewards when decrypted until all new event items have been obtained.

XP Rates

We are still investigating changes to XP earn rates. Our goal with any updates to XP are transparency and consistent XP gain regardless of your preferred activity. Right now, it’s too slow in general and lopsided towards grinding specific activities (which is not a fun grind) and we want to fix that without making those activities low value to players who aren’t grinding them (fairness is cool). Our first attempt turned out to be unworkably buggy so we’re having to investigate other angles. We will continue to update you as we move forward.

Feature Roadmap

There are three releases that we want to put on your radar right now. Later releases will get more specific dates as they get closer.

The following content and features will be available to all D2 players, regardless of expansion ownership.

## January 30 Update
  • Masterwork Armor
    • We are expanding the Masterwork system to include armor.
    • Masterwork Armor provides increased damage reduction while using your Super.
    • You can reroll the armor stat type on Masterwork Armor, and similar to Masterwork weapons, you can upgrade a piece of armor to Masterwork by spending Masterwork Cores and Legendary Shards. >Image Link >
  • Raid Reward Rework
    • We are updating Raid rewards to make them more unique and interesting. They will now feature mods with Raid-specific perks, and we are adjusting the rewards to ensure a Raid item drops from each major encounter. The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards.
    • We are also adding a new Ghost with Raid-specific perks that has a chance to drop from the Leviathan and Eater of Worlds final encounters. We intend to return to creating more Raid and other activity-unique rewards in the future.
## February Update
  • Strike Scoring + High Score Tracking
    • Strike Scoring is coming to Nightfall and replacing the current time limit mechanic. The scoring is similar to the Destiny 1 system but with adjustments to emphasize competitive execution of Strike objectives and support for player selectable score modifiers. In February, Nightfall High Scores will be exposed in-game via new emblems and will unlock rewards. We also have plans for Clan and Community High Scores in the works.
  • Mods 2.0
    • Work is underway on a full rework of armor and weapon mods. This will focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your power. We are aiming for a February release, but the scope of the rework could push parts or all of it out to early spring. We will be evaluating how Mods play into the Bright Engram economy as a result, because we’re sensitive to pay-to-win outcomes.
  • Quickplay Improvements
    • We are adjusting game mode rules to increase the pace of gameplay and power ammo acquisition in Quickplay.
  • PC Tower Chat
    • We are adding text chat to the Tower for the PC version of the game.
  • Exotic Repetition Reduction
    • This will prevent players from receiving the same Exotic twice in a row. You may still receive duplicates, just not consecutively.
  • Fireteam Members on Destination Map
    • You will finally be able to see the other members of your fireteam on the destination map. No more having to ask your fireteam where they went when they fast travel to another landing zone.
## Spring 2018 We’re taking the time we need in development of Expansion 2 that will allow us to react to player feedback from Curse of Osiris. In the coming months, we’ll talk to you more about what you can expect to find in Destiny 2’s next story. The team is eager to show you what they’ve been working on.
Independent of Expansion 2, the team will deliver a number of new features that will be released before or during Season 3. Every player of Destiny 2 will receive new content in the following categories…
Crucible We want to give players new reasons to play, more variety, and balance improvements. Spring will bring a number of exciting and long awaited features to the Crucible.
  • Crucible Rank
    • Beginning with Season 3 we will introduce Seasonal Crucible Ranks. There will be two different ranks for players to pursue:
    • Valor – A progression rank that goes up as you complete matches. Winning helps you move up faster, but there are no loss penalties.
    • Glory – A progression rank that goes up when you win and down when you lose. Performance is how you move up here. >Image Link > >
  • Private Matches
    • Private Matches are coming to all players of Destiny 2. Players will be able to invite their friends to play on the map and mode of their choosing. >Image Link >
  • 6v6 Playlist
    • We’re bringing 6v6 PvP to Destiny 2 in addition to the current 4v4 game modes.
  • Mayhem Event
    • Mayhem will return as a limited-time event during Season 3 and going forward.
  • Additional Fixes
    • We are making some changes to make quitting less common and behind-the-scenes security improvements to help improve the overall Crucible experience. **** Additional Highlights
  • Weapon and Ability Balance Pass
    • Sandbox adjustments based on player feedback and data from the live game. The Sandbox team will share specific changes as we lead up to Season 3.
  • Exotic Weapon and Armor Balance Pass
    • Exotic weapons and armor are receiving a comprehensive design pass to ensure they stand out from the rest of the gear and offer new, exciting, powerful ways to play.
  • Seasonal Reputation
    • Specific vendors will now display a Seasonal ranking. Earning reputation will unlock unique Seasonal rewards and will reset each Season.
  • Improved Iron Banner and Faction Rallies
    • In addition to the changes that you will see when Iron Banner and Faction Rallies return this month, we will continue iterating on these to make them unique, exciting experiences that you all look forward to.
  • Playlist Repetition Reduction
    • This feature solves the problem of experiencing the same playlist entry multiple times in consecutive or frequent succession for both Crucible and Strikes.
  • End Game Player Pursuits
    • We agree with your feedback on the imbalance between Achievement and Bright Engram rewards, and we will be making adjustments to shift more rewards into specific endgame pursuits instead of generic XP grinding for Bright Engrams. We are excited to share the details as soon as we have them worked out.
  • Multi-Emote
    • When multi-emote launches, you will be able to choose which emote you have equipped to each of your four emote slots.
  • Vault space
    • We are targeting an additional 50 slots to player vaults. We don’t believe just adding more space is a complete solution and are actively working on other changes to reduce load on your vault space.
    • We are adding an Exotic accessory tab to Vault collections so you will no longer need to spend Vault space on Exotic Ships, Sparrows, and Ghosts.
  • PC Clan Chat
    • In addition to the Tower chat that is targeted for February, we are adding clan chat to the PC version of the game.
  • Heroic Strike Changes
    • We’ll be introducing modifiers to add more gameplay variety to the experience. ## Fall 2018 (or sooner) We are working on a lot more that we're not quite ready to discuss. Expect more on this small sample of items in the future:
  • Item Collections and Records
  • Weapon Slot and Archetype Improvements
  • Additional Crucible Playlists (e.g. Rumble)
  • Better Clan Rewards
  • Masterwork Exotics
  • Pinnacle Weapon and Gear Improvements
  • Trials of the Nine improvements
  • Shaders and dismantling
  • The Future of Guided Games
  • Address Solo Vs Fireteam matching
    One Final Note Expect to hear more from us via Bungie.net, Twitch, and social media. We’ll be talking to you more directly, and more often, as promised. We want to thank our community for all the passionate and detailed feedback you provide. It’s critical to our ability to continually improve Destiny, so thank you!
Talk to you soon,
Christopher Barrett @cgbarrett
submitted by ObieFTG to LowSodiumDestiny [link] [comments]


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